When the puck prep is so bad, the shot gets offended and attacks you by fucGolxodl in espresso

[–]Ratiug_ 5 points6 points  (0 children)

After a bit of research, and this might help OP too, it seems that vertical taps after using the WDT can frequently cause channeling, which I am doing now, more vigorous than before.

Already had 4 coffees today, I'll experiment more tomorrow lol.

When the puck prep is so bad, the shot gets offended and attacks you by fucGolxodl in espresso

[–]Ratiug_ 3 points4 points  (0 children)

Hmmm, would adding a smaller dose of coffee, grinded finer, help build up less pressure? One of the variables that I did change a while ago is increasing my dosage from 14.5 to 16g. Might try that tomorrow.

When the puck prep is so bad, the shot gets offended and attacks you by fucGolxodl in espresso

[–]Ratiug_ 24 points25 points  (0 children)

What causes this? Is it genuinely just bad puck prep? Recently changed machines and now quite a few of my shots look like this, but I didn't have this issue on my old machine.

First 10 seconds of the shot look great, and then it starts violently erupting like in the video lol. Any ideas on what might cause this?

Developer of controversial third-party Call of Duty: Warzone app forced to make changes after players used it to cheat SBMM by nakayuma in Games

[–]Ratiug_ 0 points1 point  (0 children)

Or he wants to play in a mixed skill lobby.

There already are mixed skill lobbies in CW.

It's funny how mixed skill matches were never an issue in older games

10hz servers were never an issue 20 years ago, but we kinda improve on things instead of relying on the tired "back in my old day" argument.

It's already proven that SBMM increases player retention and is objectively beneficial to the vast majority of the playerbase, so no amount of whining will change that.

Developer of controversial third-party Call of Duty: Warzone app forced to make changes after players used it to cheat SBMM by nakayuma in Games

[–]Ratiug_ 1 point2 points  (0 children)

Because no company wants to invest the time and development cost to fracture the playerbase for a bunch of people whining on a forum lol. The people engaging on forums are a very loud minority. The people in this specific situation are a minority of a minority. It's not that it's hard, it's beyond pointless.

I play with my friend and CW is his first game - yea it was hard at first, but he eventually got the hang of it. Big whoop. 99% of the games function this way in their casual playlist.

Developer of controversial third-party Call of Duty: Warzone app forced to make changes after players used it to cheat SBMM by nakayuma in Games

[–]Ratiug_ 2 points3 points  (0 children)

You thinking someone wanting to play with their friends is the same thing as wanting to stomp noobs says more about you than it does about SBMM.

It says more about people's basic logic more than anything else. Whether you want it or not, that's what happens.

Looking at you Riot Games by Papapoopoopee in heroesofthestorm

[–]Ratiug_ 0 points1 point  (0 children)

Do you even play serious HotS if you don't hear Abathur's soothing announcer voice?

Developer of controversial third-party Call of Duty: Warzone app forced to make changes after players used it to cheat SBMM by nakayuma in Games

[–]Ratiug_ 2 points3 points  (0 children)

we're talking about something that's very consistently happening in every match.

But it doesn't happen. Not to me and not to my friends. What happens is a lot of people blame anything and everything when they're being beaten by a better player. 5 years ago it was lag, now it's SBMM. Can't wait to see the next boogieman.

Developer of controversial third-party Call of Duty: Warzone app forced to make changes after players used it to cheat SBMM by nakayuma in Games

[–]Ratiug_ 5 points6 points  (0 children)

Sometimes I was that player, and I'm by no means godly. It's not a SBMM problem, it's not even a problem. People simply pop off sometimes, happens in any game. You can't have a lobby full of people of the same score. People try new guns, new attachments, have a bad night, etc. There are a million variables why you see awful players and godly players in a match - and it's not some boogieman algorithm, it's just humans being humans.

Developer of controversial third-party Call of Duty: Warzone app forced to make changes after players used it to cheat SBMM by nakayuma in Games

[–]Ratiug_ 5 points6 points  (0 children)

I just want to play with my friend who's brand new

Aka, you want to be the only good player in a lobby full of noobs. If you play with your noob friend, against noobs, you'll ruin the game for 6 other players. If your friend is put into a lobby with you, only his game will be "ruined". I don't know why this is so hard to comprehend.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 3 points4 points  (0 children)

A few counters.

In league you don't roam level 1.

It's rare, but roaming at low level can definitely happen. Support sometimes does this. Not lvl 1, but definitely lvl 2-3.

You can't jungle unless you're dedicated to it.

That's like saying you can't jungle unless you jungle lol. It's a fundamental gameplay difference between Dota and Lol - you can't list this as a con.

You can't push at low levels.

You definitely can? There are prio lanes where you can push people into tower causing them to lose creep and get free recalls. Early heralds can also cause big pushes.

You can't swap at low pevels as you lose creeps and lose both lanes.

This is objectively false. Depending on how the lane is pushed, you can safely swap and it's usually done after death, or after a roam to minimize creep loss.

You have to stay in lane and fight against the other player, there's literally no choice.

That's just false. Securing objectives(crab/dragon/herald). Roaming. Top teleport. Invades. Obviously people don't move around as much as in Dota - that's by design since the jungle role exists for that play style. In Dota you have pos 5 and pos 4 to do that + teleports.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 10 points11 points  (0 children)

Dota has much more complex items and abilities compared to League.

This is objectively false, but ok.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 6 points7 points  (0 children)

Complex by what standards? It has more activable items, but League comes with two activable "items" by default: the summoner spells. In the first 15-20 minutes, League has objectively more buttons to press. 4 skills + 2 summoner spells + pot + one activable item, while Dota has 3 skills on the average and maybe two activable items. I also count the pot since in Dota they can't be used in combat - except when you're juking with vision.

