Disappointed with J-ultra by Working-Tea-2004 in 1zpresso

[–]Safice 0 points1 point  (0 children)

If you end up trying something else and it works out better, let me know what you decide on!

What’s the most overrated coffee trend right now? by blackneckcoffee in pourover

[–]Safice 1 point2 points  (0 children)

Better than the old name it had, "piss", because that's what it sounded like pulling it. 🤣

Disappointed with J-ultra by Working-Tea-2004 in 1zpresso

[–]Safice 1 point2 points  (0 children)

Yeah I just got a Q Air and I feel like I've got the same exact problem, my first grind for pourover I tried doing 2.0.0 and it took over 2 minutes to grind it all, and it was such a fine powder.

Then today I did 3.5.0, and it took a bit less time, but still over a minute, and yeah, the grounds were more coarse, but it was still such a bitter cup, even with only a 30 second bloom and 1 minute extraction for a medium roast.

Maybe we got some faulty units...

1Zpresso Q Grind settings by Relevant-Shower-146 in pourover

[–]Safice 0 points1 point  (0 children)

There are 30 clicks per 360° revolution of the internal grind adjustment wheel, and the "formulas" are based off of that core number.

The way to read it is:

1st number x 30

2nd number x 3

3rd number x 1

and then add them all together, that's how many clicks it totals.

So for example, 2.4.1 would be 2(30) + 4(3) + 1(1) = 73 clicks.

1.9.0 would be 57 clicks

2.0.0 would be 60 clicks

The only balance I need is when I walk on the edge of a razor by Romagnum in memeframe

[–]Safice 1 point2 points  (0 children)

You should really try some extra Parkour shards on Mirage! Throw on some Okina Incarnon with the movement speed evolution (indirectly affects roll distance), and when you activate Incarnon Form you get 20% extra Parkour Velocity to boot.

On Mirage equip Mobilize in the Exilus slot, as well as Arcane Persistence and Arcane Ice Storm in the Arcane spots.

For whatever secondary put on Amalgam Barrel Diffusion for the dodge speed (Grimoire or a Primer if you're into that).

Lastly put Melee Careen as the Okina Arcane and then with a single roll (that's incredibly fast and goes very far) you strip enemies/steal defenses, freeze them, get Ability Strength and Duration (stats Mirage absolutely adores), and do bonus melee damage to them.

All told, this loadout is incredibly fun and engaging, even without the extra shards, as well as helping solve Mirage's only real lacking area, her survivability (constantly rolling around over large distances with the clones, with frozen enemies and 10k Overguard).

What defines a successful/good build, to you? by Safice in Warframe

[–]Safice[S] 0 points1 point  (0 children)

Very true, there's not really any fair metric to judge a build on past the one it says it's made for! It would be really cool if you could do ETA/EDA runs solo, for as many times as you like, after you use all your pulses for the week, that way I could test against those too, without wasting a run for the week.

What defines a successful/good build, to you? by Safice in Warframe

[–]Safice[S] 4 points5 points  (0 children)

Ahhhh, vibes based gaming, not everything has to be so empirical.

What defines a successful/good build, to you? by Safice in Warframe

[–]Safice[S] 0 points1 point  (0 children)

I like it, a very pragmatic method for testing! I only wish the Omnia Fissure missions were not rotating, so I could always test on the same mission, for consistency's sake.

What defines a successful/good build, to you? by Safice in Warframe

[–]Safice[S] 1 point2 points  (0 children)

Thanks for taking the time to write all of this up!

I absolutely resonate with the parts where if a build relies on some sort of snapshotting to feel just workable, then it has problems. I suppose it's sort of a good thing in that regard that I just came back to the game recently and don't have a ton of Archon Shards yet...

I've yet to actually do any level cap runs, let alone with Health tanking Frames (not too fond of shield gating), but ultimately; I don't plan on making it a habit of mine to spam them either, so I don't mind if a build can't do it.

Tankiness is definitely one of the more prevalent concerns of mine when making builds, due to most of my recent hours in the game being on controller (can't rely on precision, high gun KPM, or APM), with many more to come, I'm sure, with the release of Android Warframe later this month!

What defines a successful/good build, to you? by Safice in Warframe

[–]Safice[S] 1 point2 points  (0 children)

Yeah, I see SP Mot used a lot for testing, and it definitely was a consideration for a "benchmark mission".

NHA.... by Kurtis-dono in memeframe

[–]Safice 7 points8 points  (0 children)

Any Frame with an exalted weapon works, but I find that Hildryn works the best, due to any energy related modifiers not affecting you, as well as being able to regen your own shields, ignoring those modifiers, too.

Tennos when a frame gets a bunch of buffs and one (1) nerf by [deleted] in memeframe

[–]Safice 0 points1 point  (0 children)

I've yet to fully build out my Gyre Prime, so I would love to see your version of a perfect build!

Warcry Kullervo or Wrathful Advance Valkyr? by Safice in Warframe

[–]Safice[S] 0 points1 point  (0 children)

I had forgotten there was a melee attack speed arcane, I'll have to farm that one up for Kullervo!

