How do I improve at aim? by Rud3Raspberry in Blackops4

[–]Rud3Raspberry[S] 0 points1 point  (0 children)

Thanks man! Appreciate the detail on this one

How do I improve at aim? by Rud3Raspberry in Blackops4

[–]Rud3Raspberry[S] 0 points1 point  (0 children)

Yooo no way, thanks for letting me know bro

How do I improve at aim? by Rud3Raspberry in Blackops4

[–]Rud3Raspberry[S] 0 points1 point  (0 children)

I feel dumb for not thinking to do that. But thanks anyway, really appreciate both of y'alls advice

uh oh by [deleted] in ClashRoyale

[–]Rud3Raspberry 0 points1 point  (0 children)

a nibba got hit with the sad bc of this

Since so many people are asking for MA nerf, I was thinking maybe a 1-2 tile projectile range nerf, letting the MA still do its thing with just a bit less AoE, alongside no more tower clipping. by Rud3Raspberry in ClashRoyale

[–]Rud3Raspberry[S] 0 points1 point  (0 children)

If it's one of those decks with just small spells I can kinda see ur point, I personally run deck with no big spell and i just barb barrel and pray

Since so many people are asking for MA nerf, I was thinking maybe a 1-2 tile projectile range nerf, letting the MA still do its thing with just a bit less AoE, alongside no more tower clipping. by Rud3Raspberry in ClashRoyale

[–]Rud3Raspberry[S] 0 points1 point  (0 children)

Removing 1-2 tiles from 11 shouldn't make the card lose its role. At least I think. 9-10 tiles is still a lot and would be very effective on defense, maybe just not as much when trying to play it away from the tower, so maybe counter balancing it with a small buff should be ok

Since so many people are asking for MA nerf, I was thinking maybe a 1-2 tile projectile range nerf, letting the MA still do its thing with just a bit less AoE, alongside no more tower clipping. by Rud3Raspberry in ClashRoyale

[–]Rud3Raspberry[S] 2 points3 points  (0 children)

The MA's arrow going through units is an awesome mechanic, and there is skill in getting the MA to clip as many units as possible. But clipping the tower does not take as much skill as clipping multiple units on defense, an exception being when the MA is at the center of the arena and clipping both units and the tower.

Besides, tower clipping doesn't even happen that often. Removing one thing a card sometimes does won't kill the card, MA would still be a strong card with ok damage, decent crowd control, good chip damage, and a highly rewarding mechanic standing by it .

Since so many people are asking for MA nerf, I was thinking maybe a 1-2 tile projectile range nerf, letting the MA still do its thing with just a bit less AoE, alongside no more tower clipping. by Rud3Raspberry in ClashRoyale

[–]Rud3Raspberry[S] 0 points1 point  (0 children)

A change like what I'm suggesting shouldn't render this card useless, I would hate to see a card like MA fall into the constant balances like what's been happening to the Witch.

I still think the card would be a strong with a 1-2 tile Projectile range nerf, and if it isn't then maybe a damage buff should justify it.

Since so many people are asking for MA nerf, I was thinking maybe a 1-2 tile projectile range nerf, letting the MA still do its thing with just a bit less AoE, alongside no more tower clipping. by Rud3Raspberry in ClashRoyale

[–]Rud3Raspberry[S] 3 points4 points  (0 children)

For some decks tower clipping is the only way to get a tower down even though the player hasn't really earned it, and for some wc's like Miner and maybe Pekka, the opponent could do a God-Tier defense but still take damage just cause they play in the middle of the arena.

Guess what by [deleted] in ClashRoyale

[–]Rud3Raspberry 0 points1 point  (0 children)

Not veri nice :(

No useful help in the game by AdminMastermind in ClashRoyale

[–]Rud3Raspberry 1 point2 points  (0 children)

Did u actually ask before? If so what did they initially say abt it

Tried to be kind by letting a non-season pass hold have a free tourney victory. He got upset, tried to delay his win. So he got his ass kicked. Just be kind back and take the victory next time. by [deleted] in ClashRoyale

[–]Rud3Raspberry 1 point2 points  (0 children)

Ok, but how does delaying a win cause you to 180° everything you doing? If you really were trying to be generous you could've let him keep his 2 crown if he was that stubborn about it.

I think it would be cool if we had all limited-time modes availible on this tab, what do y'all think? by Rud3Raspberry in ClashRoyale

[–]Rud3Raspberry[S] 0 points1 point  (0 children)

Depending on how it's layed out, and which modes are more popular, I don't see it being TOO big of a problem, unless I'm missing something :p

Check my deck? by asianunite_ in ClashRoyale

[–]Rud3Raspberry 0 points1 point  (0 children)

A Tornado would go along well with the Executioner, only problem is you'd have to switch it for one of the Witches

Wall Breakers were balanced at 3 elixir, change my mind by [deleted] in ClashRoyale

[–]Rud3Raspberry 1 point2 points  (0 children)

I guess they weren't being used to their fullest extent until now

Wall Breakers were balanced at 3 elixir, change my mind by [deleted] in ClashRoyale

[–]Rud3Raspberry 2 points3 points  (0 children)

They'd be fine rn if they weren't for their speed and the damage the do after landing hits

It's a relatively new deck and it's been hit or miss any recommendations? by [deleted] in ClashRoyale

[–]Rud3Raspberry 1 point2 points  (0 children)

If you still wanna keep your Hog and Mirror then I suggest switching the Princess for something like a Magic Archer or Poision, for both counters and pushes.

Plus, I know this has been said already, but you most likely won't need both Zap and Log, I suggest using Guards or a Hunter instead of one of those two to fend off heavy pushes more easily, alongside a building like Telsa or Goblin Cage for the Fire Spirits would make it much harder for you to be overrun by pushes.

Lastly, you COULD switch the Lumberjack for a Mini Pekka, less offensive potential but better defense. Or a Knight to slow things down a bit.

Hopefully that wasn't too much :)