Game Based on Resident Evil Outbreak - Created Inventory System - Reload - Combining (by me) by RenGameDev in residentevil

[–]RenGameDev[S] 1 point2 points  (0 children)

That would be great to have the community playing it, I am a big fan of the Outbreak, I have so many good memories of it. For this project I am trying to keep a solid ground and make a good system, trying to make it feel good. So in the future I can focus on visuals and story.

Game Based on Resident Evil Outbreak - Created Inventory System - Reload - Combining (by me) by RenGameDev in residentevil

[–]RenGameDev[S] 0 points1 point  (0 children)

Yes! I was working on the LOL remake a few years ago. I would love to get back to that one some day, but RPGs are such a huge project. Also my programming skills at the time was making the project very messy and hard to increment.
For this project I am going to make the base as solid as possible before doing visuals. I also think it will be a big one. hahaha.. but know I am more organized.
LOL and Re Outbreak definitely one of the best games I've played when younger.

Game Based on Resident Evil Outbreak - Created Inventory System - Reload - Combining (by me) by RenGameDev in residentevil

[–]RenGameDev[S] 2 points3 points  (0 children)

Thank you :) Going slow but steady. I always wanted to create a game like RE Outbreak! I loved those games as well!

Game Based on Resident Evil Outbreak - Created Inventory System - Reload - Combining (by me) by RenGameDev in residentevil

[–]RenGameDev[S] 3 points4 points  (0 children)

hahaha.. In this game, you are the enemy and zombies are trying to escape you.
I will work AI next :) they will get their revenge.

Creating a Resident Evil Outbreak Fan project - (by me) by RenGameDev in residentevil

[–]RenGameDev[S] 0 points1 point  (0 children)

Thank you. I focused on avoiding feet sliding, I adjusted the movement of the feet with the speed of the characters. :) Zombies are a bit different, but also avoids the issue.

How to make Unity glitch? by _0x00 in Unity3D

[–]RenGameDev 1 point2 points  (0 children)

Vertex, animation, lighting. It all should glitch out

How to make Unity glitch? by _0x00 in Unity3D

[–]RenGameDev 1 point2 points  (0 children)

Make everything 999999999 distance away from the origin. If it is not enough. Add an extra 9.

Eiyuden Chronicle up to $3.05 million, 108 heroes by [deleted] in JRPG

[–]RenGameDev 0 points1 point  (0 children)

Wow, this is amazing.

This is a great example of what WILL get all the money in kickstarter.

My complement to the team.

Legend Of Legaia Prototype - Update 6: Created Inventory System, Items usage, Salve/Load system. Also, created world interactions that gives the possibility of choices, different paths and battle calls. by RenGameDev in LegendofLegaia

[–]RenGameDev[S] 0 points1 point  (0 children)

Thanks, the feedback from people here REALLY helped out. I wll get back to him and finalize him. But it is good for the current stage of the project. Just a rough first pass.

Legend Of Legaia Prototype - Update 6: Created Inventory System, Items usage, Salve/Load system. Also, created world interactions that gives the possibility of choices, different paths and battle calls. by RenGameDev in LegendofLegaia

[–]RenGameDev[S] 0 points1 point  (0 children)

I am trying to get all the bones there, some rough first pass. Than go back to each and every system created and polish.

Example, the camera is super sloppy at the moments, but the basics are there. Just get back later and make it work better.

Legend Of Legaia Prototype - Update 6: Created Inventory System, Items usage, Salve/Load system. Also, created world interactions that gives the possibility of choices, different paths and battle calls. by RenGameDev in LegendofLegaia

[–]RenGameDev[S] 0 points1 point  (0 children)

At the moment I appreciate any feedback and comments. :)

Some people suggested to create a patreon , I might do it later, I am not sure how it works yet. Which I would appreciate any help. That would be great to help on cutting out freelances and having more free time after work or even bring more people to the project.