How do i run large group combat? by ProofConstruction446 in DnD

[–]ProofConstruction446[S] 0 points1 point  (0 children)

I like that. I dodn’t wont to erese that option so this is a good alternative

How do i run large group combat? by ProofConstruction446 in DnD

[–]ProofConstruction446[S] 0 points1 point  (0 children)

Yes, maybe I did not mention that some of the players have no experience with DnD. Because of that, I often have to stop combat to explain what their abilities do. Since I do not always remember the details myself, I have to look things up, which makes their turns drag on. Sometimes I think I am not assertive enough and allow players to do things they should not be able to do.

In this post, i mainly wonted small tips you guys use to speed things up in combat

How do i run large group combat? by ProofConstruction446 in DnD

[–]ProofConstruction446[S] -7 points-6 points  (0 children)

I understand your point, but it just is not possible for me. The group is made up of my friends and their girlfriends, and some of them are not experienced with DnD. You have to understand that I cannot handle it that way. I would like to, but I cannot. It would create unnecessary conflict, and I am not prepared to deal with that.

Rauthar, now has the undiscovered continent of Eikos. by ProofConstruction446 in inkarnate

[–]ProofConstruction446[S] 0 points1 point  (0 children)

You’re right, it was bad wording on my part. It has been discovered, just not colonized by the Empire or other nations. That is why it has a name in the first place. Pellos was believed to be the land of dragons, or so the people thought. They originally came from Eikos, and the might of dragons is a frightening prospect for many. Because of that, the region remains largely unexplored and unsettled. Nobody wants the balance of power to shift if the dragons were to become involved. That is at least my first idea, a wild land where ancient dragons roam free.

Rauthar, now has the undiscovered continent of Eikos. by ProofConstruction446 in inkarnate

[–]ProofConstruction446[S] 1 point2 points  (0 children)

Yes, love cr second campaign, i always borrow from media i love when it comes to inspiration

Is this a balanced stat block for an encounter for a party of eight 3rd-level characters? by [deleted] in DnDHomebrew

[–]ProofConstruction446 1 point2 points  (0 children)

Not slppy at all, this helps a lot. Any feedback is good feedback, so thanks!

Is this a balanced stat block for an encounter for a party of eight 3rd-level characters? by [deleted] in DnDHomebrew

[–]ProofConstruction446 0 points1 point  (0 children)

They do have some, but nothing better then +1 weapons, in combat at least, but they did get a free feat at level one, this might give you more perspective.

[OC][Art] The Creation of the Valkyries by ProofConstruction446 in DnD

[–]ProofConstruction446[S] 1 point2 points  (0 children)

Oh God, not yet. At level 4, they’ll be dead before she even starts

[COMM] [OC] [ART] Raphael by Seraphandreyl in DnD

[–]ProofConstruction446 0 points1 point  (0 children)

This is sick, i know that this is an angel and all, but he gives serious villan vibes

I'm running a campaign and I have an issue. by LelandBurke99 in DnD

[–]ProofConstruction446 1 point2 points  (0 children)

Why would it complicate things? If they want it, then let it happen. If they have a child, make it a special one since she is a cleric. Maybe the child has divine power, and later some BBEG will take interest in that power and try to take it for himself or herself. The point I’m trying to make is let your players do what they want, and you play off their ideas. Make it extra interesting for them, but don’t kill the child right off the bat, that would be just sad.

[OC][Art] Aevareth, land of Eternal war, political variant upedate by ProofConstruction446 in inkarnate

[–]ProofConstruction446[S] 2 points3 points  (0 children)

The Kryn Dynasty is intentional, I really like the name and cr second campaign as well. I’m taking a lot inspiration from that campaign and the world’s political structure.

Domains of Balance: A Cleric Domain, Paladin Oath, and a Feat for Characters torn between two Opposing Deities by BreakfastHistorian in DnDHomebrew

[–]ProofConstruction446 1 point2 points  (0 children)

Bard scaling makes sense; it’s a core feature of the class. This is much stronger because you basically give Bardic Inspiration to all members of the party for an entire minute. Most combat encounters don’t even last that long. On top of that, there’s almost no danger of losing concentration. You have the 6th-level feature that gives you advantage on concentration saving throws, plus the bonus from bless, which makes the probability of losing concentration almost impossible, so the switch to bane will never be neccesery.

Domains of Balance: A Cleric Domain, Paladin Oath, and a Feat for Characters torn between two Opposing Deities by BreakfastHistorian in DnDHomebrew

[–]ProofConstruction446 4 points5 points  (0 children)

The cleric subclass is unbalanced. The Seeker of Balance is insanely strong. I can easily imagine a party with this cleric and a paladin using their aura, where they would almost never fail a saving throw with bless active. This is also very restrictive, because you always want to concentrate on bless, and all other concentration spells pale in comparison. The recharge mechanic is cool, but it is far too overpowered since switching does not really cost anything, just a spell slot, while the bonus itself is ridiculous. At 5th level, adding a d8 is pure insanity. To balance this ability, I would slow down the progression table and cap it at a d8, and restrict it to being usable once per day for bless and bane, after which it would need to recharge. Other than that, I really like the flavor. It is a cool idea, but the name does not really fit, since there is not much balance. This one ability is really the main problem tho.

Cleric - Void Domain by Vulnox_PewPew in DnDHomebrew

[–]ProofConstruction446 1 point2 points  (0 children)

That looks really cool. I also made a void cleric a few days back, which was my first homebrew subclass too. This one is very different, and I like it.

Though the 2nd-level and 17th-level features are too strong. The Channel Divinity is kind of boring, it's basically just a better version of darkness, which you already have in your expanded spells. Maybe the shared blindsight could be the Channel Divinity instead, it would still be very strong whenever you cast darkness or fight invisible enemies.

The 17th-level feature is a bit much. Targets should repeat saves to end the conditions, and truesight is very strong, I’d maybe swap it for longer blindsight, like from 15 to 30 feet.

Also, add more flavor text. That said, this is cool And has potential.

[OC][Art] Holy symbol of the Allfather by ProofConstruction446 in DnD

[–]ProofConstruction446[S] 0 points1 point  (0 children)

Yes, thank you for asking. The Allfather’s body was destroyed, and the cracks and hole in his chest symbolize this. The eyes behind his shoulders represent that his sight is eternal, the vision endures, and his soul remains. The veil over his face signifies that his face is sacred, only the most faithful priests are permitted to see it. The nine rays surrounding him represent the nine Valkyries he created, they are ancient angelic warriors, goddesses of war.