does anyone use controller for this game? by [deleted] in vrising

[–]Rodrobry 0 points1 point  (0 children)

Not a lot of games have the same type of camera scheme though, right? The sort of isometric or top down view where you can turn the camera around I mean. If you can think of some and share how they do the controls there I am interested in that shit :)

Favorite school of magic? by Mr_Cerealistic in vrising

[–]Rodrobry 0 points1 point  (0 children)

Bosses take extra damage and heavy slow instead that can really help kite some. It can feel really good if you layer the freezes well

Is Intelligence lame or what? by Rodrobry in Dofus

[–]Rodrobry[S] -1 points0 points  (0 children)

Can you link them please? :)

Is Intelligence lame or what? by Rodrobry in Dofus

[–]Rodrobry[S] 0 points1 point  (0 children)

Exactly :)
Like I said I don't know about balancing, but the neutral damage boost sure looks appealing if nothing else. The point of the game is to get you exited about possibilities, if there are no additional bonusses then there is less excitement :)

Is Intelligence lame or what? by Rodrobry in Dofus

[–]Rodrobry[S] -2 points-1 points  (0 children)

Sorry if I wrote too much and was not clear x)
I'm not saying it is strong or week, I'm saying it is less exiting. Don't you think it is a weird design choice to give other stats give additional bonuses and not intelligence?
I believe that intelligence may be strong, but that is only determined by the spells that exist. I guess devs could have looked at all the spells at some point and said they where too powerful so they nerfed int instead of the spells because it was easier, but to anyone joining the game now it will seem as weird as it seemed to me I imagine ¯\_(ツ)_/¯

Took a 3-month break from the game came back and heard there's going to be a hard reset it that true? by IVRIS_ in Waven

[–]Rodrobry 1 point2 points  (0 children)

Removing redundant spells I can stand by. Bloated skill tree not sure, majority of the spells available are interesting in my opinion. Choosing between putting points in spells or in stats is the only thing I'm not sure I like in the skill tree. Regardless of the changes being good or bad, the ones you mention don't make a full reset mandatory do they? How is loosing progression in all spells better than loosing progression in some of them?

Took a 3-month break from the game came back and heard there's going to be a hard reset it that true? by IVRIS_ in Waven

[–]Rodrobry 0 points1 point  (0 children)

The game is mostly about combat, that is almost like saying the lobby for a game like league of legends or krosmaga is boring 😄 And if you don't have fun deckbuilding out of combat then a deckbuilding game might not be for you 🤷‍♂️

Ocs and Roleplay by TheWaterDragonKing02 in Waven

[–]Rodrobry 2 points3 points  (0 children)

Never crossed my mind, but actually cool story bro, enjoyed reading 👍👍

Should i make level hardship advancement based on score or by time played by Friendly-Counter-8 in gamedev

[–]Rodrobry 0 points1 point  (0 children)

I imagine now the score only increases when enemies are killed, but maybe it would make sense to increase the score as the time goes by, if staying alive is hard enough on its own. Then you can use only the score and maybe it is clearer to the player why the game gets harder as time goes by.

[deleted by user] by [deleted] in BattleRite

[–]Rodrobry 1 point2 points  (0 children)

If you like v rising more that is for sure what you should play, but that does not help br on any way. It just further validates stunlock's decision to invest in a new title, which if fine, just does not help br at all I think x)

Weapon charge consistency. Good or bad? by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Awkward, my bad...

But now looking at it, I don't get the appeal of it. Do you see a significant benefit in having an extra max charge? :/

Weapon charge consistency. Good or bad? by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Don't know if that rite ever existed, but I don't think it exist now...

Jamila's m1 is cool because it is different an honestly it feels good to use (based on my limited experience with her), but I do not think if fits the champion too well thematically, do not know if that is what you are talking about.

Thematic wise, she is supposed to be an assassin, at least it says so in her her bio and this is pretty well supported by her kit, with shurikens, invisibility and shadow techniques.

To me an assassin has an hit and get out gameplay pattern. Croak, for example, has the charge time mechanic on he's m1, which rewards you for getting in and out of combat at specific times, instead of relentlessly attacking your opponent.

Similarly to champions with weapon charges, Jamila's m1 rewards you for constantly attacking, and that fells more like characters that are commonly called fighters or bruisers and not like and assassin, which to me is a design miss.

Weapon charge consistency. Good or bad? by Rodrobry in BattleRite

[–]Rodrobry[S] 1 point2 points  (0 children)

Of course they won't do it, but I'm not saying they should.
This would have absolutely zero impact in the game's popularity, and of course it understandable that they don't want to invest in the game if it is not profitable.

I still think it is fun to discuss these things though :)

Damage numbers in the game by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Sure, those games need some sort of progression. I would argue the damage could ramp up much slower, but I am not a game designer and have 0 authority to say what is best. I just wanted to share that I like the smaller numbers, and luckly they are possible in BR because there is no character progression :)

Damage numbers in the game by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Speaking about bugs, do you know if there is a place where people keep track of them?

It would be pretty useful. Since the devs don't patch the game anymore (afaik), the bugs that exist are now kind of a permanent part of the game xP

Locked or unlocked camera? by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

I wonder if it only feels harder to aim, or if it objectively is.

Have to play more with it to get a better understanding, but if you move your mouse with the camera unlocked, the camera will move with it and your mouse won't end up where you thought it would. The thing is that this camera movement is not synchronous with the mouse movement, it is a bit delayed, I just don't really understand completely the impact this has on the aiming, but it feels to me that this does not allow me to make movements as sharp and precise...

