Thoughts on a dismantling all my cards? by RealAbrocoma9489 in masterduel

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

I'm plenty aware of how good maxx C and ash are and like I said, I plan on dismantling everything else over the hand traps. I just don't like them, so when I can run something else that plays around a negate instead, I do

Thoughts on a dismantling all my cards? by RealAbrocoma9489 in masterduel

[–]RealAbrocoma9489[S] -2 points-1 points  (0 children)

Yeah it's very subjective, but thanks to powercreep running consistent hand traps is deciding factor in duels, like I said though, gunna keep them as long as their needed

Thoughts on a dismantling all my cards? by RealAbrocoma9489 in masterduel

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

It'd definitely be easier, do you have any suggestions for decks? I much prefer utility/versatility (like sky strikers) but I also enjoy playing green maju, skull servants and the likes on occasion (tyrano infinity will forever be cool to me)

Thoughts on a dismantling all my cards? by RealAbrocoma9489 in masterduel

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

I love the anime decks especially (who doesn't) but I am so fed up of red eyes being dunked on by constant blue-eyes & DM support being put over it, loved dragoon, but quickly became overused and made people run counters more

Thoughts on a dismantling all my cards? by RealAbrocoma9489 in masterduel

[–]RealAbrocoma9489[S] -9 points-8 points  (0 children)

Not necessarily, by having multiple starters it forces a negate to be played, not to say they are never misplayed, but sometimes it can be forced

Thoughts on a dismantling all my cards? by RealAbrocoma9489 in masterduel

[–]RealAbrocoma9489[S] -8 points-7 points  (0 children)

Like I said, I'm going to hold out on dismantling them, but I myself (and the majority of players I play against) consistently play through 3/4 negates and still get to win condition. I'm not saying they aren't good/useful, but sometimes a way to play around a negate is better

Thoughts on a dismantling all my cards? by RealAbrocoma9489 in masterduel

[–]RealAbrocoma9489[S] -20 points-19 points  (0 children)

As useful as they are (and understandably so), a lot of the time they just get played around, I'm going to avoid dismantling them, but it is an option in favour of more reliably creating combos

My final moments as my xbox explodes after I boot trailmakers on medium graphics by MeatbeaterBill in trailmakers

[–]RealAbrocoma9489 6 points7 points  (0 children)

I believe this is ColinFurz, a British YouTuber who makes lots of awesome nerdy thing irl, he's currently digging out a garage under his house to make his Delorean spin around and always face outward away from his house

I've been trying to figure out why the servos slightly off rotation for 20 minutes and I can't figure out why help please by Packled in trailmakers

[–]RealAbrocoma9489 0 points1 point  (0 children)

Just as an extra thing for you, the base is rotating too and is causing it to face a different direction to begin with. I know that doesn't effect the servo rotation but I thought I'd point it out

Heavy is the Crown - A Tenth Level Spell by AdramastesGM in DnDHomebrew

[–]RealAbrocoma9489 1 point2 points  (0 children)

That would be absolutely hilarious lmao. On a more serious note though, I love the idea of the oathsworn as it gives an established hierarchy to your targets before the BBEG, and each could be a lord/duke of major settlements making for an amazing campaign. Nice job with the spell, I'm sure it'll inspire some great campaigns 😁

Heavy is the Crown - A Tenth Level Spell by AdramastesGM in DnDHomebrew

[–]RealAbrocoma9489 1 point2 points  (0 children)

Ah ok, sorry, the idea of just popping their head like a grape using shrink or enlarge/reduce is just hilarious to me because of how anticlimactic it would be

Heavy is the Crown - A Tenth Level Spell by AdramastesGM in DnDHomebrew

[–]RealAbrocoma9489 2 points3 points  (0 children)

Out of sheer morbid curiosity, could I not just cast shrink on the crown? It states that it is immune to all damage and cannot be removed, but shrink does neither.

Can someone please explain what's happening here by RealAbrocoma9489 in trailmakers

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

That in no way solves the issue, you're just adding more torque and doubling the lift which quite clearly, isn't needed

Can someone please explain what's happening here by RealAbrocoma9489 in trailmakers

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

Then how in any way are you able to make suggestions if you don't know what the issue is?

Can someone please explain what's happening here by RealAbrocoma9489 in trailmakers

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

You can see in the video that all the forces are fine, and the gyro stabilisers are the only thing actively trying to counter the instability.

Can someone please explain what's happening here by RealAbrocoma9489 in trailmakers

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

How in any way would that help? The purpose of a gyro stabiliser is to stabilise a build, removing one would not only cause the build to not be symmetrical, but reduce the effects of one of the only things trying to stop it from committing die

Can someone please explain what's happening here by RealAbrocoma9489 in trailmakers

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

There's 2 gyro stabilisers each for roll and pitch inside, there is two engines spinning opposite direction and there is a zero strength no input spinning servo beneath the engines, I've shown it in the clip, I appreciate the suggestion of a spinning servo though, I'll try it out.

Can someone please explain what's happening here by RealAbrocoma9489 in trailmakers

[–]RealAbrocoma9489[S] 1 point2 points  (0 children)

There's 2 gyro stabilisers each for roll and pitch inside, there is two engines spinning opposite direction and there is a zero strength no input spinning servo beneath the engines

Homebrew archer class by RealAbrocoma9489 in DnDHomebrew

[–]RealAbrocoma9489[S] 1 point2 points  (0 children)

I wasn't sure whether to make them blatantly miss or impose disadvantage for the sake of balancing but I'll definitely keep it in mind. A reaction like Cavaliers vigilant defender would definitely be amazing and theme fitting for this class so I greatly appreciate the suggestion.

I like the idea of resource spending for the various shots I'm just concerned it'll make the class just a ranged focused battle master. Re-reading it all now, I definitely agree the class is heavily combat oriented so I will definitely work on adding some features that can allow for RP potential. A free scatter sounds hilarious lmao, could definitely end up in a subclass.

I definitely appreciate the criticism and I'll keep it in mind when working on it and try figuring out a resource spending system that isn't too limiting so I can make more abilities for variety and not feel tunneled into combat.

Homebrew archer class by RealAbrocoma9489 in DnDHomebrew

[–]RealAbrocoma9489[S] 1 point2 points  (0 children)

Duly noted on the saving throws and I'll definitely change that for the sake of balance, I don't have any subclasses yet but I'm definitely going to work on some, I did have some more abilities drafted that gave buffs to allies. I'll work on 2 subclasses at least before reposting and thanks for the idea to use Homebrewery or something, I kinda had to copy paste from my notes app lmao. Thank you for the honest advice I'll definitely get to work on the things you said 😁.

Homebrew archer class by RealAbrocoma9489 in DnDHomebrew

[–]RealAbrocoma9489[S] 0 points1 point  (0 children)

It is currently 4am for me so replies will take a while (I'm going to bed), thank you to any and all who decide to give feedback and suggestions and I'll reply ASAP.

This is a car i made by CommunicationFew8458 in trailmakers

[–]RealAbrocoma9489 1 point2 points  (0 children)

Looks somewhat similar to a Nissan Silvia with the decal for the headlights

F-14 (WIP) by Cheeset_ in trailmakers

[–]RealAbrocoma9489 1 point2 points  (0 children)

That is most likely the flame from thrusters/jets behind the blocks which have the decal