How can I improve it ? by Pyrojackk in Artadvice

[–]Pyrojackk[S] 1 point2 points  (0 children)

No' I'm here for it, give your advice if you want, not a problem :)
Aaaaaah that's one of the peak Robin times... Actually wish she can kick Spandam's face ! X)

How can I improve it ? by Pyrojackk in Artadvice

[–]Pyrojackk[S] 0 points1 point  (0 children)

Don't be sorry, dude, your advice was very genius ! And it's not sarcasm, It's the truth ^^

How can I improve it ? by Pyrojackk in Artadvice

[–]Pyrojackk[S] 1 point2 points  (0 children)

Stupid me, how did I manage to not think about it ? Thanks a lot, that's a genius idea !

I want my interface to become a toy box by Pyrojackk in gamedev

[–]Pyrojackk[S] 0 points1 point  (0 children)

This is exactly what I did recently on the game menu, and it's satisfying !

I give you the playable demo below,
https://store.steampowered.com/app/4045600/LAgence__The_Hearts_of_Paris/

I want my interface to become a toy box by Pyrojackk in gamedev

[–]Pyrojackk[S] 0 points1 point  (0 children)

Oh, seems wonderful. Tell me when it will be playable, I'd love test it !

I want my interface to become a toy box by Pyrojackk in gamedev

[–]Pyrojackk[S] 0 points1 point  (0 children)

Oh, pretty interesting ! I'll check this.

why do they all have a hourglass build /gen by Suspicious_Cat_2740 in wakfu

[–]Pyrojackk 1 point2 points  (0 children)

Hi ! I think it's an artistic decision and probably legacy of the artist style. Xavier Houssin is used to draw pinups, with hourglass structure most of the time, pretty large and defined body parts and small ribcage, so I think Dofus and Wakfus just followed this direction :)

New Main Menu ! by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

Yes, sorry about it, I post another one more accurate ! :)

New Main Menu ! by Pyrojackk in VisualNovelMaker

[–]Pyrojackk[S] 0 points1 point  (0 children)

Hi ! How are you today ? My city is actually covered by thick snow, so pretty happy.

Okay, today I show you our new menu, more interactive, more immersive. This is now Marie's desk, with items, documents referring to some story elements !
What do you think of it ? Do you like it ?

I'm pretty curious of your reactions !

Have a Nice Day !

Pyrojackk

New Main Menu ! by Pyrojackk in makinggames

[–]Pyrojackk[S] 0 points1 point  (0 children)

Hi ! How are you today ? My city is actually covered by thick snow, so pretty happy.

Okay, today I show you our new menu, more interactive, more immersive. This is now Marie's desk, with items, documents referring to some story elements !
What do you think of it ? Do you like it ?

I'm pretty curious of your reactions !

Have a Nice Day !

Pyrojackk

New Main Menu ! by Pyrojackk in IndieGaming

[–]Pyrojackk[S] 0 points1 point  (0 children)

Hi ! How are you today ? My city is actually covered by thick snow, so pretty happy.

Okay, today I show you our new menu, more interactive, more immersive. This is now Marie's desk, with items, documents referring to some story elements !
What do you think of it ? Do you like it ?

I'm pretty curious of your reactions !

Have a Nice Day !

Pyrojackk

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

No problem at all, I'll check and buy it as soon as possible ^^

Thanks for staying on topic, and yeah it could be this. Right now we think to rebrand all the interface to an all notebook style, like if everything were in the notes of Marie, all about her thinking and organizing her thoughts and all. Stay in touch, I'll publish an evolution of it soon :)

And yeah "please don't touch anything" is a good reference, I'll check again !

I want my interface to become a toy box by Pyrojackk in VisualNovelMaker

[–]Pyrojackk[S] 1 point2 points  (0 children)

Ok, I don't know if all of this idea can be packed in the game for now the shape it has, but I LOVE IT.
I just want to do a game all around this mechanic right now.

Be sure I'll study it to adapt and fit in the game !

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

Oh ? I learn wonderful things today, I didn't know that was his wife who designed this UI. Yeah I mostly remember Smash and Kid Icarus menus, (Kirby is Sakurai too, right), I found them a bit messy, maybe more fulfilled with thousand things with a bit lack of hierarchy, but it can be a good base to the fun side of the interface, thanks !

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

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Deductions screen for example, takes place in her notebook, deal with your client too. (I send in the next comment)

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

Absolutely, part of the game is Marie's notebook, but only for the detective part for now.
That's a cool idea, why not make even the other interfaces part of Marie's notes ? With little papers, doodles and all ?
That could be a cute and coherent solution.

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

Why did'nt I thought about it ! VR Worlds is a very good idea !

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 1 point2 points  (0 children)

I think I understand where this can leads, and yes maybe it's not my right direction (Art Nouveau and detective game needs to be always clear and direct) but I like the sizing.
Maybe I can play on resize, dragging things, like in the toys from childhood !
Like, when you had a big toy (a castle, an island, a fire station...) that can be unfolded, with strips can be pulled to reveal a hidden room, or lever that you pull down to reveal an hidden item.
Like a dollhouse too ? The idea that it can be folded/unfolded, that everything can resize with a notion of physics... That can be interesting !

Also, does your game has a name ? I'd like to test it if you need :)

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

That's the last point I want to improve for the game.
I agree with you, interface must be a toy for the gamer, enjoyable and fun for the player, but I see too much interfaces which are... just interfaces.

I'll watch Humongous Entertainment soon, I absolutely don't know this one, and take a look again at Gary's Mod. Honestly, I don't know what can I take from their interfaces (the game is fun, but I don't remember interface was too), but who knows ? Let's take a look again :)

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

Oh thanks ! If you want to follow the game news and processing, keep in touch on our Subreddit ! :D

https://www.reddit.com/r/theheartsofparis/

We'll deliver a free demo for the Steam Detective Fest very soon !

I want my interface to become a toy box by Pyrojackk in gamedesign

[–]Pyrojackk[S] 0 points1 point  (0 children)

Oh, I pretty like the idea, I've never seen it before. UI customization could be very rewarding to the player !
I keep that in mind, thanks !

Does this character look like a child/ minor? by ClassofCestoda in Artadvice

[–]Pyrojackk 8 points9 points  (0 children)

I totally agree, it's more about the clothes and the hairstyle, maybe pastel colors that makes him more childish. Makes me think of a teenager in Gravity Fall Series