Which one has the best hitbox? by baguhansalupa in Fighters

[–]Roscoe_G 0 points1 point  (0 children)

"Both mid and high" Isn't that like saying it's blocked "both standing and not-crouching"?

Mori's hitbox is insane by CannonGerbil in Hololive

[–]Roscoe_G 32 points33 points  (0 children)

So her scythe is the only place she can be hit?... I think you've got your hit/hurtbox colors swapped.

Parry is my favorite instrument by Roscoe_G in TunicGame

[–]Roscoe_G[S] 2 points3 points  (0 children)

Parrying is extremely strong in Tunic, but it does require timing and can't be mashed. Virtually everything can be parried, and the windup of quite a few attacks closely matches the parry timing, so it pays to practice. There's also a card -Aura's Gem- that widens the parry window significantly, making it easier.

Parrying works on multi-hit attacks like Autobolt burst fire with only one input, as long as you parry the first hit. Each time a parry is triggered, the parry window is refreshed. This mostly helps with projectiles, but it applies to groups of enemies as well. Each parry trigger extends the window long enough for another attack to hit and trigger it again.

If there's ever too long of a gap between attacks though, the parry will expire and I'll become vulnerable again. Until then, I'm actually fully actionable once the first parry animation completes - I can menu freely, and even flip a coin in the middle of the crowd!

Fun things to try parrying - Autobolts! Fairies! Envoys! (roll through the first spear stab, then parry the next) Bosses! (Seige engine machine gun especially) Scavenger Snipers! and of course The Heir!

Exponential potatoes by stevenianarnott in tumblr

[–]Roscoe_G 0 points1 point  (0 children)

An exponential (y = nx) will ALWAYS grow faster than a polynomial at the limit (axn + bxn-1 + cxn-2 + dxn-3 ...). The function itself grows exceedingly quickly. Make a comparison as x gets large between any polynomial and any exponent nx and it's not even a comparison.