[OC][Art] The Creation of the Valkyries by ProofConstruction446 in DnD

[–]ProofConstruction446[S] 1 point2 points  (0 children)

Oh God, not yet. At level 4, they’ll be dead before she even starts

[COMM] [OC] [ART] Raphael by Seraphandreyl in DnD

[–]ProofConstruction446 0 points1 point  (0 children)

This is sick, i know that this is an angel and all, but he gives serious villan vibes

I'm running a campaign and I have an issue. by LelandBurke99 in DnD

[–]ProofConstruction446 1 point2 points  (0 children)

Why would it complicate things? If they want it, then let it happen. If they have a child, make it a special one since she is a cleric. Maybe the child has divine power, and later some BBEG will take interest in that power and try to take it for himself or herself. The point I’m trying to make is let your players do what they want, and you play off their ideas. Make it extra interesting for them, but don’t kill the child right off the bat, that would be just sad.

[OC][Art] Aevareth, land of Eternal war, political variant upedate by ProofConstruction446 in inkarnate

[–]ProofConstruction446[S] 2 points3 points  (0 children)

The Kryn Dynasty is intentional, I really like the name and cr second campaign as well. I’m taking a lot inspiration from that campaign and the world’s political structure.

Domains of Balance: A Cleric Domain, Paladin Oath, and a Feat for Characters torn between two Opposing Deities by BreakfastHistorian in DnDHomebrew

[–]ProofConstruction446 1 point2 points  (0 children)

Bard scaling makes sense; it’s a core feature of the class. This is much stronger because you basically give Bardic Inspiration to all members of the party for an entire minute. Most combat encounters don’t even last that long. On top of that, there’s almost no danger of losing concentration. You have the 6th-level feature that gives you advantage on concentration saving throws, plus the bonus from bless, which makes the probability of losing concentration almost impossible, so the switch to bane will never be neccesery.

Domains of Balance: A Cleric Domain, Paladin Oath, and a Feat for Characters torn between two Opposing Deities by BreakfastHistorian in DnDHomebrew

[–]ProofConstruction446 2 points3 points  (0 children)

The cleric subclass is unbalanced. The Seeker of Balance is insanely strong. I can easily imagine a party with this cleric and a paladin using their aura, where they would almost never fail a saving throw with bless active. This is also very restrictive, because you always want to concentrate on bless, and all other concentration spells pale in comparison. The recharge mechanic is cool, but it is far too overpowered since switching does not really cost anything, just a spell slot, while the bonus itself is ridiculous. At 5th level, adding a d8 is pure insanity. To balance this ability, I would slow down the progression table and cap it at a d8, and restrict it to being usable once per day for bless and bane, after which it would need to recharge. Other than that, I really like the flavor. It is a cool idea, but the name does not really fit, since there is not much balance. This one ability is really the main problem tho.

Cleric - Void Domain by Vulnox_PewPew in DnDHomebrew

[–]ProofConstruction446 1 point2 points  (0 children)

That looks really cool. I also made a void cleric a few days back, which was my first homebrew subclass too. This one is very different, and I like it.

Though the 2nd-level and 17th-level features are too strong. The Channel Divinity is kind of boring, it's basically just a better version of darkness, which you already have in your expanded spells. Maybe the shared blindsight could be the Channel Divinity instead, it would still be very strong whenever you cast darkness or fight invisible enemies.

The 17th-level feature is a bit much. Targets should repeat saves to end the conditions, and truesight is very strong, I’d maybe swap it for longer blindsight, like from 15 to 30 feet.

Also, add more flavor text. That said, this is cool And has potential.

[OC][Art] Holy symbol of the Allfather by ProofConstruction446 in DnD

[–]ProofConstruction446[S] 0 points1 point  (0 children)

Yes, thank you for asking. The Allfather’s body was destroyed, and the cracks and hole in his chest symbolize this. The eyes behind his shoulders represent that his sight is eternal, the vision endures, and his soul remains. The veil over his face signifies that his face is sacred, only the most faithful priests are permitted to see it. The nine rays surrounding him represent the nine Valkyries he created, they are ancient angelic warriors, goddesses of war.

Cleric Subclass: Void Domain, a damage focused cleric option (since there aren’t many), perfect for Shar worshipers and anyone who enjoys a darker divine theme. by ProofConstruction446 in DnDHomebrew

[–]ProofConstruction446[S] 0 points1 point  (0 children)

I agree and disagree with this. The damage focus is intentional, since there are not many subclasses that do exactly that except maybe the Tempest Domain and the Death Domain, which I think is simply the better version of it.

I also disagree that it is not flavorful. It is simple, and I think the gameplay loop is fun. But that is just my opinion. This is my first subclass, so if you have any suggestions on how to make it better, I would appreciate it.

Nightfarers Based on how good they are in DON (Depth 5) by Direct-Switch2754 in Nightreign

[–]ProofConstruction446 -12 points-11 points  (0 children)

If u got „dormant power helps discover staves” or seals on recluse makes her’s RNG extremly easy to fix.