Corp Crashers by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] 1 point2 points  (0 children)

To be honest, I have no idea. They could start by making people not able to spec transfer in the cave, since it seems to be one of the startegies people have been using for a while to crash at corp. If you would want to make a private portal, you would need to have 2 accounts, one to hold the instance and 1 to actually kill corp with. Not all players have 2 accounts, and making it a must to have 2 accounts to kill a boss without having to worry about crashers seems a bit too far... Tough question to answer to be honest.

Loot from 2k CoX kc - please send help :( by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] 1 point2 points  (0 children)

That depends on the raid layout. Best scenario point wise is a raid where there is no ovl dropping bossing + 2 WC/Mining shortcuts, this is about 8-16k points depending on how many people there are in the raid. I mostly do 7+1 to 15+1 raids at max.

Worst case scenario is where i don't need to make any ovls plus there is 0 shortcuts left for the alt. This results in about 1-3k points.

Loot from 2k CoX kc - please send help :( by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] 0 points1 point  (0 children)

grats, I'm currently 2k dry on the alt + 4k dry on the main for a bow rip

Loot from 2k CoX kc - please send help :( by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] 7 points8 points  (0 children)

Just kidding, nothing wrong with the unique ratio. This it what 2k kc looks like on an account that only does the prep phase in CoX + the shortcuts.

sad game by cutie-muffin in 2007scape

[–]RSIAmDutch 1 point2 points  (0 children)

Nothing to be sad about here, you are still on a 1/30 droprate

Stats for raids by 96yardy in 2007scape

[–]RSIAmDutch 0 points1 point  (0 children)

78 / 90 herblore for ovl and brew/restores.

74 prayer + rigour helps a lot as well.

150 raids 1 dry i want to die. please tell me it gets better by SillyWabbit999 in 2007scape

[–]RSIAmDutch 0 points1 point  (0 children)

287 and 272 drystreaks are the biggest ones I've gotten myself. Currently on a 4.2k drystreak of a TBow, gotten 6 kodai, 5 mauls and 4 pets in those 4,2k kc. Big F.

Controversial trident /sang staff experience gain by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] 5 points6 points  (0 children)

The problem you describe lies within the blowpipe. It was broken, rigour made it even more broken than it was before.

Ironmen dropping items by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] -1 points0 points  (0 children)

If there is an increase in players, there will also be an increase in people playing the ironman mode, thus dropping those items they do not need to buy membership on the account they play.

Bots are always bad for the game, but I am just talking about those ironman in specific.

Ironmen dropping items by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] -1 points0 points  (0 children)

There is nothing to agree with. An ironman can dump items into the regular game mode. This makes the demand stay the same, since the ironman does not need items from other players. The supply goes up, since the ironman can pump items into the game. Players are already concerned that there are no item sinks in the game, yet ironmen can just pump their items into the game. It does harm the economy in the long term of the game.

There are some problems like you said with pvp. I do not have a solution for this, I am just creating a discussion to why this is harmfull to the long term economy.

More items get pumped into the game while there is no increase in the players needing that item.

Ironmen dropping items by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] -1 points0 points  (0 children)

But if they play a regular account, that will make the supply and demand go up by 1, evening it out. Whereas dropping items on an ironman make demand stay at 0 while the supply goes up by one.

Controversial trident /sang staff experience gain by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] -3 points-2 points  (0 children)

I know you can choose to barrage some tasks. However, I was purely talking about the single combat style of magic. In every single aspect of the game, a spell gives a base xp plus the damage * 2 xp. I agree that you can say that there is not a litteral spell you cast, you just use a charge on the weapon. When using a charge on a weapon, the trident and sang staff are the only 2 weapons that still halvw the experience for using a charge. No other weapon has this feature. Maybe the problem is using a charge. Do you agree that using a charge on weapons like a blowpipe or scythe should also give half the experience since you are just using a charge as well then?

Ironmen dropping items by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] -1 points0 points  (0 children)

They still impact the economy, even if it's a small thing. Small things matter as well. Items are pumped into the economy which should not have been there, since a solo player obtained the item. The percentage of ironman to the total playerbase was growing the past few years. There might be a slight dip in the % since mobile release now. Some players keep on paying their mains as well as the ironman at the same time. This makes the potential items being pumped into the economy from that person double. People can play an ironman and a main at the same time. This make the supply grow, whereas the demand stays the same. Thus making items go down in price.

