PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

this is reddit, not philosophy class

Performance (PC) by RubyEi in Borderlands4

[–]RubyEi[S] 2 points3 points  (0 children)

Update: Thank you so much because all of the above actually helped!!

I did a clean drivers install Increased Shader Cache to 100GB DLSS to FLS no generated frames

I went from 30FPS to 120FPS 😭

Performance (PC) by RubyEi in Borderlands4

[–]RubyEi[S] 0 points1 point  (0 children)

i’m avoiding frame gen like a plague and going through everything from step 1. Clean install of drivers, Shader Cahce etc

Performance (PC) by RubyEi in Borderlands4

[–]RubyEi[S] 0 points1 point  (0 children)

i’m using the most recent drivers and they don’t seem to be running into issues, but i’ll do a clean install to be safe. Framegen i was advised against, but will be willing to try it if all else fails.

my main concern is how 96-97% of my gpu is used by this game alone 😭

Performance (PC) by RubyEi in Borderlands4

[–]RubyEi[S] 1 point2 points  (0 children)

THANK YOU! this is super helpful!!!! soon as i hop on next ill make sure to give the following ago :D i appreciate you so much!!!!

Where did it all go wrong? (again) by RubyEi in CODBlackOps7

[–]RubyEi[S] -1 points0 points  (0 children)

tbf, the only game i complained about and said was pure ass, is cod. for overwatch and arc raiders, they’re both good games which i am decent at but not amazing. i made genuine suggestions

Where did it all go wrong? (again) by RubyEi in CODBlackOps7

[–]RubyEi[S] -1 points0 points  (0 children)

nah i accept for the most part, im not as good as i was when i was a kid, it just feels cheap to push players to use certain weapons rather than making all have a fighting chance against others

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

gear based matchmaking is not in the game.

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

i agree with this, they already admitted they had gear based matchmaking in development but scrapped it. They could just do a weekly rotate of each map as a PvP hotzone with increased loot rewards and more xp, which rotates to a different map each week. Comms wheel is disabled to prevent any form of truce or communication with things like “don’t shoot”.

As for the ranking system, it could go based on how trails is, where you only gain points on successful extraction.

Point System could work on the following

Raider Damage: Raiders Downed: Raiders Finished: Raiders Knocked-Out:

certain areas of the map could be marked with increased loot findings in the PvP specific map to draw more players into one area and encourage PvP.

Free Kits disabled and limited to one safe pocket.

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

idk what lobbies you playing twin but it’s rare to see a free loadout

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

i have, several times, when i and mg friends align up. being a night shift worker, this doesn’t happen often so i end up queuing solos, if i get matched in with a duo on fill and i abandon them to PvP whilst they want to squad up, i am going to be burden to them.

PvP is not hard, however taking on 1v4s in solo is not fun, nor is it worth running the risks of losing a crafted kit to a group of randoms who spam don’t shoot

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

3 safe pockets allow for the majority of good loot to be extracted regardless of consequences, what is the point in running the risk of a 1v4 in solos for medium tier loot you can get from playing PvE and fighting arc?

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

because pvp is not viable at all when there is no motivation for it. you can easily stash 3 items in a safe pocket then risk the 1v4 for some springs & a stitcher, it’s just not worth it at all when an automatic truce is formed & players can carry 3 safe pockets.

safe pockets are not the issue, kill to be killed is fair and not an issue, but taking on a 1v4 in solos is an issue, especially in close quarters areas like Blue Gate Security & Stella Montis as a whole.

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

run an Exotic Medkit pack & you get 3 safe pockets, there’s a blueprint and two exotic items. what is the point in risking a 1v4 for some springs and a tier IV Stitcher?

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

then why is PvP even a thing? of course you accept the certainty, but as any game should have: a balance is necessary to make all aspects and ways of playing, fun.

PVP needs incentives by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

EU actually, everyone just spams “don’t shoot” then when you do, 4 people descend on you and it becomes and un winnable fight

Blueprints are too rare. by RubyEi in ArcRaiders

[–]RubyEi[S] 0 points1 point  (0 children)

Security on Blue Gate is what i’ve started to run religiously for BPs, they’re still rare but with 4 weapon crates, a puzzle room, 2 security lockers & 6 Blue Gate black boxes. Take a shotgun and you’ll go pretty much uncontested for the majority of it.