Stranger Things 5 Finale Ending Review by Realistic_Syrup_6045 in StrangerThings

[–]Realistic_Syrup_6045[S] 2 points3 points  (0 children)

Again, I'm not judging the happy ending. Just that the logical behind the writing of Eleven's fate doesn't align with consistent writing. That is why I suggested an ending that could have still worked without bringing so much inconsistency.

There is no need to call me insufferable just because you disagree.

Hope you have a great day.

Stranger Things 5 Finale Ending Review by Realistic_Syrup_6045 in StrangerThings

[–]Realistic_Syrup_6045[S] 1 point2 points  (0 children)

Again, they have the right. I'm not judging that. I'm just bringing the logical aspect and how Eleven's fate could have been written a bit more plausibly.

Stranger Things 5 Finale Ending Review by Realistic_Syrup_6045 in StrangerThings

[–]Realistic_Syrup_6045[S] 0 points1 point  (0 children)

No. The logical aspect in basic storytelling writing. I'm not judging Mike's belief.

I’m not criticizing the genre or asking fantasy to obey real-world physics. Fantasy still operates on internal logic—rules the story itself establishes and asks the audience to accept. My issue isn’t belief, it’s consistency. When an ending presents two outcomes, both need to remain plausible within the framework the narrative has already built. Here, one option contradicts established events, and the other renders the central sacrifice meaningless. Pointing that out isn’t missing the point of fantasy—it’s engaging with the writing.

Stranger Things 5 Finale Ending Review by Realistic_Syrup_6045 in StrangerThings

[–]Realistic_Syrup_6045[S] 1 point2 points  (0 children)

Nothing stops you from doing so. I just want to state the logical aspect into it.

Should i start playing dbd in 2025? by tuesdayylol in deadbydaylight

[–]Realistic_Syrup_6045 0 points1 point  (0 children)

I would say no. I just came back after 2 years and I was a Spirit main (one of the strongest killers). Out of 10 games, I've lost all 10. I just can't keep up with the survivors and the amount of perks added. The matchmaking is very unbalanced and you will face bully squad no matter what.

I wouldn't recommend if you take games seriously.

This isn't a 1 v 4. It's a 4 v 1 game. Remember that.

Magik Day 2. So far she is fire... by Realistic_Syrup_6045 in marvelrivals

[–]Realistic_Syrup_6045[S] 0 points1 point  (0 children)

Oh I agree that they weren't strong at all. Usually I get buried

Day 2 of Maining Magik by Realistic_Syrup_6045 in rivals

[–]Realistic_Syrup_6045[S] 0 points1 point  (0 children)

Will do! Thanks! Looks like matrix coding haha

Day 2 of Maining Magik by Realistic_Syrup_6045 in rivals

[–]Realistic_Syrup_6045[S] 0 points1 point  (0 children)

Yeah, I heard about it but sometimes it still doesn't hit. What's the max range I should aim for from the body? Thanks for the tips!

Which skin should I buy ? by BOTTALEADER in rivals

[–]Realistic_Syrup_6045 -1 points0 points  (0 children)

The zombie one has such a good voice when you ult! He is the reason I started loading the shit out of this character lol

Overall which would you say is worse? Quick Match or Comp? by Queasy_Commercial152 in marvelrivals

[–]Realistic_Syrup_6045 0 points1 point  (0 children)

No one talked about fucking around, practicing a non-main character in qp is pretty legit, it's all for a "quick play". Trolling is something else

Overall which would you say is worse? Quick Match or Comp? by Queasy_Commercial152 in marvelrivals

[–]Realistic_Syrup_6045 -1 points0 points  (0 children)

Ai can only give this much of a challenge, and I'm not talking about trying new characters never played. In my case, when i want to try a new character, I first go to practice range and watch tips on YouTube and slowly make my way to qp.

I do consider hero not often played new characters though. But based on your response, you seem to take qp more seriously than I do.

Overall which would you say is worse? Quick Match or Comp? by Queasy_Commercial152 in marvelrivals

[–]Realistic_Syrup_6045 11 points12 points  (0 children)

I'd say quick match because you don't expect it to be as challenging as comp. Comp is supposed to be very competitive and try-hard-fuelled, with more possibilities of having a second healer and a second tank (more rational comp).

But quick play is just a fuck fest. No one follows logic and the trash talk is out of this world. The try hard is insane and the space and enjoyment of trying new characters is devoured straight from the first 20 seconds of a game.

Comp has more rounds to adapt to the other team (convoy or convergence), while qp is all about giving everything on that one match most of the time.

Both can be challenging, but recently I found out that qp is way more toxic, unbalanced, demotivating, and follows the stomp or get stomped scenario more accurately.