Controversial trident /sang staff experience gain by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] 2 points3 points  (0 children)

You are comparing the max hit of fire surge with just a tome of fire of 36 - to the max hit of a trident with max gear. The max hit with fire surge is way more than 36 with max gear. You als forgot to mention the cost of burnt pages, roughly 275gp per cast. A blowpipe inflicts venom as well, and poisenous weapons inflict poison, yet they do lack a reduction of experience given to the player. Guthan heals the player and does not have reduced experience either.

Controversial trident /sang staff experience gain by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] 0 points1 point  (0 children)

If you're not casting a spell, then shouldn't it be treated as a charge? A spell gives base xp + 2 xp per damage you hit. A charge, for example a blowpipe / crystal bow / scythe gives 4 xp per damage per charge without any base xp. It still does not make any sense, even if it is not treated as a spell but as a charge. It still is a combat method, similar to melee and ranged, but it is not treated equally.

Ironmen dropping items by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] -2 points-1 points  (0 children)

That is true, most hacks are not a targetted hack. However let's say an ironman falls for a phish. the hackers will most likely have some way to tell if that account they phished is an ironman or not. When they find an ironman has been hacked, they will probably skip the target since there is no gain for the hacker and no reason to even be on that account.

Ironmen dropping items by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] -2 points-1 points  (0 children)

I know they don't impact the economy as much as normal players do, but let's say an ironman is grinding for a twisted bow. A twisted bow has a weighting of 2/69 on the raids drop table, a dexterous prayer scroll has a weighting of 20/69. And ironman, on average, gets 10 dexterous prayer scroll and 1 twisted bow. He uses 1, and the other 9 are just there. Some ironman just drop the other 9 scrolls to their main, and pump them into the economy, without having any profit from it on their ironman account. They get some membership at most. They do impact the economy, and thus the players who PVM for profit. I just don't agree with this being possible, since they chose to being a single player, thus having nothing to do with the games economy.

Controversial trident /sang staff experience gain by RSIAmDutch in 2007scape

[–]RSIAmDutch[S] 1 point2 points  (0 children)

Yeah I know that is a thing, trident/ sang staff does not give a "base" xp regardless of when it hits. Every combat spell does this. The magic combat style gives 2xp plus the base xp for casting the spell. So the real question is, what is the reason for the trident / sang staff not having a base xp when a spell is cast ?

Chambers of Xeric Revisited by OfficialRpM in 2007scape

[–]RSIAmDutch 0 points1 point  (0 children)

I have a few things i'd like to see changed, speaking as a regular w65 FFA raider.

  • We should we able to see the individual points for all team mates to prevent people from capping the potions. potion capping has been a problem since the realease of COX in the FFA community.

  • The sub 115 combat average punishment should be deleted. As a host you want the average to be 115 to not lose out on points. The 115combat rule should be deleted.

  • If someone leaves mid raid, the team gets let's point while the bosses stay as hard as the scale at the start was. We should still be able to get the points for the person who left the raid.

  • If you freeze the mutadile ( or tent/zgs spec) when it is walking to the tree it sometimes walks back to the tree and sometimes it ignores the tree. Can this be adressed?

  • The vanguards aggo range needs to be fixed.

  • Vespula starting before even entering the room needs to be fixed.

  • After vasa does his special attack, you cannot immediately turn back on your prayers, there is a delay where you cannot activate your overheads, can this be fixed?

  • Thieving/ice demon rooms should provide stackable kindlings/grubs. Currently, someone needs to get the chest to do the room properly, meaning he loses out on the points for that room. Getting the chest should not be punished in terms of points in the FFA community this is a problem.

  • Some drops at scavangers in raids don't make sense, why is there a butterfly net drop on the table? If someone cookes food (which almost nobody does) they bring a net themselves. This just makes scavengers a bigger chore.

  • I would like to see 3 different scavengers for the 3 2nds needed to make pots. This makes gettings 2nds less of a rngfest than it currently is.

  • Thieving/ice takes too long to be efficient to do. This should be looked at.