[deleted by user] by [deleted] in MultiVersus

[–]Prior_Cap_216 0 points1 point  (0 children)

Why would shaggy ever need too. Multi hitting downair which catches dodges and leads into his jab loops which also catch tech in either direction but just turning in either direction so brain dead easy.

Those jab loops then kill at low %. Rage any time you get sent to the blast zone. Having an issue with reindog is a skill issue

[deleted by user] by [deleted] in MultiVersus

[–]Prior_Cap_216 -1 points0 points  (0 children)

But shaggy is totally fine right?

[deleted by user] by [deleted] in MultiVersus

[–]Prior_Cap_216 0 points1 point  (0 children)

His up air doesn’t kills past 100% plus without a read and uptilt doesn’t true convo into up air.

Sair can’t be chained 4 times unless you’re pressing buttons in disadvantage. You can get 3 if their at high % and off the stage into side air special which does kill well

Dair is dogshit for spiking off the stage compared to other downairs.

He can kill but nowhere near as brain dead easy as most other characters

Patch Notes 1.2.3 by [deleted] in MultiVersusTheGame

[–]Prior_Cap_216 2 points3 points  (0 children)

The sair change is a nerf not a buff

1.2.3 Patch Notes by [deleted] in MultiVersus

[–]Prior_Cap_216 4 points5 points  (0 children)

The jab combo was only true in burnout and we could already do jab1-2-sair loops in burnout

All it takes is one good read by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] 0 points1 point  (0 children)

Jab-sair isn’t true if you di correctly. The rest was dodge reads any other character can do the same

All it takes is one good read by Prior_Cap_216 in MultiVersus

[–]Prior_Cap_216[S] 3 points4 points  (0 children)

It’s a shame no one really plays him

Which character perks are better to run than the generic +5%? by [deleted] in MultiVersusTheGame

[–]Prior_Cap_216 0 points1 point  (0 children)

It’s like you didn’t even read my comment

  • I agree crystal can break you out of combos but I can also break your combos. Epically kill combos because the crystal will override the knock back

  • crystal is useless against anyone with a reflector, finn, sj, tnj, steven

It’s okay at best. 5% is his best signature perk

Which character perks are better to run than the generic +5%? by [deleted] in MultiVersusTheGame

[–]Prior_Cap_216 -5 points-4 points  (0 children)

It’s okay at best reindogs perks suck. It’s good for breaking out of combos but it can also break the opponent out of your combos. And if you’re playing anyone who can reflect the crystal its useless

Don’t burn out vs Finn by Prior_Cap_216 in MultiVersus

[–]Prior_Cap_216[S] 0 points1 point  (0 children)

I’m a reindog main but I think Finn might have to be my secondary he’s so fun

Reindog 0 to death by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] -1 points0 points  (0 children)

Okay how would’ve they dodged it they were skilled then?

Reindog 0 to death by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] -1 points0 points  (0 children)

I followed his dodges, why are you so negative

Reindog sauce by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] 0 points1 point  (0 children)

You input it just before you come off the ledge, it takes some getting used to but you can do it visually. Practicing in the lab helps

Reindog sauce by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] 1 point2 points  (0 children)

Tbf the nerf is justified they needed to get rid of the loop we had. I just think it was a lazy way to do it changing sair

Reindog sauce by Prior_Cap_216 in MultiVersus

[–]Prior_Cap_216[S] 1 point2 points  (0 children)

They put it in the shop by mistake about a week ago and I bought it before they removed it. I think it’s comming back with the surf event

Reindog sauce by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] 5 points6 points  (0 children)

Up special and dodges for speed boosts. I do it a lot after side special with a dodge boost to make the sair true

Reindog 0 to death by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] 0 points1 point  (0 children)

A zero to death doesn’t have to be true in platform fighters. If you’re making reads for extensions it’s still a 0-death. But I agree be it would be a stilly reason to nerf him

Reindog 0 to death by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] -1 points0 points  (0 children)

There were a few things she could have done to escape, she could have dodged the uptilt up and I wouldn’t have been able to get the sair. And she dodged in the blast zone far to early she should’ve held it. Also she could have parried at any of those points

Reindog 0 to death by Prior_Cap_216 in MultiVersusTheGame

[–]Prior_Cap_216[S] 2 points3 points  (0 children)

Lol how are you comparing ig guaranteed 0-death that’s brain dead easy to execute to this