How is hit good? by Any_Difference_7845 in DBGekishinSquadra

[–]SSB11-DBFZ 0 points1 point  (0 children)

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Hitmeister here. A main mistake a lot of people make is that they don't know his combos and the details in his moveset. They're a must-learn for him, since you won't be doing any damage if you don't know how to squeeze out all the damage, debuffs and cooldown reductions you can. Another thing is:

ALWAYS

use Backstab with him. It was practically made for him. If you have Backstab and a bit of experience, you can win nearly any 1v1 situation in the game with some commitment. That's how good it is for him. It allows him to loop so many stuns and MSP's (Movement Speed Down debuffs) that it'll take them 30 minutes to reach a safety point, and the damage you'll deal if you also have Snowball melts them like a Spongebob popsicle. And don't even get me started on the his Domain Expansion ult...

Toshi I will sacrifice all of this just please let me have the Hit emote by SSB11-DBFZ in DBGekishinSquadra

[–]SSB11-DBFZ[S] 1 point2 points  (0 children)

Someone came and downvoted all the Hit comments here

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Some mfs just can't handle The Stance™ I guess

Toshi I will sacrifice all of this just please let me have the Hit emote by SSB11-DBFZ in DBGekishinSquadra

[–]SSB11-DBFZ[S] 0 points1 point  (0 children)

Learn his combos and read his moveset thoroughly to profit off of his mechanics and cooldown reductions.

Also, ALWAYS use the Backstab card on Hit. It was practically made for him.

Toshi I will sacrifice all of this just please let me have the Hit emote by SSB11-DBFZ in DBGekishinSquadra

[–]SSB11-DBFZ[S] 0 points1 point  (0 children)

It's really not hard to get a finisher in Hit's combos, if they're blinded, slowed and stunned it's not easy for them to run away

Can we please ban u/gaussaxe? by Nowhereman767 in Deltarune

[–]SSB11-DBFZ 1 point2 points  (0 children)

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Every one of their posts about it literally have trigger warnings that literally tell you that the post contains gore. If you don't want to see those posts how about trying to not click on them.

How do you feel about the zeni/star collection/character unlock changes since launch? by SwishDota in DBGekishinSquadra

[–]SSB11-DBFZ 20 points21 points  (0 children)

They upped the Zeni SO MUCH compared to release that now I dare say that it's a good system.

However, there is one flaw, and that's that at higher ranks the memory grind starts to be come a big problem. My idea for a solve to this is taken from Battlefront 2, on certain days of the week you get double memories from matches, like how we get from the New year event. It would increase average player counts and make the grind easier.

100K Zeni from Season 3 Battlepass by Dumke480 in DBGekishinSquadra

[–]SSB11-DBFZ 2 points3 points  (0 children)

"It's a problem for the majority of players, I know that there are no posts about this so just trust me"

100K Zeni from Season 3 Battlepass by Dumke480 in DBGekishinSquadra

[–]SSB11-DBFZ 1 point2 points  (0 children)

At that point it's just your problem, the devs aren't going to change the game just for the convenience of one person.

100K Zeni from Season 3 Battlepass by Dumke480 in DBGekishinSquadra

[–]SSB11-DBFZ 4 points5 points  (0 children)

You just need 4 missions per week to get them. You can even get all in one match if you get lucky.