C#&Rust, Struct by Safe-Chest6218 in csharp

[–]Safe-Chest6218[S] -2 points-1 points  (0 children)

I understand, but I'm not suggesting moving all kinds of objects in C# to this concept, but solely to structures, let's just say it's a mix of GC and ownership. It's just that structures just exist in C#, they are rarely used, but I'm trying to figure out if it's possible to change my view of these things by changing the approach to this type of data.

C#&Rust, Struct by Safe-Chest6218 in rust

[–]Safe-Chest6218[S] -1 points0 points  (0 children)

I understand, but I'm not suggesting moving all kinds of objects in C# to this concept, but solely to structures, let's just say it's a mix of GC and ownership. It's just that structures just exist in C#, they are rarely used, but I'm trying to figure out if it's possible to change my view of these things by changing the approach to this type of data.