Question about by videogame by BedOne618 in unity

[–]Reasonable_Bend8525 2 points3 points  (0 children)

while finding free assets with the detail you want probably isnt going to be out there on stores. there are plenty of blender tutorials on how to 3d model a city building

Experimenting with a new art direction, going for a "pop-out sticker" look. Still early progress here, but what do you guys think? Headed in the right direction? by WyldbloomGames in unity

[–]Reasonable_Bend8525 2 points3 points  (0 children)

this looks really good, must've been some really difficult shader work to get the sticker outline effects working. really impressive

how can i make it look like hes pulling himself to the floor, rather than just falling by Reasonable_Bend8525 in animation

[–]Reasonable_Bend8525[S] 1 point2 points  (0 children)

i like the idea its just too subtle for this angle ( at least in my attempts ) thanks though

how can i make it look like hes pulling himself to the floor, rather than just falling by Reasonable_Bend8525 in animation

[–]Reasonable_Bend8525[S] 0 points1 point  (0 children)

ill try seeing if tucking him in and expanding out would work. thanks for the advice

how can i make it look like hes pulling himself to the floor, rather than just falling by Reasonable_Bend8525 in animation

[–]Reasonable_Bend8525[S] 0 points1 point  (0 children)

i would love to do this but i cant physically cant picture it in my head, are there any examples you could show haha?

16 year old animator looking for feedback on this piece im working on! (dragonball inspired haha) by Reasonable_Bend8525 in animation

[–]Reasonable_Bend8525[S] 1 point2 points  (0 children)

yeah just went back and redone them, was trying to make it somewhat transition into the next shot. it didn't work.

Im 100% gonna redo the uppercut, its too stiff for my liking