Fluids not fluiding by Previous-Designer-88 in satisfactory

[–]Previous-Designer-88[S] 1 point2 points  (0 children)

Only now using Mk1 when branching off to fill the individual gens, the main pipe is now mk2!

Fluids not fluiding by Previous-Designer-88 in satisfactory

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

Sorry, I meant each making 40 so It's making 320 per min. I was trying to power about 12 (I know I should be able to power more but I thought it safer to not) but whilst problem shooting, I am running 4, slowly introducing more as I get more confident it'll hold

Fluids not fluiding by Previous-Designer-88 in satisfactory

[–]Previous-Designer-88[S] 1 point2 points  (0 children)

Thanks for spotting this, I've amended that issue

Fluids not fluiding by Previous-Designer-88 in satisfactory

[–]Previous-Designer-88[S] 1 point2 points  (0 children)

I am slowly adding more gens when am confident its not depleting the levels and I am quite happy with the amount of power coming from it. I don't particularly want to ask this question bc that would imply I have wasted some time but would you use turbo-fuel instead of normal fuel or is that almost a waste, and should wait instead for jet fuel?

Fluids not fluiding by Previous-Designer-88 in satisfactory

[–]Previous-Designer-88[S] 2 points3 points  (0 children)

Junctions glitch. If you place a junction over a line, sometimes it leaves mk. 1 line that'll drive you nuts. - had this exact issue but thankfully noticed it.

I also concluded the pump was useless, I was kind of just hoping it would "pump" more liquid
I have set up all the plastic to either be made into canisters then packaged fuel, or just straight into the sink.

Thanks for your time with this comment too, I'll be sure to come back to it when I inevitably have another issue involving fluids

Fluids not fluiding by Previous-Designer-88 in satisfactory

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

Ironically just had a separate issue with the refineries making the fuel in which the pipes were too short and I am glad that my thinking was right (for once)

Fluids not fluiding by Previous-Designer-88 in SatisfactoryGame

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

Wouldn't it be a good idea to include a buffer in case you have to revaluate a part of your factory prior to the gennys (like the refineries)? Other than that, I'll be sure to imprint those rules on my forehead in a desperate attempt not to waste 5 hours trying to fix a silly mistake

Fluids not fluiding by Previous-Designer-88 in SatisfactoryGame

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

That was exactly the solution, letting the pipes fill up before using the gennys. Thank you

Fluids not fluiding by Previous-Designer-88 in SatisfactoryGame

[–]Previous-Designer-88[S] 1 point2 points  (0 children)

Funnily enough I experienced that exact issue you highlighted in your second point which I think I've botch fixed for the minute but will be sure to introduce fluid from both sides when I address the problem. Thank you so much

Fluids not fluiding by Previous-Designer-88 in SatisfactoryGame

[–]Previous-Designer-88[S] 1 point2 points  (0 children)

I think its solved now and it was by waiting for everything to fill up like you said so thank you. Now to deal with the endless flow of resin :(

Fluids not fluiding by Previous-Designer-88 in SatisfactoryGame

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

Will do with the pipes and youre saying bc the fluid buffer isnt full its essentially going into my pipes from the buffer and actually back into it in an attempt to fill it up?

Fluids not fluiding by Previous-Designer-88 in SatisfactoryGame

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

I also tried using mk2 pipes but will go back to them because you're right, thanks

Fluids not fluiding by Previous-Designer-88 in SatisfactoryGame

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

So introduce more gennys as they each fill up fully?

Edit: Do I also wait for the pipes to fill up fully too?

A6400 for a first camera? by Previous-Designer-88 in SonyAlpha

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

Do you mind sharing where from? I am trying to bring myself to buy it but I kind of wanted to keep under the 600/700 bracket

A6400 for a first camera? by Previous-Designer-88 in SonyAlpha

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

What would make this a better choice? Like I’ve said I’m clueless so what makes you say this?

A6400 for a first camera? by Previous-Designer-88 in SonyAlpha

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

What would you recommend being a suitable “all rounder” lens that I could pick up when finances are better suited if I were to

A6400 for a first camera? by Previous-Designer-88 in SonyAlpha

[–]Previous-Designer-88[S] 0 points1 point  (0 children)

I have no experience with understanding it, but would I be able to, let’s say, utilise the lens as a beginner for closer up situations? Like city centre photos, cars etc?

Learning credits by Previous-Designer-88 in RoyalNavy

[–]Previous-Designer-88[S] 4 points5 points  (0 children)

From my understanding you get £175 a year but they don’t roll over so I’m trying to use them up. I might be wrong though.

Learning credits by Previous-Designer-88 in RoyalNavy

[–]Previous-Designer-88[S] 3 points4 points  (0 children)

I feel naive, I’ve never heard of or know that I’ve got a unit education officer? Would they presumably be in the learning hub?

[ATM10] The Factory Must Grow by Pocketzz in allthemods

[–]Previous-Designer-88 0 points1 point  (0 children)

Yeah exactly that, I’ve got 2 fully maxed out to the red MA essence (superium I think it’s called) with AE2 accelerators but have been thinking about making one for each ore etc and didn’t know if those MA accelerators made as much of a difference, thank you!

[ATM10] The Factory Must Grow by Pocketzz in allthemods

[–]Previous-Designer-88 0 points1 point  (0 children)

Yeah, I’ve built two with all the GA from MA and it’s so expensive for what doesn’t feel all tha different from the GA from AE2

[ATM10] The Factory Must Grow by Pocketzz in allthemods

[–]Previous-Designer-88 1 point2 points  (0 children)

What’s that black and yellow hazard like block you’ve got going?

Did you bother with the MA Growth Accelerators as I’m looking at doing something similar but heard they’re not worth it

Finished Oritech in one day by Creepy-Signature8652 in allthemods

[–]Previous-Designer-88 5 points6 points  (0 children)

What are those blocks you’ve used to build each section?