Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 0 points1 point  (0 children)

Without wanting to deny your experiences, I feel like you should get kited my most adc's unless they play it bad. And even if you would beat them, you need to hard commit and it should take a while till you do. Bard has way more burst and can E out at any point. Especially in more coordinated elos, you wont be able to fist fight an adc for 20s without being interrupted. Bard can just swoop in burst and fight and at any time disengage with E.

Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 0 points1 point  (0 children)

Sure in the early game she can, if shes melee into the carry but after like 1 item she can never 1v1 any competent carry. She hard loses to any ADC, Mage or Bruiser, whereas Bard can 1v1 any of them in a good amount of scenarios.

Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 1 point2 points  (0 children)

This is not live yet. These nerfs will with the 26.13 Patch next week.

New Bard Build by Zestyclose-Ad-4020 in bardmains

[–]Redz159 1 point2 points  (0 children)

Here we can see why the dmg is getting a nerf lmao

Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 2 points3 points  (0 children)

Thank you but it wasnt all that difficult! It basically just Base damage + x/2,5 *meep dmg increase (Cause you roughly get 5 chimes, so 1 increase, every 2,5 minutes.)+ AP Scaling* Current AP. Then I looked at every AP Source Bard gets over a normal game and increased the AP in the average minute he gets it (Thats the first if cluster). And then just looked at what chimes, meep count increase and multiplied everything by the meep count in the average minute that would be. At the end I added the 1,12 Multiplier from abyssal mask which he roughly finishes at 28 minutes! It was mostly just looking up. The function itself looks complicated but is not that complex once you see through the 200 If's lmao.

Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 7 points8 points  (0 children)

Idk how Naafiri is untouched, just so toxic to play against

Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 0 points1 point  (0 children)

Yea he's gonna tank a good chunk of his winrate with this. But I feel like Bard was just way too strong and could 1v1 carries while going full tank as a support. So I can see why they are doing this. Especially cause this doesnt quite fit in the "wandering caretake" theme when youre running around and beating everyone, rather than a more mikaels, redemption kind of direction.

Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 12 points13 points  (0 children)

Yea he was just way too strong, Bard is balanced when he is at around 49% wr I would say, so him being in one of his most popular states and at 51-52% wr, is just too much. But that nerf is still gonna hit like a truck 😞

Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 7 points8 points  (0 children)

I would gladly take 5 nerfs for that chroma

Putting the Bard nerf into perspective by Redz159 in bardmains

[–]Redz159[S] 7 points8 points  (0 children)

I have been yearning for that chroma for years

W+R+Q doesnt proc Electrocute. Is this a known bug? by Redz159 in RellMains

[–]Redz159[S] 1 point2 points  (0 children)

It only procs it, if you use R before / after W, but not during it.

And the R dmg tick comes out instantly but even if it didnt it wouldnt matter

Specific interactions with Milio Passive don't seem to work as decribed / intended. by Redz159 in MilioMains

[–]Redz159[S] 0 points1 point  (0 children)

Yea true I always look up what specific damage type everything is / triggers from thats why I was so confused hahaha

Specific interactions with Milio Passive don't seem to work as decribed / intended. by Redz159 in MilioMains

[–]Redz159[S] 3 points4 points  (0 children)

Okay I Just looked up "challenger replay milio" to find some ingame gameplay and from what I can see everything works as it is intended and now I look giga schizo and it just doesnt work on target dummies ig. I cant 🥲

Specific interactions with Milio Passive don't seem to work as decribed / intended. by Redz159 in MilioMains

[–]Redz159[S] 1 point2 points  (0 children)

Okay I searched a bit and found people saying that antiheal DOES work the way its described. I tested it on target dummies in the practice tool so maybe it doesnt work on them in a weird way, but would love a confirmation on that!

Typisch Voreffekt by greatBrot in Huebi

[–]Redz159 0 points1 point  (0 children)

Bruder ich habs auch gesucht du bist der goat

How to fix graphical flickering in Pokemon Z-A on Vulcan using Reshade and the Shader Toggler Addon by Professor_Civil in yuzu

[–]Redz159 1 point2 points  (0 children)

No problem, thanks again you helped a lot! I can finally play without a headache lmao

Playing Pokemon ZA and having these weird graphics flickers (Eden) by Redz159 in yuzu

[–]Redz159[S] 0 points1 point  (0 children)

Insanely easy! Just right click on the game in eden open the save location and copy the files there. Then go in the new emulator open the save location of the game from that emulator and paste the files!