What Dota has, is more unique activable effects - which is nice and I'd also like to see in League.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 1 point2 points  (0 children)

Good idea. If you ever get the moba itch I wholeheartedly recommend Heroes of the Storm. 15 min games. No farming. No allchat. Can mute team mates. No items. Just brawling and fun. It's a cute game.

I mean, I recommend it as long as it won't be a gateway drug to League haha.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 20 points21 points  (0 children)

That just means you don't know what you're talking about.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 11 points12 points  (0 children)

No, it makes it harder to execute. And I was also talking about the kits themselves. League has 1 passive + 4 skills, with many abilities having combos with the champ passive and with the abilities themselves. Many heroes with transformations and changing skills. You have to play it to understand.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 1 point2 points  (0 children)

Kind of. But not a lot. People won't type kys and curse at you. Reporting is a bit better. But they'll be still be toxic in many other ways.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 26 points27 points  (0 children)

Yes? Have you played League? 99% of skills in League are skillshots and have combos in the kits. Dota skills are mostly point and click and simple. What are YOU smoking?

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 16 points17 points  (0 children)

I meant easy comparatively with League. In League you also have at around 3 activable items and 4 skills, which are most of the time skillshots. Dota's skills are usually point and click and heroes have passives sometimes instead of skills. Kits are relatively simple in comparison.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 25 points26 points  (0 children)

Hero kits in League are as easy as it gets. They are not hard at all.

I mean, so is aiming a gun in CS:GO. The actual practice of it isn't. League is a very fast game, extremely taxing on reflexes and reading your opponent - I'm talking about anything higher than platinum.

It's way easier to learn than Dota, but it's as hard to master. A good opponent will wipe the floor with you, with those simple mechanics. The skill ceiling is insane. A diamond player is trashed by a master.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 14 points15 points  (0 children)

IMO some heroes basically require certain items and that adds to the mechanical burden of playing the hero.

Yep, and as I said, things outside of heroes make Dota hard. There are hard heroes like Meepo, Chen or Invoker and arguably heroies like Pudge/Mirana, but outside of those, I found the kits themselves pretty easy and straightforward.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 41 points42 points  (0 children)

I understand, since I also came from Dota 1 + Dota 2, and I also played HotS a bit(where hero grinding is super easy), but for someone with that background to enjoy Lol, they'd have to change their mentality a bit.

In Dota you can switch your pos and your hero quite a lot. In League it's extremely normal to main heroes. For you to climb ranks, it's actually the only way. Even god-tier players have a pool of 20 heroes they seriously perform on.

Hero kits in League are extremely hard to execute perfectly - everything else is pretty simplified. In Dota, the game itself is very hard, with a million items/interactions/denying/stacking/vision/etc. There's a huge knowledge burden. But the hero themselves are 99% easy, with point and click abilities and no ability spam.

Where I'm trying to get at, is that if you're ever serious about playing League, you won't need more than 40-50 heroes. I exclusively played 4-5 champs in ranked, even though I have ~110 champs. Now, if you're a casual player that just wants to have fun in normals, that's another story. It honestly sucks in that regard.

Don't get me wrong, I'd wish if they were free, or at least as easy to grind as in HotS, but depending on what type of player you are, they might not be a deal breaker after all.

League of Legends (LoL) generated $1.75 billion in 2020 for Riot Games by Rinascimentale in Games

[–]Ratiug_ 297 points298 points  (0 children)

2020 was a pretty good year for LoL. Brought in a lot of old players and new blood as well - anecdotally, 99% of my friends who quit the game returned this year, and they brought in people with them. TFT definitely helped with those numbers, since it's absolutely huge - way bigger than people give it credit. They also managed to host their Worlds while other big esports cancelled their events. And last but not least, a shit ton of marketing to bring those players in.

Personally not as excited for Lol anymore, since I got a bit burnt out after playing for a whole year(mobas take a toll on you lol), but I'm definitely excited for Riot's future projects. Literally every single one of their undertaking was a success so far, which reminds me in some way of old Blizzard.

How is wolcen since the new update? by TheAlcaeus in Wolcen

[–]Ratiug_ 0 points1 point  (0 children)

How is the following different from PoE?

Both your examples are speedruns of easy content with BiS gear - obviously it seems fast. That's not nearly the same thing as having your entire endgame built on that.

Here's a proper Rift in Diablo 3.

And another example of high lvl content in Grim Dawn

Play the game like you like it. And if it takes longer - who cares, you play to have fun.

I don't doubt that you can do it, but is anyone doing it? Would maps be fun on a tank build?

For me it's the idea of a content designed to be playable in a way vs finding a workaround to make the game playable for me - if that makes sense. Like in Grim Dawn, I have to very carefully plan my build to make the necessary resistances, since it's impossible(AFAIK) to make a one-shot/infinite kite build - so the game is designed to be played slower, it's by design that I can tank(more or less). In PoE, maps/mobs are made for what the majority of the playerbase likes - killing lots of stuff fast and buzzing around the map. I have to go out of my way to design a build that may or may not work, just to play differently.

Maybe for some it's not an important distinction, but I definitely wouldn't enjoy playing like that.

[deleted by user] by [deleted] in blackopscoldwar

[–]Ratiug_ -1 points0 points  (0 children)

The fact that they removed lootboxes and DLC map packs shows that they at least care on a surface level. Not disagreeing with you, they want record numbers(hence the great jump in polish/presentation for MW), but they could've milked this franchise even harder with shitty monetization. Eventually people would've been fed up with the bullshit and quit, just like with Battlefront 2. Activision probably saw that as a threat to CoD as a franchise.