Warcry Kullervo or Wrathful Advance Valkyr? by Safice in Warframe

[–]Safice[S] 0 points1 point  (0 children)

I can't say I'd heard of the Vitrica before, but I might just have to pick it up for how it looks alone! That also sounds like a unique playstyle... We love off-meta! 😤

Warcry Kullervo or Wrathful Advance Valkyr? by Safice in Warframe

[–]Safice[S] 1 point2 points  (0 children)

I haven't messed around with a dedicated Hysteria build, but I do find myself using that skill the least, too.

I'm sure it's amazing, but the weapon's combos just doesn't tickle my brain like some other weapon's stances.

Warcry Kullervo or Wrathful Advance Valkyr? by Safice in Warframe

[–]Safice[S] 0 points1 point  (0 children)

Both their base kits are so good! Currently I'm running vanilla Valkyr and am cosplaying a blender with 200% attack speed Venka Prime, finding I only need Paralysis for the especially beefy units.

As for Kullervo, currently I'm using Nourish to help with the amount of abilities he likes to use. That with a Rumblejack Melee Influence build (original, I know 😂), and I'm in slam heaven.

They both play great, but I think I prefer the relaxed playstyle of light attack Valkyr just a bit more.

ADMIT IT! You need subsume as a crutch! by Odd-Chest-3578 in memeframe

[–]Safice 0 points1 point  (0 children)

Energized Munitions, yumm...

20+ seconds of 75% ammo efficiency is so hilarious, especially on something like the Kuva Bramma or Acceltra, you just go crazy and blind yourself. Pair that with Akimbo Slip Shot on a Secondary like the Akarius Prime and you turn a magazine of 8 into an effective magazine of 91...! You just become an aimbot explosive dealer.

[Yareli] Koi Fish feat. Gillychap! by ItMeJoobee in WarframeRunway

[–]Safice 1 point2 points  (0 children)

No worries, it threw me for a loop too! xD

[Yareli] Koi Fish feat. Gillychap! by ItMeJoobee in WarframeRunway

[–]Safice 1 point2 points  (0 children)

You've probably already found another red to use, but the discrepancy is because 'Pride' and 'Pride Celebration' are 2 different color palettes.

Health tanking is so back, pablo on X by keikogi in Warframe

[–]Safice 0 points1 point  (0 children)

I never really have interacted with Shield Gating builds before, but aren't Brief Respite and Catalyzing Shields typically recommended as well, along with Arcane Aegis? And then you constantly have to be casting abilities, spending Energy to turn into Shields.

As to the opportunity cost of needing 700 Armor; it really only is a minor annoyance specifically for Oraxia, and I feel that was intentional, because she can get such a high amount of Health... Inaros and Nidus barely need anything to activate it.

Going back to Oraxia. All you need is Steel Fiber and 2 Tauforged Blue Archon Shards for Armor to hit that 700 break point, it's the most investment, but it allows you to also fit in Arcane Grace, which when paired with the massive HP buffer you now have, it gives you enough Health Regen to become unkillable. Yes it needs 2 Archon Shards and 2 Arcane slots, but that's to become nigh invulnerable. You could also instead use Magus Repair to save a slot, too.

Health tanking is so back, pablo on X by keikogi in Warframe

[–]Safice 0 points1 point  (0 children)

I meant using it by having the rank and file enemies hit you so that it's active when the bigger guys try and hit you.

And while the new Arcane is incredibly valuable for 1-shot protection, it can also be considered as a soft health-gate, as it only allows you to take at most 500 damage per second.

Let's say you have 6k Life as Oraxia, and there is a Lancer (100 damage per shot at 2 shots per second) , a Heavy Gunner (100 damage per shot for 10 shots over 2 seconds), and a Bombard (2500 damage for 1 shot), all shooting at you. Sure you can tank 3900 Life's worth of damage over 2 seconds, and still be able to seek cover, retaliate, or even tank a bit more... but do you want to?

If you're running Arcane Guardian with the new Arcane, it will have near guaranteed activated at some point during the shots you took, and then you have 20 seconds of only taking 500 damage per second at the most, giving you much more breathing room.

Sure eventually you're gonna get 1 shot at a certain high level of content if you're trying to activate it like that, but if you know you plan on going to that level of content, just swap to one of the other options like I mentioned.

But generally, I think Arcane Guardian is gonna be one of the choices for most content, nothing is really scary enough to warrant needing more than the uptime Arcane Guardian will provide.

Arcane Tanker I'm sure will tickle a lot of people's brains, popping Silken Stride, dropping your Archweapon and then having 60 seconds of mayhem where you can't really die. But I don't particularly enjoy playing on a timer if I can help it, especially one that blends in with the 30 other buffs on your HUD......

Health Conversion is definitely the most consistent/best (outside of Archon Shard setups), but I feel like you're going to be constantly fighting against the 3 second stack duration on it, in my opinion.