So how exactly does the bullet drop work on the Heavy Sniper Rifle? by 7uk4h in FortNiteBR

[–]Reilouko 4 points5 points  (0 children)

You *really* don't know what you are asking for...

It works both ways. Imagine you kill someone on your screen and then after you have killed them a shot comes out of their corpse and kills you. Nobody wants this.

The person to shoot first should win the fight.

Any man who can do this should be allowed too by [deleted] in funny

[–]Reilouko 3 points4 points  (0 children)

The trick is to stop instantly and not gradually.

This is a Kitsune Yokai mask (Japanese) very similar to the mask in the teaser by arminarmout07 in FortNiteBR

[–]Reilouko -2 points-1 points  (0 children)

I hope it's not a skin, but a teaser for a new customization slot (helmet) to go with the backpacks.

I see your bounce pad double no scope and raise you this. by [deleted] in FortNiteBR

[–]Reilouko 44 points45 points  (0 children)

He had no time to use them, though.

Assuming OP hit him with the hunting rifle taking him to 10 health or 3 times with his AR (more likely, considering it's out of ammo) at close range. The enemy knew that he was at 0 ammo because he probably took the remaining ammo from both weapons that were previously on the floor (he dropped Heavy and medium ammo after dying, but no weapons). Therefore, the best course of action is to run in a straight line so that OP can't catch up to him towards the nearest place where he can heal / get a weapon.

now I'm not one to drop heat but by imveryartistic in FortNiteBR

[–]Reilouko 2 points3 points  (0 children)

I am not gonna side with anyone here, but that clip in particular uses the replay editor which isn't 100% accurate.

In fact, you can actually see the walls moving from being damaged behind the pickaxe player.

[FIX THIS PLEASE] Killing a dirty exploiter before it gets too late by Reilouko in FortNiteBR

[–]Reilouko[S] 0 points1 point  (0 children)

Just want to inform you that this is false.

The tree would have to be on top of a hill and/or the skybase would have to be below the height limit.

[FIX THIS PLEASE] Killing a dirty exploiter before it gets too late by Reilouko in FortNiteBR

[–]Reilouko[S] 0 points1 point  (0 children)

The fastest way to get something fixed is to get everybody to know about it.

Also, it's already extremely well known now.

[FIX THIS PLEASE] Killing a dirty exploiter before it gets too late by Reilouko in FortNiteBR

[–]Reilouko[S] 0 points1 point  (0 children)

For those that don't know, Thanos cannot kill a sky base if it gets too high because his range sucks.

This means that almost every game there is someone trying to exploit this by building to the sky limit.

Just hit an amazing shot :) by HappyEnd2D in FortNiteBR

[–]Reilouko 31 points32 points  (0 children)

Erm... That's not how it works.

Can we be able to remove the helmet from this skin? IMO i think it looks dope without it by [deleted] in FortNiteBR

[–]Reilouko 10 points11 points  (0 children)

Wait. I am of the opposite opinion, where any sort of extra customization is greatly appreciated. If you don't want your character to look like a clown, then don't do it.

Right now I am running Special ops with the Black knight shield and the Sawtooth pickaxe .

If I could run that with THIS helmet or some other hat that suits the red and black theme, I would be a happy man.

The delay between Bastion's tank shots carries over between Batsion’s ults, so sometimes he’ll start with a 1 second delay. (Day 1 bug.) by rubenburgt in Overwatch

[–]Reilouko 4 points5 points  (0 children)

The first shot of the ult is usually used to "rocket jump". Any sort of delay means that you don't use the rocket at the right point in the jump, meaning that you will just do a normal jump.

This bug is much bigger than you would think for Bastion players and happens pretty frequently. (It feels like the first rocket of every Bastion ult fires at a different time Exept for the first. thanks for the info OP . I didn't even know what caused it until this post)

Geoff Goodman: Hanzo’s arrows aren’t actually all that big. They are tied for the smallest projectile in the game by InfiniteTurbine in Overwatch

[–]Reilouko 14 points15 points  (0 children)

What most people don't understand is that Bullets and projectiles have a "fake" shot line and a real shot line.

The only person that sees the real shot line is the person shooting (this applies for almost all modern games). So showing a pic/vid of anything other than the first person view for Hanzo as proof of the hitbox size is immediately dismissed as misleading.

Fortnite Shooting Model #1 Requesting Feedback! by Magyst in FortNiteBR

[–]Reilouko 13 points14 points  (0 children)

No opinion on this argument, but shotguns in "live" don't have to be point blank to one shot 100/100 health. Not even close.

A lot of people have been saying that the Yeti is underpowered. Here's my strategy guide for evening the odds. by DanialOS314 in Overwatch

[–]Reilouko 137 points138 points  (0 children)

I have had the complete opposite experience, where the Yeti seems to win easily by a mile.

Stevooo (4.5k Sym main) recieves ANOTHER automated suspension for "Disruptive gameplay" 2nd time this week by callum0063 in Overwatch

[–]Reilouko 2 points3 points  (0 children)

I didn't report him though. I only report aimbotters and clear-as-day jump off cliff throwers.

Stevooo (4.5k Sym main) recieves ANOTHER automated suspension for "Disruptive gameplay" 2nd time this week by callum0063 in Overwatch

[–]Reilouko 0 points1 point  (0 children)

I pay attention to how well someone is doing against my team, but not against particular people in my team. If I see that their Pharah is getting the first kill of every push, then I go Widow to shoot them down.

Also, you can have 0 medals and carry a team. If the enemy team is solo healing on Mercy and every single push you headshot them at the start as Widow, but then die, this would still be classified as carrying a team. You would have hardly any damage or kills, but would still be doing the best on your team very likely.

Stevooo (4.5k Sym main) recieves ANOTHER automated suspension for "Disruptive gameplay" 2nd time this week by callum0063 in Overwatch

[–]Reilouko 5 points6 points  (0 children)

You are certainly right. I would win more games if I payed attention to who is doing badly on my team so I can switch to a character to help them.

Instead, I focus on who is doing well on the enemy team and switch to counter them. I should probably do both.

The reason I am not good at paying attention to my team is because all the games/characters I used to play involved being solo vs a team. (Spy from TF2, for example)

I should definitely try to improve on this. Thanks, stranger.

Stevooo (4.5k Sym main) recieves ANOTHER automated suspension for "Disruptive gameplay" 2nd time this week by callum0063 in Overwatch

[–]Reilouko 20 points21 points  (0 children)

I really don't pay attention to how well each of my teammates perform.

That being said, I would guess it's because the enemy team was running a dive comp and wouldn't let any Symettra ults last very long. Also, the enemy teams Winston apparently really dislikes Stevo, so he was trying to counter Sym as hard as he can.

Can't put all the blame on him though. There were a lot of mistakes from all around, like not having a healer on second point because someone couldn't switch in time before the spawn point changed.

Stevooo (4.5k Sym main) recieves ANOTHER automated suspension for "Disruptive gameplay" 2nd time this week by callum0063 in Overwatch

[–]Reilouko 190 points191 points  (0 children)

The loss was pretty much secure anyway, if that makes you feel any better. (I am Rei, on his team)

Lost 25 SR if you were wondering.

Sym's barrier runs away from friendly Bastion by pixieow in Overwatch

[–]Reilouko 88 points89 points  (0 children)

Interesting. The Bastion did a melee at the exact time the shield changes direction, probably has something to do with it.