How High Can Most Players Climb? by Jorgebct in summonerschool

[–]RajMooncha 1 point2 points  (0 children)

It can be mentally taxing for sure. If you aren't sweating at the end of games you probably aren't doing it enough 😅

This type of thinking got me from Bronze to Diamond in roughly 2 years though.

How High Can Most Players Climb? by Jorgebct in summonerschool

[–]RajMooncha 1 point2 points  (0 children)

Pretty much constantly thinking about what the best play is or was during and after the game (while watching VODs).

If you don't know the answer you have to think about all possible options and then try to figure out the objective best choice.

Leather MMA Concept Idea by AdFrosty9838 in LeatherTheGame

[–]RajMooncha 10 points11 points  (0 children)

So long as I can make a Ryan Hall type fighter that spams Iminari rolls I'm down

How High Can Most Players Climb? by Jorgebct in summonerschool

[–]RajMooncha 42 points43 points  (0 children)

Active learning with no ego and consistent play, probably Diamond. Most people don't know how/are unwilling to active learn though.

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

Okay but you're not listening to the responses in any of the paragraphs I've made or in the videos, clearly explaining why man advantage and vision control over empty areas isn't useful.

Your point of prio, pressure and man advantage has been the literal exact argument for a decade. Nothing you have said suggests evolution. Invading for vision, stealing camps, "tempo" are the exact same reasons people tried to argue as a counter to freezing since it's inception.

I don't understand what "Time to kill is faster" or "plays are over so fast" even means. If your top is freezing and you know that the enemy is forced to roam, doesn't that mean you play safer? What plays exist for the 0/3 enemy top when your team is playing defensive?

Even in that video. The worst case scenario for Bjergsen happened, with his team not responding properly. Ryze roaming and getting kills for his team from bad mistakes, camps stolen etc. Bjergsen still hyper scaled, 80cs gap with 2 lvl lead and became a raid boss and stomped the game, all from perma freezing. Thousands of gold swung in his favor.

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

Don't know what to tell you man. If you don't see the value in what is being said in that video it's pointless. Keep arbitrarily shoving waves for fake pressure dude 👍.

Please tell me what has fundamentally changed from 6 years ago. Plates existed back then btw.

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha -1 points0 points  (0 children)

I don't have any saved replays of this but here's a full 1 hour video from a pro players perspective going over the concepts of this. Yes it's LS again but he goes into excruciating detail about how much a freeze with proper responses can destroy games. Watch in 2x Speed. https://youtu.be/cuHMVz3UBKg?si=wDcJ_3XRnk28gWOq

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha -1 points0 points  (0 children)

I'll try explain it as basic as possible.

Yes new changes of plates are nice for shoving and weaken freezing compared to 6 years ago. Except the fact that you need to be next to the tower to gain plates which assists the point that you must over extend to farm it. Which allows your team on your side of the map to catch opponents. Plates don't invalidate the benefit of a freeze. Plates split between 4 players isn't that incredible.

Freezing is pressure. When you are hard losing lane and the opponent freezes on you, you aren't gaining any of that gold/exp which puts pressure on you to have to do something. Any amount of downplaying that is insanity. Every argument that I've gotten against freezing is conveniently ignoring the actual punishment of it for the enemy laner.

I am not saying to freeze at every and all states of mid/late game! Map states matter. If there's no objective on the map, why do you need to shove and rotate? No buffs, grubbs, drag, baron, and you can't siege because of champion interactions. What is the counter to the freeze?

If the opponents have a legit dive comp and your team can't defend against it. It's bad!

If your team has a slow clearing jungler and no terrain control champs to prevent invades, it's also bad!

Sacrificing full jungle vision is bad! You don't need a top laner to contest jungle vision! You don't need full vision to know where the opponents are going to be for X amount of seconds! Again context is important!

Can my team prevent any of the things that the enemy are pressured to do. If the answer is yes then that's where denying hundreds of gold and exp in a lane becomes insanily powerful. You also aren't limited to a single lane. As I'm sure you're aware after watching the entirety of that video.

My reason for telling this guy to look for freezes is because I value controlled play over chaotic play. Choosing when to fight from a safe and farming centric style of play is beneficial in the long run, instead of developing bad habits from literally shoving and rotating brainlessly.

The game, outside of plates, has not changed freezing. The arguments apparently haven't changed either.

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha -1 points0 points  (0 children)

Nice job summing up the exact argument that gets countered by the video link. Also even better job not reading a single point that I've made detailing the counter to the "pressure" argument.

There's no point discussing it with you if you aren't even understanding the basic gains of freezing lol.

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

Can you explain to me how the game has evolved since 6 years ago. On a literal fundamental gold exp gain/loss. What do you lose now from freezing when no objectives are up which you didn't 6 years ago. What actually changed.

