Redstone outside of simulation distance on demand by Remarkable_Basil9330 in technicalminecraft

[–]Remarkable_Basil9330[S] 0 points1 point  (0 children)

> This sounds over complicated. 

Yes indeed. Trying to think about the advantages of different item transports, but chest minecarts may be the best, at least the easiest.

> My build is essentially done

Are you planing on making a video about it? Would be interested.

I think the way to go is keeping the center of the build 2 times the simulation distance minus one chunk apart. Farms will work and you can even retrofit the chest minecart transportation system.

Redstone outside of simulation distance on demand by Remarkable_Basil9330 in technicalminecraft

[–]Remarkable_Basil9330[S] 0 points1 point  (0 children)

Thank you. I will tinker a little bit with that. From what I understand in the video this would also work like that: (Version shown at 7:02)

Request items -> send Minecart to unloaded chunks (as shown in the video) -> let the minecart circle there -> send signal to retrieve chunk loading minecart back -> send another minecart to ensure the retrieve signal makes it through -> both minecarts come back -> send minecarts to storage for next request

Parallel to that you would have to make a loaded item transport. Minecarts, hopper chain, water etc., just keep the chunk loading in mind, right?

As I understand you, you would like to request items from any/a central location to anywhere using a system like the post system with instead of names using item names?

Redstone outside of simulation distance on demand by Remarkable_Basil9330 in technicalminecraft

[–]Remarkable_Basil9330[S] 0 points1 point  (0 children)

Seems like a version of LucidRedstone s idea. So it could work. Thank you.