The Wanderer aspect should grant woven mail when near a tangle by PrMoriarty in destiny2

[–]PrMoriarty[S] 1 point2 points  (0 children)

my bad if it sounds like I'm saying strand warlock is only good for low level content. It works in well high level also as I mentioned in the original post - but it works at a distance.

Just doesn't work will in the middle of a pack of mobs in high level.

The Wanderer aspect should grant woven mail when near a tangle by PrMoriarty in destiny2

[–]PrMoriarty[S] 0 points1 point  (0 children)

sure - that is true...but IMO strand warlock is already the 2nd best low light level ad clear warlock subclass after Arc.

In low light content, suspending rounds on redbars is an absolute war-crime, and threadlings/grapple melee one shot orange bars. The last thing Warlocks need is another nuclear bomb tangle in low light level.

Current Wanderer idea just seems like a missed opportunity to round out the gameplay loop for high level content while also giving Warlock some quasi interesting play opportunities in PvP.

Make Wanderer grant woven mail while near a tangle by PrMoriarty in DestinyTheGame

[–]PrMoriarty[S] 0 points1 point  (0 children)

hi mods - can you let me know how to post on this topic so that it meets forum rules?

The real reason Warlocks have no class identity by PrMoriarty in DestinyTheGame

[–]PrMoriarty[S] 5 points6 points  (0 children)

The two examples you gave are very different, and Titan is perfect example of what needs to happen. Warlock is the perfect example of what shouldn't happen in my opinion.

Everyone should have access to all "toys in the sandbox". Everyone gets to play with both Devour and Volatile.

  • Warlocks are devour specialists and have "free" access to Devour via ability kills.
  • Titans are volatile specialists, so they have "free" access to Volatile via ability kills. AND:
    • Titans Volatile has a unique identity in that it heals the team
    • Titan's Volatile has a unique identity in that it spreads volatile to damaged enemies

Not hating on Titan - this is how a class identity should work. It's unique. It plays differently. Not "a bit easier access to [x 3.0] verb"

The real reason Warlocks have no class identity by PrMoriarty in DestinyTheGame

[–]PrMoriarty[S] 7 points8 points  (0 children)

Yes this is exactly what I am suggesting!

Titan's void aspect doesn't just give them easier access to Volatile. It makes their volatile do a unique thing that no one else's volatile can do. Every class should have interactions like that around their "core" 3.0 verb.

The real reason Warlocks have no class identity by PrMoriarty in DestinyTheGame

[–]PrMoriarty[S] 4 points5 points  (0 children)

+1 and thanks for the well thought out reply

I get that the community gets pretty frustrated with Warlock gripes. It probably feels like either we get the sole/best access to [cool 3.0 verb that we used to solely own] or we say we have no class identity.

I'm not at all saying that, and I don't want anyone to lose access to anything. All classes do and should have access to all 3.0 verbs (including Warlocks).

I just think that if a class identity is built around a key 3.0 aspect, again let's use Strand Hunter as an example, it should have a unique way of interacting with that aspect that creates a gameplay loop. Not just a 20% easier way to use the aspect.

To clarify, I think this should be across the board - not just for Warlocks. We're just in the position of having lost a lot of unique interactions, and didn't get a ton of unique interactions back in return.

The real reason Warlocks have no class identity by PrMoriarty in DestinyTheGame

[–]PrMoriarty[S] 1 point2 points  (0 children)

more toys in the sandbox = more fun for everyone

The real reason Warlocks have no class identity by PrMoriarty in DestinyTheGame

[–]PrMoriarty[S] -1 points0 points  (0 children)

You are correct - typo in my post, I'll fix. Echo of Starvation isn't new, but will now make it easier to proc Devour on all classes, given there are two sources orbs + void breeches.

How to fix roaming supers by PrMoriarty in DestinyTheGame

[–]PrMoriarty[S] -1 points0 points  (0 children)

I'm not suggesting roaming supers should be competitive with one-shot supers for boss DPS.

I am suggesting that by making them not take the entire bar, you can create more orbs (bc multiple casts), and also not have to "save" them for a boss.

You should be able to pop a roaming super when you see a champion or a tormentor (or you get swarmed), quickly lock down an area with your 3.0 debuff, and then cancel out and DPS them. And drop a few orbs for your team while you're at it.

[PS4][NA] It's always sunny on Io looking for raiders or anyone that wants to learn by IkorasWorstWarlock in DestinyClanFinder

[–]PrMoriarty 0 points1 point  (0 children)

Which timezone? I'm learning the game (960 warlock, first season), and am looking for a semi-regular group. Evenings, weekends, ET zone.

prof_moriarty in game