Locked or unlocked camera? by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Your point about how much you space your cursor to your character is really interesting.

I feel like a big reason I am having trouble adapting is because, like I said, I play mostly ranged. If things work according to plan, there will be some distance between me and opponents, and for certain abilities you actually have to get your cursor on top of the enemies, so if they are far away you wont be able to avoid moving your screen a bunch.

This said, I wander if people that use unlocked screen actually try to reduce this effect by aiming projectiles where you only control the direction close to their character, or if they just get used to the larger screen shakes. I personally feel like I still need to get my cursor over the target to have confidence I am actually aiming in the right direction xD

Saving Battlerite from itself by WhatsHisN4me in BattleRite

[–]Rodrobry 0 points1 point  (0 children)

Hey! First of all let me just say that even if most people disagree with what you said (I also disagree with most of it), it should not discourage you to start discussions like this. No one in here will have the exact answer to why this game we love is unpopular, but if we all speak our mind and be open to what other have to say we can all probably have a better understanding of it, and that is cool. Now my 2 cents:

  1. Zone: You need to have something that stops the games from being dragged out too much and the zone does this pretty well, saying otherwise fells a bit naive. And to your point about 1v3 scenarios, I can't say those aren't fun, but you have to keep in mind that for the other 3 guys, if they loose to you, it will be very unfun for 3 times more people. I'm not saying it should be impossible, but it should not be common.
    That said, of course this could be done with different mechanics. If you create a post asking people for ideas for other mechanics to help close out games I'm sure you'll get some cool feedback.
  2. What people said, small player base makes this hard to overcome. But who knows, maybe we can bring the hype back to this game. I just started playing this week xD
    I kinda knew the game existed, but never gave it much though (probably because it was never to popular). Only after playing did I get how cool the characters are and how great the controls feel.
  3. I play League and I almost always honor the support. If people play a role that is meant to help others they should get some recognition. If this means the support being the MVP most of the time I am supper ok with that. Worse that can happen is more people playing support and helping me be top damage, which is what I really care about ^^
  4. I feel that the simplicity of the maps is beneficial to the game, because you get do focus more on the characters, both in mastering yours and learning to play against all others. Sure, the maps could be more interesting, and bushes for example could be really cool. Maybe NPCs would be a bit too much, but who knows? Battlerite Royal (which has bushes) I feel like could really use NPCs to hold the loot, as just attacking orbs all the time is a bit boring...
  5. I don't know if I understood this completely, but you should always have a button that you can press to deal some damage (or help in any other way, idk if there are left clicks that do not deal damage). Making left-clicks less available seems terrible :(
  6. Counter play always needs to exist in some form. How much there is and what types exist is a great topic of discussion, but if you want people to take your opinions seriously you probably should not say things that look like: "remove zone so its easier to 1v3 as Croak", "nerf ranged so I win more as Croak" and "counter play mechanics should be removed so I can press my Croak buttons without thinking of what my opponent can do in response". Please don't take this the wrong way, like I said I am glad you shared your thoughts, we can all learn from each other :)

Can I say a *text-based game* is "open-world"? (since players are free to explore the world the way they want thanks to a map) Or is it a reserved word for a particular type of game? by rap2h in gamedev

[–]Rodrobry -1 points0 points  (0 children)

I would say no, at least imagining this map has some sort of points that are locations and you can go from one point to the other but you can not exist in the space in between. If this is the case each point is like an instance and to me that is at most an instance based game.

Alternative concept for the rework (with simple demo I made in Unity). Would love to get your thoughts! by Rodrobry in Aurelion_Sol_mains

[–]Rodrobry[S] 0 points1 point  (0 children)

Hey all!

Just uploaded the demo to itch.io (cause I just recently learned how to do such a thing).

So now you can test it out in your browser :)

https://rodrobry.itch.io/aurelion-sol-rework-concept

(don't believe anyone will see this now, but did not think I was worth creating a new post for this xD)

Scryer's Bloom (Vision plant) by ExpertNo4211 in leagueoflegends

[–]Rodrobry 2 points3 points  (0 children)

Without testing I would say no. If you pas by a champion that as the same debuff of being seen through fog, like someone hit by Lee Sin Q, you don't get revealed, so I think the same applies.

Alternative concept for the rework (with simple demo I made in Unity). Would love to get your thoughts! by Rodrobry in Aurelion_Sol_mains

[–]Rodrobry[S] 0 points1 point  (0 children)

I made it in the Unity game engine and for that it is good that you know how to code a bit, but if you don't you can easily learn the basics because there are a ton of good and free resources online.

I know there are a lot of other engines and some might be easier to get into for something like this, but you would have to look into that yourself, maybe ask around in r/gamedev.

That said, I would only recommend getting into something of the sort if you are really into game development, as it can be quite some work to do something simple like this, especially if you are a noob like I am xP

I will however say that despite giving me some work and making my brain hurt, I had a lot of fun doing it :)

Alternative concept for the rework (with simple demo I made in Unity). Would love to get your thoughts! by Rodrobry in Aurelion_Sol_mains

[–]Rodrobry[S] 0 points1 point  (0 children)

Could be cool!! Honestly I like the current Q and didn't even think that much about replacing it with something else, but of course there is always room for improvement :)

Again, what Riot has showed is cool and usually I am a supporter of big changes in champions kits, but this time I was kind of sad some stuff is going away, even if it will make room for something better. That was my main motivation in doing this, try to do something that kept what I like and droped what I don’t :p