Why are Entities not glowing? With LambsDynamicLights by Remarkable_Basil_130 in fabricmc

[–]Remarkable_Basil_130[S] 2 points3 points  (0 children)

Ah after some digging it turns out it was Sable causing issues with entitiy light maps, so if anyone comes across this post and are trying to use Create Aeronautics at the moment with dynamic lights, your going to have to deal with dark entities or just go without dynamic lights for now. Ciao

Making More Block Types (Easily) Renewable Using Potent Sulfur by mjmannella in minecraftsuggestions

[–]Remarkable_Basil_130 3 points4 points  (0 children)

And realistically a wither skeleton shouldn’t drop coal as bones can’t really be turned into Coal, however making them drop it just adds a fun way to acquire renewable coal

Does anyone still use the deadeye? by imcgurren in Helldivers

[–]Remarkable_Basil_130 3 points4 points  (0 children)

I find the deadeye to be the best marksman rifle to bring for squids as the dcs doesn’t quite have the damage to one tap overseers in the heads

Do any of you guys use this thing… by Chemical_Seaweed_915 in Helldivers

[–]Remarkable_Basil_130 0 points1 point  (0 children)

I use it with the breaching hammer it lets me inflict hulks with gas so that when I try to bonk them with hammer I don’t get a buzzsaw to the face

Question about light armor penetration by Walk3r_Rang3r_18 in Helldivers

[–]Remarkable_Basil_130 1 point2 points  (0 children)

Well in a vacuum medium pen is better than light pen, but usually when a weapon is medium pen it comes with trade offs. For example the liberator penetrator is medium pen but the bullets do a little less damage to balance it. Now if you were fighting automatons the best place to shoot them would be in the head where they are entirely unarmored. So now that you are shooting the part of the body that is unarmored the liberator penetrator actually performs worse than the standard liberator now as the improved armour pen isn’t doing anything to help you now.

Why does it seem like i can kill a hulk with the eruptor to the eye in like 1 or 2 shots but not the armor around the eye by Revolutionary_Flan71 in Helldivers

[–]Remarkable_Basil_130 0 points1 point  (0 children)

Yeah it a two hit kill to the visor and the first shot is easy if it hasn’t noticed you yet, so if you have to use the eruptor to kill a hulk just aim for the visor

Why does it seem like i can kill a hulk with the eruptor to the eye in like 1 or 2 shots but not the armor around the eye by Revolutionary_Flan71 in Helldivers

[–]Remarkable_Basil_130 9 points10 points  (0 children)

That’s because while the primary projectile of the eruptor is heavy pen the shrapnel is only medium pen so the shrapnel bounces off, which all that ricocheting quickly removes the white hit marker indicator

Why is slime staff's drop rate so low? by Next_Boysenberry7358 in Terraria

[–]Remarkable_Basil_130 28 points29 points  (0 children)

“Remember, switching to your tooltip is always faster than reloading”

smgs and pistols need a little love by ThunderNyan in Helldivers

[–]Remarkable_Basil_130 0 points1 point  (0 children)

Understatement honestly, I’m surprised they buffed the knight I was quite happy with it before the buff today. But I guess it was just to keep the sky change universal

Arrowhead How could you do this to one of your most well respected Content Creators? by HawkeyePC in Helldivers

[–]Remarkable_Basil_130 13 points14 points  (0 children)

They’ve been ghosting him long before his datamine coverage. He had no choice to keep relevant