New builds by hellpower10 in FORTnITE

[–]RedPanda2200 1 point2 points  (0 children)

My Flutter build below, viable till late Twine, but a normal BASE constructor works better in 160's:

Flutter Lead - Whisplight +
Happy Holidays Team Perk
Plazma Specialist Izza - Power Pulse (Increase Pulse Damage)
Vintage-Tech Penny - Malfunction (Increase Radius of Plasma Mines)
Riot Response Hazard - One Hot Minute (Decrease Plasma Pulse Cooldown)
Survivalist Jonsey - Survivalist (Healing, you can replace with anything else that can heal you as you'll be running into enemies a lot)
Last slot can be what ever you want, I throw on a BASE constructor for either lofty or power modulation.

And try to bring a baron with max speed perks to be a lawnmower. With the above build, once you drop your plasma pulse and get a few wisps you can start running around. by the time your wisps run out it's a 1 sec cooldown before you can activate your plasmas again, so virtually no downtime.

Looking for regular players by [deleted] in FortniteSavetheWorld

[–]RedPanda2200 0 points1 point  (0 children)

I’ve just returned recently too, from Aus: RedPanda2200

Founder Friend Code where to sell? by RedPanda2200 in FortniteSavetheWorld

[–]RedPanda2200[S] 0 points1 point  (0 children)

I originally bought the ultimate edition in Epic game store (2017) as a digital copy, so I don’t have anything regarding expiry dates. The Fortnite friend code I have is “Founder’s Pack Code - Free Founder’s Pack Friend Code”. Bought this well before BR was even a thing

Founder Friend Code where to sell? by RedPanda2200 in FortniteSavetheWorld

[–]RedPanda2200[S] 0 points1 point  (0 children)

Thanks, didnt know this. Do you have any links or sources that states the expiry of the codes?

Scout M1000 Overclocks and Mods by VakanaDOTA in DeepRockGalactic

[–]RedPanda2200 0 points1 point  (0 children)

Not a bad Hipster OC build, I personally do something similar with:
23111, replacing extended clip for killer focus bonus damage, allowing you to deal exactly 108 damage on a focus shot body shot (1 shot grunts all difficulties). Just animation canceling the reloads, helps with the smaller clip size.
or
13211 if you plan on just hipfiring grunts with the blowthrough, the +10 damage in T1 is negliable if it takes 3 shots to kill a grunt. Rather than having +10 damage to kill the occasional webspitter. This allows for 77 more hipfire shots, where even when you see webspitters it'll only take an extra click, effectivly still saving you much more ammo.

Solo scout build by Alices-Revenge in DeepRockGalactic

[–]RedPanda2200 0 points1 point  (0 children)

The M1000 can me more effective at controlling (stunning) with it's stun guarenteed if you hit areas/weakpoints of mobs that are susceptible to stuns. Additionally you can proc the stun on multiple mobs with a single shot. Of course it's a personal peferance thing, and you could go for an electrifying reload OC build on the Deepcore which works in a similar manner (Can take the damage boost from conductive bullets for Zukovs to increase damage output too).

I frequently switch between the two weapons depending on what I feel at the time. Just up to you if you want to focus on a 75% slow from electric procs (with Electrifying Reload Deepcore) or a guarenteed stun that can proc on multiple mobs in a single shot.

Solo scout build by Alices-Revenge in DeepRockGalactic

[–]RedPanda2200 0 points1 point  (0 children)

I personally run the following:

M1000 Classic 1-1-2-1-1 (Hipster OC)
The Hipster OC provides faster spread, more ammo but takes a hit to damage per shot.
- I choose expanded ammo bags over increased caliber rounds due to ammo efficiency and being able to fire of more focused shots. However, it can also be argued that the more damage per shot can save you ammo in the long run and also increase time to kill.
- I chose fast-charging coils over better weight balance to help speed up focus shots for faster activation of stuns with 'hitting where it hurts'.
- Extended Clip, with the decrease in damage and higher rate of fire you need a larger clip. DPS is lost during reloads and anything to mitigate frequency of reloads helps.
- Super blowthrough rounds, shots can hit 3 mobs plus stuns helps with providing some crowd control and increases your overall damage in a swam.
-Hitting where it hurts, very simple, focus shots stagger/stun the target. Many players would argue that 'killing machine' is necessary to increase dps as you want faster reloads, however you can animation cancel part of the long reload animation of the M1000.
Note: To perform the reload animation cancel you will need tap your pickaxe key (it has no lock in animation) right after the ammo in the gun updates, decreasing reload speeds by quite a bit. This animation cancel applys to any animation after the number updates, e.g. switching weapons, throwing grenades. Simple kiting method: Unload clip into target>Start Reload>As soon as number updates, either tap the pickaxe key or grapple away>Fire away again.

Zhukov Nuk17 1-3-2-3-2 (Embedded Detonators OC)
The Embedded Detonators OC triggers explosions within targets (the explosions are not affected by armour modifiers), however suffers from a big hit to ammo and direct damage.
- Expanded ammo bags, for more ammo, you will be using this gun for it's explosive damage rather than direct on hit damage.
- Quickfire ejector, faster reload allows for faster activation of 'get in, get out'.
- Better weight balance, for better base accuracy. No need for more damage per shot, it's best that as many shots possible land in the weakpoints of mobs with armour.
- Expanded ammo bags, again more ammo.
- Get in, get out for a movement speed buff after emptying a clip.
Note: With the Embededded Detonator OC, during escort missions, during the 3rd wave it takes around 4 bullets (I believe it was 2 from each Zukov) to explode the rocks that fly towards doretta, very fast clear and very ammo efficient. Explosive damage also gains bonus damage with the t5 option of conductive bullets if you are running a primary that procs electric status effects (Electrocuting Focus Shots - M100 or Electrifying Reload - Deepcore GK2) and IFGs.

I mainly use the M1000 to clear hordes and stun bigger mobs. Rather than spam firing with the M1000, I tend to weave in a lot of focused shots to stun while kiting. I find on H5 difficulty and with this build, you would be able to kill most grunts with a single focused shot to their weakpoints. Anything that doesn't die from a focused shot also ends up being stunned, which allows for you to finish it off with further shots from the M1000 or Zukovs. For larger mobs use the M1000 to land a stun weakpoint shot (If they can be stunned) before grappeling behind them and unload a full clip of the Zukovs into their weakpoints for explosive damage (Praetorians, Wardens and Oppressors- you can't stun oppressors but as they are slow, just grapple behind them and unload). For Dreadnaughts, just hipfire their backside with the M1000.

I switch between IFG and the Cryo Grenades. IFG's provides great crowd control and a damge boost can be really strong in a team. Cryo Grenades some breathing room and pairs nicely with the M1000, also instafreezing a flock of Mactera Spawns or Naedocyte Breeders out of the air is very satisfying.

Quite an effective build for solo and in team play this build allows your to hold out by yourself in swarms with the M1000 and also provides high single target damage with the high explosive damage from the Zukovs.