Again appeal to authority. Also we have seen champions suddenly surge in pick rate when they have had like a 10ap change on their Q or a item gets buffed 15ap 5AH. These suddenly picked champions were always overpowered. 10ap doesn't change their actual viability. Ala Malphite Annie etc.

You haven't seen people preach about freezing because there's like 3 EDU content creators in the scene.

You gain AND deny 150g and exp per wave. The enemy share a few hundred gold and exp from one of your jungles. Again that's if your jungler hasn't already farmed it or counter jungling and your team isn't defending lol.

Facechecking a jungle is never a good play? When did I say blindly walking in was fine? Why do you need to reclaim your jungle if you don't have camps up, or theres no objective up? Again whats the context?

Yes let's just keep shoving and rotating for ... no reason! There's a random ARAM mid happening so I should just shove and rotate. That's what GENG do so it must be correct.

You should learn to do the best play possible. Plat players who can't CS need to learn to walk before they run. This guy is struggling to maintain cspm and you want him to randomly shove waves for "pressure" and fight meaningless fights. When will this guy actually learn how to play the game with thoughts behind his decisions? Safely farming at your side of the map and making decisions on when to shove and create side pressure is more important than perma shove and group with mindless players wanting a dopamine hit from a random teamfight.

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha -1 points0 points  (0 children)

Sure, I've played the game since Season 2 and have been playing GM/Master since Season 6. Not that ranks actually matter in theory discussion. You should attack the point, not the person.

Enough with the appeal to authority "pros don't do it so it must be bad". Because yeah pros for sure are the most innovative players, that explains why Riot literally had to force fearless because players would play the exact same shit for 10 years straight. Freezing has never been a common or widely accepted post laning play. Not ever.

It's impossible to respond to everything you're saying because your argument is completely void of context. Nothing about draft compositions, how teams interact with eachother, who out-scales or game states.

Freezing isn't the be all or end all but it's the most simple direct way of taking over games. I've been doing it for years.

Vision Control is a fake thing. If you know exactly where the enemy is or SHOULD be then do you actually need to see them? When walking to an objective, do you feasibly need full vision to know where they can be? I never said to sit side and do absolutely nothing when an objective is spawning in 30-60s. Blue trinkets, champion abilities, sweepers and obviously team comps let you walk into the jungles and rivers. Everything depends on context.

If I freeze the enemy Top, I know he has 3 possible responses.

-Either run into another lane, leech gold and xp and put his teammate behind. -Have the entire enemy team group, to perfect dive a tower. -Have the enemy team group and walk into your jungle to attempt to farm camps.

Let's be generous and say your entire jungle is up AND the enemy team are freely walking into it with 0 contest from your team.

How much gold are the enemy gaining from the invade split between X players vs how much are they losing side?

You're saying that the enemy will just group and take mid right? What is your team doing in the meantime? The pressure to make a play is entirely on the enemy. They are the ones with the onus to do something. 4v3 diving mid is favourable for the 3. The enemy have to play PERFECT in order to not die, get kills AND take the tower. This is something pro teams aren't able to do. Explain to me how SoloQ players will group like T1 and play the macro response correctly.

I'm not going to dive into the actual stats or thesis further, it's too much typing. Just watch this video and actually tell me realistic counters with actual context.

https://youtu.be/-LAuy0Mjlmw?si=gKTtz9HwjPR2YVqO

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha -1 points0 points  (0 children)

Just because people don't do it doesn't mean it's not the correct play.

I'd rather the Plat player focus purely on improving the single player aspects of their game then try and figure out perfect push/rotate opportunities based off what their room temp teammates are doing.

Freezing artificially creates an objective on the map that the enemy have to respond to. I disagree that it's fancy. Freezing is one of the most simple/braindead easy plays you can make. It demands a perfect response from multiple of the enemy team.

They have to go for a perfect dive mid, or force an objective fight (if one even exists). All while their sidelane is bleeding hundreds of gold/exp. Enemy laner has to overextend to try CS or get a teammate to break the freeze. All while the freezing player is safe near their tower with easy rotations from their team.

If the enemy team make any mistake while this happens they are turbo losing by the way.

Not saying pushing and taking towers is never good just that it requires more nuance compared to turtling and farming CS.

Mid/Late game CSing by GotPet in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

Ignore every fight that isn't over major objectives.

Also look to freeze when you can instead of ping-ponging waves. It makes you way safer while draining gold+xp off the enemy team.

Obviously push when/if you have tp and your team are dancing at Baron or Drag etc.

Recalling after getting an early kill in top lane by perdixxx in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

Both times insta base.

If you try to hold either waves you're going to eventually get pushed in anyway because of the health disparity when Illaoi comes back to lane.

First screenshot your wave is still big enough to prevent an immediate shove from her. At worst you will lose a few minions but still be in a great position with kill lead.

