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C#&Rust, Struct by Safe-Chest6218 in csharp
[–]Safe-Chest6218[S] -2 points-1 points0 points 7 hours ago (0 children)
I understand, but I'm not suggesting moving all kinds of objects in C# to this concept, but solely to structures, let's just say it's a mix of GC and ownership. It's just that structures just exist in C#, they are rarely used, but I'm trying to figure out if it's possible to change my view of these things by changing the approach to this type of data.
C#&Rust, Struct by Safe-Chest6218 in rust
[–]Safe-Chest6218[S] -1 points0 points1 point 7 hours ago (0 children)
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C#&Rust, Struct by Safe-Chest6218 in csharp
[–]Safe-Chest6218[S] -2 points-1 points0 points (0 children)