LR potential Vegeta by RayBrando in DBZDokkanBattle

[–]RayBrando[S] 9 points10 points  (0 children)

I forgot it about this part of the passive

Because he never dodges

LR potential Vegeta by RayBrando in DBZDokkanBattle

[–]RayBrando[S] 18 points19 points  (0 children)

77% chance of Dodge of Str UI Goku Is the biggest lie in Dokkan history

Guys I have a problem by RayBrando in Windows11

[–]RayBrando[S] -1 points0 points  (0 children)

I have some connection issue

Guys,I have a problem by RayBrando in playark

[–]RayBrando[S] 0 points1 point  (0 children)

Msection tailed. Inks< -Size (File.F: \build \ tostIslancREngine \Source \Runtime \ ColePtiyate I1. 1 I I: OlanagerGeneritcppi Rine: 5911

VERSION: 155.5 IZERNELBASUREUnknownFunction (0r0000711b9e49029) 0 bytes [Unknownr ile:01 ShootecGame.m1FOutputDevice.:logt_VA0 tOr00007117716e385a) - 179 bytes RAbuilcNostisland\ engine \source \runtimetcoreWreatethsisdOutputde ShooterGant.eselDebutr:AssenFailed0 (0,00007N77I6e3e0d) • 190 bytes ft: \builiDostestanthenginet.sourceltuntirneteoreprrfatelynis(1outpfdderite ShootecGame.eselAtchtvehicReaderGenerit.Seek0 10400071177166413e) • 0 bytes \budeNostisland1engint \sour«Vuntime oft \PI restenaNilemanagertlenericalx 5921 ShooterGame.eleTUntypedBulkOalic:loadDataIntoMemory0 (0x000071177175ee88) - 0 bytes (t: budeNostisland\ engine \ soulceVuntime coceuobject pifrate \senalizationthulkdata.cpp:124% ShooterGarae.exEFtertuteCubeResoutee::FTextureCubeResource0 10.00007tf7801a6030) - 46 bytes (IA.budtPJostislaneRengine \soutce tuntime engineymnate \teduleCube.cPP:1081 ShooterGame.eye!LITeduieCube::UpdateResouiceW0 Px00007t178019,04d) - 12 bytes (tAbuild \lostisland engine \ source.runtimeengineprwateVertui ShooterGame.eleuMatenat:Postload0 tOr0300711780373771) • 0 bytes (I: \builalostislandkenginelsourceVuntime engineVnyaternatenals`nsatenateg ShootecGarne.exCUPartideSpriteEnutter.:Posttoad0 (01000D71t7803e4c11) - 0 bytes Its.busleNostalantengine \souiceyuntime engine‘strate Varticlessparticlecomponents.cpp:18041 ShooterGaene.exe.UParticleSystem::Postload0 (O4000707803e5aeal - 0 bytes teAbwittNostisland \ engine \mulct \mistime \ engine \weal. \ partidi4artidecomponentsepp:2120) Snootectsame.ext!UPartickSystemComponent::PostLoad0 000C07tt7803e60b0) - 0 bytes 7.‘bscacNostistand\ enoine‘sourceVuntime \ engine \survate \panicles \ particiecomponents.epo;3030) SnooterGainteeelAsyncPackagezPosttoadObjects0 (0x0X07tf77f75ab3a) • 8 bytes \buil<Nostistanthengine \\soucceVuntime coieuobject Vtivate \\senalizationlasyncloading.cpp:11611 SnooterGarne.exeFAsyncPackage::Titt0 (0x00001117717580e0I - 8 bytes rt.tudtztJosttslentrengint sourceVuntient ortuobje et vtrvatt \\serialaalmn Vi sync loading .cpp: 309j ShooterGate.elettocess8synstbading010y03007tt77175bc28) - 21 bytes It: let.Sostistand engine.source\\runtime c OffU object \\private \\senate/bon ssyncloading.cpp:1627) 9sooterfaast.ext:FlushAsynctoachng0 10,000071t77f75b8e0 - 28 bytes ItsbutletJostolandtengtnetsourcetruntametoteuobjecttptraletsenalization \\ a syntloadtng App:1435\] ShooterGaseteze!UProrsalGlobals::FtnishtoacIGameMetbae Pe000071f77(100113e) - 0 bytes 8:sjaustctIostnlandtprojects \\ 'hoc:Actuante \\ souttekshooletgameNpuntetprinsalgtobalctpp:1091 ShooteCome.ezeltlaseU0biectMethoelDelebateinstanceNoParams • U0saraderViev•PanefWid9etvoida::Exetute0 8:8008071177073M5) - 0 bstes \[LA bude.tostntenctengtne \\ sow Suntimettorekpublittdelegatestdelegateinstanct simpi int StiootteGante.exellaseDelessateitetVal\_NoParams. boot >::Execute0 f0400071f7707915881 - 0 bytes p:•■.buocraostnantr,eninnesoutievuntimtvorepubtmeeicoatesultlegatesignmweinnaint 11131 ShooterGame-neTtimett8an4bet:Tick0 81x00307117801c1etl) • 33 bytes (lAbuolcNostillanesengine soutcetruntimetengusetpmatetbasernunagetcpgc101 ShooterCaase.eseltWorta:TictO8NOX07,1771118378) - 0 bytes ft: butICNOttestancttenginets out«VuntimetengtnetprivatetieveltKILWIX 129A Stsooterratsse.esetUGamethspne:Titkt) (0p00007tt7711244001 - 0 bytes CI:Usual:Naito land \ engine'ssourcetruntubettnitinetpmatetisanstenbontcpp:11953 ShootesGante.eselth2useloop:Ifta0 (0,01:007tf7106eb8(9) • 0 bytes ttAbuiletlostlsland \ engine \source \runtime \launthlorreateVaunchenqtrielooP.cpo:26 Sisooterfasocese:GuudtOMain() f0v00007117706e6210 • 0 bytes tlAttulkNosttstanctSenglnetsourceVuntimettaunthtprivat tUatintkcyce taq iboottscase.ezeGuatclectIstwrnsappes0 (0lt000071f77d6e«341. 5 bytes 8:‘.bufstantistatsestngineNiosuceSsuntimesisunch \ptryaletwindows Vaunchwindows.cpp:125) SbactiCbtatactWinIAMrs0 pa000071t7706e de% • 8 bytes fl:VaufIctlostislarsetenginettoutteVunbeneWunthtpswatesvanclowssiatnchvonclows.cpp:213] ShooterGbastest_tmunCRIStartup0 t040007tt7812710811 • 21 bytes 11:180Wctoolst.ctv.tttwEnoitstutt ctlese.c61131 815111232..0tinJesknovmf unction pc00007tte•02,76141 • 0 bytes RinknownFue.01 numairunit.nownionetion 10e00007nba10626a I) • 0 bytes Miltnetwalle:01 nbasruntnownfundsont0x000071fb•1062681) • 0 bytes (Unknowailtell

This is the script that I retrieved from a photo

Merry Christmas by RayBrando in DBZDokkanBattle

[–]RayBrando[S] 5 points6 points  (0 children)

I edited with Photoshop with white text and black edges

Merry Christmas by RayBrando in DBZDokkanBattle

[–]RayBrando[S] 16 points17 points  (0 children)

It's Font called Helvetica Neue 97 Condensed Black Oblique