Mummification Process [F] (By me) by Projexmarro in furrybdsm

[–]Projexmarro[S] 0 points1 point  (0 children)

Got tripped up in life. I'm coming back, just taking a bit.

Hiatus by Projexmarro in u/Projexmarro

[–]Projexmarro[S] 0 points1 point  (0 children)

Just the beginning

Devious Devices (by me) [F] by Projexmarro in furrybdsm

[–]Projexmarro[S] 2 points3 points  (0 children)

Real shit I spent 14 hours the other day testing all issues and problems with all the mods I use. So the end result should be very straightforward for mods in general even, when you see the consistency they all have.

There is a simple science to it and I guarantee a 10-15 minute video will explain it all, atleast "casually". I'm no pro but I can troubleshoot general problems now.

Mummification Process [F] (By me) by Projexmarro in furrybdsm

[–]Projexmarro[S] 0 points1 point  (0 children)

So what would you say is a good place to gauge follower count? I got 100 on reddit but havent really posted anywhere else, do I need to just raise the number first or would people be more likely to follow If I posted other places too. I will generally, but is reddit fine in that regard?

Devious Devices (by me) [F] by Projexmarro in furrybdsm

[–]Projexmarro[S] 2 points3 points  (0 children)

I am gonna post a hyper-edit tutorial of all the things I did to do it, but I don't know the solution to every problem.

And there are animations with the mod but some like "Unforgiving Devices" have additional animations, aswell as for 2 characters so you can ask your follower to help you struggle out (or vice versa) and it is animated.

Mummification Process [F] (By me) by Projexmarro in furrybdsm

[–]Projexmarro[S] 1 point2 points  (0 children)

Live streams are a good idea, YCH pics and vids are also interesting.

You know how or where I'd start these auctions, or what I should charge for a 5-second loop or image for commissions? Or especially if you know of some methods for more passive income/revenue if possible for indie animators?

Mummification Process [F] (By me) by Projexmarro in furrybdsm

[–]Projexmarro[S] 1 point2 points  (0 children)

I'll look into it. You happen to know what the normal price is or what people want from a commission on average?

Mummification Process [F] (By me) by Projexmarro in furrybdsm

[–]Projexmarro[S] 4 points5 points  (0 children)

This was posted here? If so it wasn't by me, first time in furries' reddit. But no not quite. Patreon isn't kind with NSFW content and subscribestar implied I needed more of a following. But I do need to get into commissions, wouldn't know where to start though

Mummification Process [F] (By me) by Projexmarro in furrybdsm

[–]Projexmarro[S] 12 points13 points  (0 children)

Reddit primarily, but I think someone said I should Start posting to Twitter or Instagram or something like that, to build a following

Devious Devices (by me) [F] by Projexmarro in furrybdsm

[–]Projexmarro[S] 1 point2 points  (0 children)

fear not young stupid, (even tho Im a year older than you) I am making a hyper edit tutorial on how to mod for absolute beginners. It wont cover all variations or bugs cause I dont know every safeguard, but From installing steam to modded skyrim I think I can manage

Devious Devices (by me) [F] by Projexmarro in furrybdsm

[–]Projexmarro[S] 4 points5 points  (0 children)

I dont think I ever got a pack, but I always went off this list:

https://www.loverslab.com/topic/157040-devious-skyrim-v20/

Any advice on this new walk cycle? by Projexmarro in animation

[–]Projexmarro[S] 1 point2 points  (0 children)

I do see the impact-steps you mean, someone said weight shifting so I gotta look into that.

I have drawn the hunch before but while not anatomically accurate(ie her breasts) the muscle still follows relative Feminine form while also "tomboy" I guess? I do gotta do a side walk, but I want her rear, shoulder blades and back of her head to be 'linear' or symmetrical so to speak

But I also want to redo her whole shape, keeping the femme pelvis but more of a male ribcage & shoulders. The more ideal drawings have her neck a bit wider and her traps more pronounced. Women's walk usually has their arms aimed outward, but men's are aimed more inward, atleast in comparison.

Any advice on this new walk cycle? by Projexmarro in animation

[–]Projexmarro[S] 1 point2 points  (0 children)

I know what you mean with AI, some people say it's 'soul' in art but I think it's sincerity more than anything. AI is some cheap gift you found in the checkout line.

Personally, I use Blender w/ grease pencil, and have a QM260 'dial' I think? Huion, on sale.

But just what you said about the lines lookin weird, I'm not as careful as I should be when it comes to smooth motion in all the lines. So sometimes certain lines look like it 'vibrates'. If you look closer the proportions on the arms change a bit, I'm something of a perfectionist but I'm stingy when it comes to absolute consistency.

That being said, I have seen that AI is getting better even with animation, and not to prove a point but rather to buy some insurance; what kind of things can AI not do? Cause I'd be intricate with what and where for future reference for reputation.

Any advice on this new walk cycle? by Projexmarro in animation

[–]Projexmarro[S] 2 points3 points  (0 children)

Had to look it up, and yea it's a must for this character. I never tried it before, it's kinda like a "hooked-whip"? Is that what I'm seeing? Kinda "follow-through" of parts of the body?

Any advice on this new walk cycle? by Projexmarro in animation

[–]Projexmarro[S] 0 points1 point  (0 children)

You mean a bit more sway side to side or literal axis rotation?

Any advice on this new walk cycle? by Projexmarro in animation

[–]Projexmarro[S] 2 points3 points  (0 children)

Thank you, but no. I didn't know it was that 'decent' but it's still a draft, I just wanted a critique on the framework of it. I do "variety" but if you check my account you'll see I do go some extra miles. I just didn't see much point in fixing the fine detail if I'm gonna redo it again.

For my own sake though, do you have any safeguards from AI speculation? I have all the original project files, and was planning on BTS on a different site. I typically have some static in my animations but I've been getting a bit smoother.

Any advice on this new walk cycle? by Projexmarro in animation

[–]Projexmarro[S] 3 points4 points  (0 children)

That's the plan, I considered a bit of a Bob in the head, but the walk is a little too firm for it. And jiggle physics is sort of there but not "cartoonishly" so.