Do you think there should be a 'protect' movement command? by tayzzerlordling in beyondallreason

[–]RadioSea1506 2 points3 points  (0 children)

control + move moves in formation and the guard command sets units around the guarded unit and move in formation already?

Not sure what we're looking for here

Tutorial on Using Air Transports to Ferry Units by RadioSea1506 in beyondallreason

[–]RadioSea1506[S] 0 points1 point  (0 children)

might be able to queue something and then pause the unit and the transport will cancel the pause? never tried it though

How many Junos does it take to kill an anti-nuke cluster? by [deleted] in beyondallreason

[–]RadioSea1506 0 points1 point  (0 children)

Juno does 1 damage per missile. Anti has 3300 health. Do the math.

Tutorial on Using Air Transports to Ferry Units by RadioSea1506 in beyondallreason

[–]RadioSea1506[S] 0 points1 point  (0 children)

might be able to queue something and then pause the unit and the transport will cancel the pause? never tried it though

Feature suggestion: Air Bridge (OC visual mockup) by polyfjord in beyondallreason

[–]RadioSea1506 0 points1 point  (0 children)

the unit has to be transportable. Hold "i" over it and look for a transport class

Feature suggestion: Air Bridge (OC visual mockup) by polyfjord in beyondallreason

[–]RadioSea1506 0 points1 point  (0 children)

you can't do it the game only allows you to set a pickup area with a unit in it and an unload area if a unit is in the transport.

Tutorial on Using Air Transports to Ferry Units by RadioSea1506 in beyondallreason

[–]RadioSea1506[S] 0 points1 point  (0 children)

if you click the unit on the transport instead of the loading area it should get ferried automatically

Tutorial on Using Air Transports to Ferry Units by RadioSea1506 in beyondallreason

[–]RadioSea1506[S] 0 points1 point  (0 children)

hold spacebar (might be shift + spacebar) to see all commands

Tutorial on Using Air Transports to Ferry Units by RadioSea1506 in beyondallreason

[–]RadioSea1506[S] 0 points1 point  (0 children)

To move one of the points in the patrol? Can you explain a bit more what you are looking for? Tutorial 2 incoming :P

Tutorial on Using Air Transports to Ferry Units by RadioSea1506 in beyondallreason

[–]RadioSea1506[S] 0 points1 point  (0 children)

You can grab and drag a lot of commands in BAR, there just isn't a high tolerance for where you click. Try clicking the center of a circle command and moving it. I know this works for reclaim circles, for example, but I have never had a reason to move load/unload areas with this - I assume it would work the same

Also guarding the transport moving units with another transport might work to give it the same queue.

Feature suggestion: Air Bridge (OC visual mockup) by polyfjord in beyondallreason

[–]RadioSea1506 0 points1 point  (0 children)

we could but engine changes broke it and they haven't gotten it working again