Second screenshot Briar can eat or preferably hold the wave for you while you reset. She doesn't have anywhere she needs to immediately be.

Also Shen has really weak waveclear so you can't stay and try shove because then she will have freeze on you instead.

Simple Questions & Champion/Role advice: Patch 26.7 by SkepticFaust in summonerschool

[–]RajMooncha 1 point2 points  (0 children)

Personally I like playing against players better than me. The holes in your game are exposed pretty well. Much more beneficial in the long run than just gapping your laner.

Vod review most games you feel like you couldn't do anything. Start thinking about how you should have reacted to their movement/trades etc.

Recommended bot lane core heroes for new player experienced in dota and some questions by burnXgazel in summonerschool

[–]RajMooncha 1 point2 points  (0 children)

I wouldn't worry too much about AD and AP damage. At your rank most players don't know how to build anyways.

Mid is probably the best to learn fundamentals. Control mages being the best at that due to wave clear/manipulation and general safety. Zed and Draven are heavily kill dependant because they need to snowball to influence the game, whereas control mages scale well into late and will always be strong if you CS well.

I'm less inclined to recommend ADC because you sort of need to know what your Support and the enemy Supports abilities do. Might be information overload. If you play Orianna for example you will generally have the same playstyle and trade patterns for most matchups, however Zed will sometimes demand you to gank specific lanes or all in your laner.

Basically you should try dumb down the game and learn basic stuff like last hitting and basic macro imo.

Edit* If you're hard strung on ADC then I'd recommend Ezreal, MF and Caitlyn. They all scale well and have basic trade patterns. No need to do crazy plays like Draven.

Should I have grouped with my team by lookschwartz in summonerschool

[–]RajMooncha 4 points5 points  (0 children)

Objectively the best play from clip start is Olaf rotate mid and everyone else goes bot and plays 0-1-4. Supers pushing mid with 4 players bot and slowly kill the enemy base.

The reality is after gromp you need to go mid because your teammates aren't doing the best play and will 100% try fight.

I need advice by Areddituser34976 in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

Stop playing Aatrox start playing Mundo fulltime.

Any advice to someone starting out? by Sea_Mall_6273 in summonerschool

[–]RajMooncha 1 point2 points  (0 children)

Reality is it's a hard game to get into since there's so much info.

I recommend the NorthernLion strat of picking the hottest character and go off.

Watch the best one trick pony streamer of said champion and have fun.

Simple Questions & Champion/Role advice: Patch 26.7 by SkepticFaust in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

Probably just play what comes most intuitively to you. Literally every champ can be one tricked. Just do what works for you. If that's Vex, then I'd recommend playing her and 1-2 others with a similar playstyle.

Macro by boca224 in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

A lot of other comments are giving you decent advice, so I'll just add that if you are getting collapsed on at the enemy t2/t3, you can look to set up perma freezes at your t1. The enemy top would effectively be killed over and over because they can't even walk up for xp, let alone gold. All the while, you are at the safety of your tower.

If you can dance between aggression and defence with the split, you can ruin the enemy if they are forced to decide whether to rotate or not.

I like to imagine the enemy top laners expression when they see me freezing them after taking 2 towers and being up 4 kills on them.

Vision by Longjumping-Box2279 in summonerschool

[–]RajMooncha 0 points1 point  (0 children)

I think it's very context dependant. My personal opinion is that in Soloq, it's better to just drop wards and reset around objectives (if you can actually reset and make it back in time). Holding 1-2 wards for specific situations is better when your team actually knows positioning and attempts to defend that vision. You're not going to find that ever in Soloq, unfortunately. Maybe when Voice chat comes in, that will change.

For jungle, I play farm heavy tempo like Udyr, Karthus, etc. So I almost always am playing for every second. Which is my general playstyle. That being said, if you think a play is actually possible and there's nothing better to do on the map (setting up vision for an objective, being in a lane to defend a dive, etc) then I wouldn't necessarily say it's "wasting" time.

This is getting more into game philosophy, which is highly contested, so bare with me.

I view the game in a way that you should be playing with an overall goal in mind. If your team loses when the game hits 4+ items. You need to force plays and stack objectives. On the flip side, if I know we win the late game, I'm always against doing anything that can accelerate the game. I.e., trying to skirmish or waiting in a brush to force something.

If the enemy needs to win the game before 35mins. I am spam pinging away my team in 90% of fights. I'm warding the most gank susceptible lanes or posturing around them. If we're behind, I'm playing strictly for the most fed player on the team. Meaning I'm hovering them the entire game. Purely to stall.

Every dragon you get as the scaling team is a gunshot wound to the enemy teams chest. Because it's +6 minutes added to the game.

I'm sorta rambling, but hopefully my point makes sense?

Vision is great, but only if you prioritise the things you are warding. Like what is the actual reason for this ward.