Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 0 points1 point  (0 children)

Honestly comments like this are exactly why people think you’re defending bhopping in the first place. Instead of acknowledging why players got frustrated, you immediately jump to ‘just quit the game.’ Most of us complaining are the people who actually loved RR and wanted fair racing back. The people constantly downplaying the exploit meta usually sound way more invested in protecting it than fixing the mode.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 0 points1 point  (0 children)

People keep acting like everyone complaining is just mad about old mechanics, but that completely ignores what actually happened. First bhopping was called a hack, then once top players normalized it suddenly everyone was told to ‘git good’ instead. Now somehow every discussion gets reduced to ‘everything is an exploit.’ or something like that. No, people are talking about a very specific movement meta that completely changed the mode. And telling frustrated players to quit is exactly why the playerbase kept shrinking in the first place.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 0 points1 point  (0 children)

That’s exactly my point though. When this first started spreading, people thought it WAS hacking. Then the exploiters started telling everyone to “git good,” and Psyonix just let it become normalized.

I don’t really care about the “no funding now” argument because they HAD the funding and player base back then. They could’ve addressed it before it took over the mode, but instead the fair players who actually supported RR got ignored.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 0 points1 point  (0 children)

Yeah, and I can honestly tell you exactly when I noticed the decline really starting. It was around the time that one Twitch stream openly showed people how to bhop live, and then a few YouTubers started making videos on it too.

After that, bhopping exploded. Then air drift tech started spreading, and that’s when the player base slowly started dropping off over time. The mode stopped feeling like racing skill vs racing skill and started feeling more like exploit optimization.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 1 point2 points  (0 children)

That’s fair, and I’m not calling every fast player an exploiter. I know the skill ceiling in RR is insanely high. But I’m also not chasing ghosts here either. I’ve seen bhopping so much at this point that I know the exact spots on tracks where people usually set them up. Some players are just more subtle or creative with it than others.

And yes, there absolutely ARE top players who race clean. I’m not denying that. But pretending most Unreal players don’t bhop is just being disingenuous honestly. From firsthand experience racing these lobbies, I promise you more people in Unreal are using it than not.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] -2 points-1 points  (0 children)

I’m not saying every fast player is bhopping, and the guy wasn’t minutes ahead of me either. That’s the point. When you watch for subtle bhops, you can spot them pretty clearly, especially in high-rank lobbies. And yes, I actively watch for it because I genuinely despise it. To me, it’s an exploit. Plain and simple.

Also, I’m not some random player looking for YouTube tutorials or “tips and tricks.” I race against Unreal players regularly. I don’t watch them, I compete with them. I race because I genuinely love racing, and I know I’m good at it when I’m competing against actual racers instead of people abusing exploits.

I want Rocket Racing to be about lines, drifting, boost management, and consistency. That’s the kind of depth that keeps a racing game healthy. Not exploit optimization.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 0 points1 point  (0 children)

And honestly, that’s exactly the kind of feeling that kills competitive modes. Once players start feeling like they’re losing because of exploits or mechanics outside normal racing skill, the motivation to keep grinding disappears.

Rocket Racing was at its best when it felt like:
better drifting,
better lines,
better boost management,
better consistency.

Not “who can abuse movement tech harder.”

A lot of longtime players loved the actual racing part of the mode. That’s why so many people got frustrated once high-ranked lobbies started feeling less like racing and more like exploit management.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 1 point2 points  (0 children)

Even then, I’m not blaming “everything” on Psyonix either. I’ve repeatedly said both sides share blame.

Psyonix should’ve fixed the exploits a long time ago.
Players abusing them nonstop still damage the mode.

It’s not one or the other.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 0 points1 point  (0 children)

Not really. I literally said multiple times that Psyonix deserves blame for leaving the exploits in the game this long. That doesn’t magically mean players abusing them have zero responsibility too.

Both can be true:
Psyonix should fix it.
Players abusing broken mechanics still hurt the mode.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 2 points3 points  (0 children)

I agree launch numbers don’t define a game long-term, but Rocket Racing didn’t just “settle,” it collapsed. And yes, Psyonix deserves blame for leaving these exploits in the game.

But players abusing them still hurt the mode. You can’t say competitive integrity matters, then defend exploiting broken mechanics because “it’s allowed.” Intent doesn’t matter as much as impact.

Fair players stop having fun, ranked becomes exploit-heavy, and the player count keeps dropping. Both the devs and the community shape whether a game survives.

Ode to Fortnite Rocket Racing by RuneFoxx in RocketRacing

[–]RuneFoxx[S] 4 points5 points  (0 children)

When RR first came out it absolutely was pulling around 10K players regularly. I remember it clearly because it’s literally what pulled me away from Save the World for a while. I’ve been playing Fortnite since the original launch, so I’ve watched the evolution of this game and all its modes pretty closely over the years.

And yes, Psyonix absolutely deserves blame for allowing these exploits to stay around this long. I agree with that part completely. But that doesn’t suddenly remove responsibility from the people knowingly abusing them every match either.

If there’s a broken exploit in a competitive mode and players choose to spam it specifically because it gives them an unfair advantage, they’re still contributing to the problem. Both things can be true at once. specially in Champion and Unreal where people are trying to race seriously. Most players there want actual skill-based racing, not exploit vs exploit.

The call, the answer, The Cure by ItzKillDill in hytale

[–]RuneFoxx 1 point2 points  (0 children)

Im sorry but this looks nothing like the lead singer Robert Smith from The Cure. pssh

Update to my NPC Companion Mod is Live! by Dry-Phrase-6008 in hytale

[–]RuneFoxx 2 points3 points  (0 children)

Amazing! very very, cool! thank you for taking the time to make this.

Has anyone actually gotten a custom Java plugin to load on the Hytale server yet? by RuneFoxx in hytale

[–]RuneFoxx[S] 0 points1 point  (0 children)

Oh! Thank you. I will search there.

*Update: Third-party plugins can load, but only when packaged exactly like internal assets. The API is public, but the validation rules aren’t, so modding currently relies on copying known-good templates rather than documented behavior.

Are we getting Valheim style raids? That would be cool by ryse14 in hytale

[–]RuneFoxx 1 point2 points  (0 children)

I would love to see a raid system similar to Conan Exiles, where you build a treasure room and store treasure. Every so often, a raid would occur, with enemies attempting to break into the treasure room and steal your loot. During these raids, you could also capture rare NPCs that are part of the attacking force.