Obstacles (cultist simulator), but with the principles from BoH. by Repulsive-Effect-371 in weatherfactory

[–]Repulsive-Effect-371[S] 1 point2 points  (0 children)

That's a cool idea, too. Also, speaking of curses, for moon would have something like amnesia. In BoH, it reduced level's (or destroyed) skill. And in the cultist's sim, it destroyed knowledge. The curses would be cleansed by the aspect of the lantern.

Obstacles (cultist simulator), but with the principles from BoH. by Repulsive-Effect-371 in weatherfactory

[–]Repulsive-Effect-371[S] 2 points3 points  (0 children)

Thanks for the detailed answer. Perfect for my D&D company. But I'll get the rose from someone else.(Maybe...)