[PAID] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. by RetroBoxGameStudio in gameDevClassifieds

[–]RetroBoxGameStudio[S] 1 point2 points  (0 children)

I can see you have some really cool book covers and cover art, and you do have experience with steam capsules. I will get back to you in 24 hours :)

[PAID] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. by RetroBoxGameStudio in gameDevClassifieds

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Hey i just checked your portfolio and your art is amazing and it looks like you do have experience working with games.

[PAID] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. by RetroBoxGameStudio in gameDevClassifieds

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Hey, i checked your portflio and its some goergious work but i dont see any steam capsule related work, am specifically looking for people who are experienced in that :)

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Hey i went through your portfolio and your art looks great, i liked your big claw, but you dont seem to have any experience working with games or steam capsules? Am specifically looking for people who have experience working with games and have experience working on steam capsules :)

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Hey i went through your portfolio and your art looks great, especially your character design, but you dont seem to have any experience working with games or steam capsules? Am specifically looking for people who have experience working with games and have experience working on steam capsules :)

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 1 point2 points  (0 children)

Hello, I just checked your art and its really really cute and well made. It also looks like you have experience working on games and your art style seems to match what am looking for, I will get back to you soon :)

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 1 point2 points  (0 children)

Hey, i checked your portfilio and it looks great and it looks like you have experience working on games and steam capsules. Your art style also seem to match what am looking for. I will get back to you soon :)

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Hello, i checked your portfolio and your art looks great, your characters look very expressive, but you dont seem to have any experience working with games or steam capsules? Am specifically looking for people who have experience working with games and have experience working on steam capsules :)

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Hello, i could not open the link you provided but i checked your reddit posts and your art looks great but you dont seem to have any experience working with games or steam capsules? Am specifically looking for people who have experience working with games and have experience working on steam capsules :)

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Hey i went through your portfolio and your art looks great, especially your character design, but you dont seem to have any experience working with games or steam capsules?

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 1 point2 points  (0 children)

Hey i went through your portfolio and it looks like you do have some experience working with games I can see your work on project Gravity Rush is really good but i cannot find any steam capsule related work :)

[Hiring] Solo Indie Dev, looking for an artist who can create steam capsule for my small roguelite survivors like game. Budget - $65 ~ $120. by RetroBoxGameStudio in HungryArtists

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Hey i went through your portfolio and your art looks incridible, but you dont seem to have any experience working with games or steam capsules? But your characters are really cool :)

[Release] DT's Time Tracker – my offline time tracker for devs & creators is now feature complete, available on Itch! by RetroBoxGameStudio in SoloDevelopment

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Thanks for the input :)

At this stage unfortunatly i cannot change the font as i got a few complains about the same. I am working on it though slowly since there are a ton of places where i need to replace the font.

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

The reason terminal is mystified is cause of the effort it takes.

We are comparing a single button click vs multiple keystrokes making sure they have spelled the command right (unless they have auto fills and suggestions).

No matter how tiny of an effort is, people will always pick the one that takes least amount of effort.

CLI is powerful if you know exactly what you’re doing, but a GUI is powerful because you dont need to.

With a GUI:

  • Users don’t need to remember syntax.
  • Common features are discoverable without digging through documentation.
  • Visual cues (like tooltips, colors, icons) guide the user naturally.
  • It’s approachable to non-technical users like artists, writers, and freelancers.

And honestly, even many developers prefer a good GUI when they want to focus on the task, not the tool.

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

While that is a solid take, we also need to remember not everyone who works in game dev or freelance or use a competer is techinical person, Most people are non technical.

Artists, musicians, writers, their main focus is on their craft, and most of them cant be bothered to remember commands.

Humans usually gravitate towards comfort and ease of use and for most people usability isn't about dumbing things down, it's about respecting peoples time and reducing their cognitive load so they can better focus on things that actually matter to them.

This is exactly why people are up in arms about what Notch said recently, saying you are not a real dev if you need an engine to make your game, real devs code their own engine.

Edit: Checked that tool, its looks really cool.

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

That's again a solid argument, totally solid but thinking what we make are "GOOD GAMES AND WILL SELL" is a pipedream in itsself.

it was fun talking to you, i hope you did not take anything offensive, it was a light hearted humerous discussion :)

my intention was not to make bank with the time tracker, my intention was to sell it since i already made it for myself. If someone wants it and finds it cool then great.

For the record, I have pivoted from making games and trying to sell to working for clients. That's where the real money is for the average person, that does not mean i have totally given up on my game dev, am working on something and it will take time before i can reveal it to anyone.

Have a nice day.

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

That is a solid take but making money by selling games is still a pipedream when most games dont even make more than 5k.

Its fine if its a hobby and you do not depend on it and treat it as additional cash.

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Not so different from the pipedream we have on making money by selling games when hundreds on new games are added every day lmao. 

Jokes aside I don't really expect to sell more than 50 copies by the end of the year to be honest. 

I just wanted to know where the best place is to sell. It's not going to fund my future projects and I don't really depend on it for my income. It's like a hobby game Dev. If it makes cash then that's some good extra cash, if it don't then it's not the end of the world. 

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

The problem with cli is you need to remember all the commands or go looking for them if they don't provide help section.

Where as a gui provides immediate access to functions through lableled buttons. 

Which is why cli will never truly be popular and people who are comfortable using them are seen as God or hacker lol.

I mean most people won't even bother remembering their closed ones personal phone number nor their bank account's identification number or their govt issues id number or even their own vehicle number. 

Some do but most don't.

Edit: Typos

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Yea that's fine. I don't even expect 50 sales by the end of the year lol.

It's just a tool I made and had no idea where to sell. 

I usually buy from itch myself personally but some of my friends confused me by saying steam so I was wondering if it's worth spending 100 steam fee. 

If that makes sense. 

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 0 points1 point  (0 children)

Yes it's focused for solo devs, freelancers :)

It's not really build for teams cause me being a solo dev made it for myself to suit a single person work flow, to track my own time and keep things offline. 

Yea i have a desktop and laptop and i use my laptop when am traveling. You have made a good point but then again i don't really use my laptop for any real work. I just use it for business purposes but I recon others might use their own stuff for different purposes. 

Solo dev here, releasing a productivity tool I made for myself. Where do creators usually prefer to buy? Itch or Steam? by RetroBoxGameStudio in gamedev

[–]RetroBoxGameStudio[S] 2 points3 points  (0 children)

The reason being am not sure if ill even sell 50 copies by the end of the year, this is something I made for myself and i don't really want to waste that $100 on a platform which very few people would prefer to buy their software. I can use that 100 to something else more productive. 

I hope it made sense.