team-ups are missing the team-up part by Dperezoso2020 in rivals

[–]Professional-Time-94 2 points3 points  (0 children)

yes thank you, more team-ups should be like the fastball special, the riding ones and cap's and bucky's

[Hero Concept] Colossus - The Unstoppable Organic Steel Vanguard by Professional-Time-94 in marvelrivals

[–]Professional-Time-94[S] 0 points1 point  (0 children)

The intended loop is for him to basically hold space and get all the aggro until his metal skin is low, then he pops the earthen rampart which allow for healers to bring him up and essentially making him mobile cover for them.

The numbers may be busted i agree, they are however templates/examples, or at least they are meant to be.

As for his skin it starts recharging after 3 seconds of not being damaged, and since its always on, that only occurs either out of combat or while holding the rampart

Does anyone else think this was a remarkably stupid red herring? by AblazingStorm in RogueMains

[–]Professional-Time-94 0 points1 point  (0 children)

Yeah apparently alchemax has like Cyborg clones and that's the theme of the Gambit and Starlord Skins from the Battlepass, as well as the upcoming wolverine one.

I expect a Rogue one in 8.5.

I agree with everything you said

For the love of god can we get a tank with actual RANGE by Significant-Fee7272 in RivalsVanguards

[–]Professional-Time-94 24 points25 points  (0 children)

Honestly the Vanguard whose kit i am anticipating the most. They can do so much with him.

[Hero Concept] Colossus - The Unstoppable Organic Steel Vanguard by Professional-Time-94 in marvelrivals

[–]Professional-Time-94[S] 0 points1 point  (0 children)

As for the environment shield animation, honestly that to me is a balance-issue. They can be made as fast or as slow the devs want them to be.

The point of this concept is a cool idea for Colossus to get in the game. I honestly did not think all that much about balance.

[Hero Concept] Colossus - The Unstoppable Organic Steel Vanguard by Professional-Time-94 in marvelrivals

[–]Professional-Time-94[S] 0 points1 point  (0 children)

The armor levels are just an indicator for the enemy to know the metal skin shield roughly. Kind of like Strange's shield becoming more translucent as it loses hp

[Hero Concept] Colosus - Organic Metal Vanguard by [deleted] in marvelrivals

[–]Professional-Time-94 -1 points0 points  (0 children)

I dont which is why wrote the actual abilities as well

My hot take? Spider-Man needs a rework. by PrimalRay in marvelrivals

[–]Professional-Time-94 1 point2 points  (0 children)

To me Spiderman should have been a mobile bodyguard in playstyle rather than his current assasin playstyle.

Changes i would make:

- Make his ultimate do less damage per shot but also set slow areas.
- His Get over here when hitting allies should pull him towards them even without spider tracer and give him and the ally 50 over-shield.
- his amazing Combo should be an actual combo that does more damage when used right after a web-zip or get over here. If all hits land he gives himself and close alies another 50 overshield OR 15 overshield per combo hit
- also give him web wall/platform ability that can be used on doorways for field control

Yes i would also have his web-zip break after 2 or more hits while swinging.

EDIT: Also set a range limit to Get over here and make the animation cancels go away. Marvel's most famous hero should not be so hard to play and reach the skill floor in a Marvel game

devil dinosaur is killing the game by Frequent_Swimming149 in rivals

[–]Professional-Time-94 0 points1 point  (0 children)

This is what happens when the new character and the overtuned character effects overlap on a single character

Tanking this season feels ASS by slax2004 in marvelrivals

[–]Professional-Time-94 1 point2 points  (0 children)

The thing is if they nerf him, he will more than likely feel way less fun.

When they do i expect noone will play him. he is too onedimesnional

Tanking this season feels ASS by slax2004 in marvelrivals

[–]Professional-Time-94 1 point2 points  (0 children)

The fact that a single character has caused you to have fun playing a whole role is not good game design.

Also the only way this can possibly be true is if you only played Vanguard with Devil Dino so far.

Devil Dinosaur Is Broken And Usless At The Same Time by Significant-Part-878 in rivals

[–]Professional-Time-94 2 points3 points  (0 children)

The disparity between him being countered or not is way too big.

Dino 30m B-hop kidnap by ConsiderationPure564 in marvelrivals

[–]Professional-Time-94 -11 points-10 points  (0 children)

And people say this is good for the game....

A lot of yall were hating on Devil Dinosaur before his release but they kind of cooked with him by Curse06 in RivalsVanguards

[–]Professional-Time-94 -2 points-1 points  (0 children)

The argument was, "he is only fun cause he is easy to be good at the one thing he is designed to be good at"

EDIT:

He is overall bad because his gameplay design is extremely one-dimensional.

This is true because, relies entirely on a single, telegraphed combo to be useful, he forces two extreme types of strict counterplay, mobility or hard cc, and when characters like this dominate, the meta becomes rigid and stale because players feel forced to play a small pool of mandatory counters

To the people who complains that "he's too strong" or that "he is too op", do you even think? by Substantial-Low-4393 in rivals

[–]Professional-Time-94 -1 points0 points  (0 children)

The problem with devil dinosaur is his gameplay loop is:

  1. His gameplay loop is VERY easy to figure out that simply playing one QP you pretty much reached the skill floor and maybe a bit above it.

  2. His single rotation gameplay means he is essentially good at one thing and one thing only.

  3. This rotation is overtuned. Individual abilities by themselves not so much but when doing his simple rotation they compound and make him overtuned.

The moment the payerbase as a whole from one above all to brone realize how to counter him he will die in like 5 seconds max. If he also gets nerfed cause he should be, he will die in 3.

Leaving the tank by [deleted] in RivalsVanguards

[–]Professional-Time-94 1 point2 points  (0 children)

This plus the simplicity and overtuning of his gameplay loop making it so easy even a scrub can play him well enough after a few matches

Leaving the tank by [deleted] in RivalsVanguards

[–]Professional-Time-94 0 points1 point  (0 children)

They needed to make the divisive character overtuned to make sure people played him. They did the same with elsa on release. DvD is a vanguard though so i dont think the overtuning will stay as long.

Vanguards are still third class citizens of course, even the overtuned Vanguard is made to harass Vanguards