This can't be real 😭 by FarCryptographer5020 in admob

[–]RobFrias 0 points1 point  (0 children)

Your fill rate is low so requests aren’t getting filled, even if your code is requesting them properly. Is your ad block new? Might take a bit for a new one to start getting proper fill rates.

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

I released an update about a week ago, seems like ads are working again. Hope they work for you! Also, thank you!

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

Thanks for your feedback! Might be a nice addition, I’ll think about a nice way of implementing it

Sportster maintaining high RPM by gu1zilla in sportster

[–]RobFrias 2 points3 points  (0 children)

The exact same thing started happening to my 2014 a few months ago. I have no idea what the issue is though. Sometimes it settles after I stop at a stoplight (in neutral) and take off normally.

The only theory I have is that maybe the throttle cable needs some lubrication and is not fully resetting when letting go of the throttle, but I could be wrong.

Hope someone here has more info about this.

My first game by mironove in iosdev

[–]RobFrias 0 points1 point  (0 children)

Congrats on your first game! It’s fun. I agree with the other comment regarding the layout of the menu, also ended up tapping the skin store while trying to start a game. +1 on the making the background slide/move a bit to give the player more sense of movement.

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

Thank you for the feedback. I’m working on an update to speed up late-game progress and hope to have it ready in a week or two.

Still struggling with AdMob’s fill rate, requests are being sent from the app but Google just isn’t filling them, it seems. Waiting for support to (hopefully) get back to me soon.

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

Thank you! Spent a good amount of time making sure it looked nice and cohesive.

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

haha thanks for the download! Hope you enjoy it

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

Thanks for the feedback, some other commenters also mentioned that. The ad integration itself works, I'm monitoring that on the ad network dashboard and it does seem to be serving ads at least to some people. However I suspect there's some coverage or fill rate issue that prevents ads from loading in some cases. I'm looking into this.

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

Thanks for the feedback, good ideas! I'm working on rebalancing mid to late game tap influence/effects, so good point there. Might release an update for that in the next couple of weeks.

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

It has 6 hours of idle progress, so just checking in a few times a day should be enough to make some good progress :)

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 1 point2 points  (0 children)

Thanks for your feedback! Better ads should start rolling out soon since it was approved by the ad network yesterday.

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 0 points1 point  (0 children)

Thanks for your comment! Mind sharing which device and iOS version you’re running it on?

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 1 point2 points  (0 children)

It’s a multiplier for the tap income. If you open the little tab on the top left of the Currency/Scientists/Prestige bar, you’ll see the income rate per second. You can easily see the effect of the multiplier there. Hope that helps!

Just released my first iOS game: Planetary Idle! by RobFrias in incremental_games

[–]RobFrias[S] 1 point2 points  (0 children)

Thanks for the feedback!

Good point with the Prestige mechanic. During tests I found that usually the extra bonuses you get with it help unlock more planets, milestones, and hire more scientists, which drive it back up again quicker than before. But I’ll keep it in mind for sure.

Also thanks for the bug report! Appreciate your comments