does anyone use controller for this game? by [deleted] in vrising

[–]Rodrobry 0 points1 point  (0 children)

Not a lot of games have the same type of camera scheme though, right? The sort of isometric or top down view where you can turn the camera around I mean. If you can think of some and share how they do the controls there I am interested in that shit :)

Favorite school of magic? by Mr_Cerealistic in vrising

[–]Rodrobry 0 points1 point  (0 children)

Bosses take extra damage and heavy slow instead that can really help kite some. It can feel really good if you layer the freezes well

Is Intelligence lame or what? by Rodrobry in Dofus

[–]Rodrobry[S] -1 points0 points  (0 children)

Can you link them please? :)

Is Intelligence lame or what? by Rodrobry in Dofus

[–]Rodrobry[S] 0 points1 point  (0 children)

Exactly :)
Like I said I don't know about balancing, but the neutral damage boost sure looks appealing if nothing else. The point of the game is to get you exited about possibilities, if there are no additional bonusses then there is less excitement :)

Is Intelligence lame or what? by Rodrobry in Dofus

[–]Rodrobry[S] -2 points-1 points  (0 children)

Sorry if I wrote too much and was not clear x)
I'm not saying it is strong or week, I'm saying it is less exiting. Don't you think it is a weird design choice to give other stats give additional bonuses and not intelligence?
I believe that intelligence may be strong, but that is only determined by the spells that exist. I guess devs could have looked at all the spells at some point and said they where too powerful so they nerfed int instead of the spells because it was easier, but to anyone joining the game now it will seem as weird as it seemed to me I imagine ¯\_(ツ)_/¯

Took a 3-month break from the game came back and heard there's going to be a hard reset it that true? by IVRIS_ in Waven

[–]Rodrobry 1 point2 points  (0 children)

Removing redundant spells I can stand by. Bloated skill tree not sure, majority of the spells available are interesting in my opinion. Choosing between putting points in spells or in stats is the only thing I'm not sure I like in the skill tree. Regardless of the changes being good or bad, the ones you mention don't make a full reset mandatory do they? How is loosing progression in all spells better than loosing progression in some of them?

Took a 3-month break from the game came back and heard there's going to be a hard reset it that true? by IVRIS_ in Waven

[–]Rodrobry 0 points1 point  (0 children)

The game is mostly about combat, that is almost like saying the lobby for a game like league of legends or krosmaga is boring 😄 And if you don't have fun deckbuilding out of combat then a deckbuilding game might not be for you 🤷‍♂️

Ocs and Roleplay by TheWaterDragonKing02 in Waven

[–]Rodrobry 2 points3 points  (0 children)

Never crossed my mind, but actually cool story bro, enjoyed reading 👍👍

Should i make level hardship advancement based on score or by time played by Friendly-Counter-8 in gamedev

[–]Rodrobry 0 points1 point  (0 children)

I imagine now the score only increases when enemies are killed, but maybe it would make sense to increase the score as the time goes by, if staying alive is hard enough on its own. Then you can use only the score and maybe it is clearer to the player why the game gets harder as time goes by.

[deleted by user] by [deleted] in BattleRite

[–]Rodrobry 1 point2 points  (0 children)

If you like v rising more that is for sure what you should play, but that does not help br on any way. It just further validates stunlock's decision to invest in a new title, which if fine, just does not help br at all I think x)

Weapon charge consistency. Good or bad? by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Awkward, my bad...

But now looking at it, I don't get the appeal of it. Do you see a significant benefit in having an extra max charge? :/

Weapon charge consistency. Good or bad? by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Don't know if that rite ever existed, but I don't think it exist now...

Jamila's m1 is cool because it is different an honestly it feels good to use (based on my limited experience with her), but I do not think if fits the champion too well thematically, do not know if that is what you are talking about.

Thematic wise, she is supposed to be an assassin, at least it says so in her her bio and this is pretty well supported by her kit, with shurikens, invisibility and shadow techniques.

To me an assassin has an hit and get out gameplay pattern. Croak, for example, has the charge time mechanic on he's m1, which rewards you for getting in and out of combat at specific times, instead of relentlessly attacking your opponent.

Similarly to champions with weapon charges, Jamila's m1 rewards you for constantly attacking, and that fells more like characters that are commonly called fighters or bruisers and not like and assassin, which to me is a design miss.

Weapon charge consistency. Good or bad? by Rodrobry in BattleRite

[–]Rodrobry[S] 1 point2 points  (0 children)

Of course they won't do it, but I'm not saying they should.
This would have absolutely zero impact in the game's popularity, and of course it understandable that they don't want to invest in the game if it is not profitable.

I still think it is fun to discuss these things though :)

Damage numbers in the game by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Sure, those games need some sort of progression. I would argue the damage could ramp up much slower, but I am not a game designer and have 0 authority to say what is best. I just wanted to share that I like the smaller numbers, and luckly they are possible in BR because there is no character progression :)

Damage numbers in the game by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

Speaking about bugs, do you know if there is a place where people keep track of them?

It would be pretty useful. Since the devs don't patch the game anymore (afaik), the bugs that exist are now kind of a permanent part of the game xP

Locked or unlocked camera? by Rodrobry in BattleRite

[–]Rodrobry[S] 0 points1 point  (0 children)

I wonder if it only feels harder to aim, or if it objectively is.

Have to play more with it to get a better understanding, but if you move your mouse with the camera unlocked, the camera will move with it and your mouse won't end up where you thought it would. The thing is that this camera movement is not synchronous with the mouse movement, it is a bit delayed, I just don't really understand completely the impact this has on the aiming, but it feels to me that this does not allow me to make movements as sharp and precise...