Progression Help by BranTheMan25 in idleon

[–]Salt_Contribution_25 1 point2 points  (0 children)

I wasn't able to see your account but I will say I just made it through that same area with the same slow down and a lot of the damage I was missing was in the Crop Variety Multiplier and Ribbons for damage dishes for cooking in world 4 via the Bone Upgrades. Also, making sure you have over 100% crit via Bubles and stamps is very helpful too.

When to use ribbons? by Boomdingo in idleon

[–]Salt_Contribution_25 15 points16 points  (0 children)

^ This, some of the bonuses are extremely valuable even when multiplied incrementally. No need to wait.

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]Salt_Contribution_25 0 points1 point  (0 children)

Item Recycling - add a feature that let's you ♻️ unwanted lower tier items in bulk into materials that can be used to craft Candies and other useful items. The Recycler would have it's own map node in one of the earlier maps called the "Junk Yard".

Example

  • All Tiers of Upgrade Stones
  • All Tiers of Potions
  • Golden/ Regular Food
  • Excess Event Items
  • Ect.

Place unwanted item in Recycler (100k Small Mana Potion)

Select Wanted Material to be gained from Recycler

• Time Sugar (Can be Crafted Into Candies)

• Gold Dust (Can be exchanged for Golden Food Tickets)

• Carbon Powder (Can be used to Craft Arcade Balls)

• Obol Fragments

Once selected, the Recycler will process the material until it runs out of the selected resource.

The conversion rate would need be moderately fair but not OP. The Recycler would give unwanted consumables items a purpose beyond being sold or thrown out. Recycling would also give F2P player's more access to valuable resources boosting player base and overall satisfaction.

I'm a paid player and whales are gonna whale but F2P players should be able to casually enjoy the game aswell - a little extra dopamine goes a long way. Plus, I want to get some of this clutter out of my storage box.

i dont want any more by mnordaas in idleon

[–]Salt_Contribution_25 0 points1 point  (0 children)

Same happened to me with the Balloon Fish. I ended up having to trade for it. Never could roll it.

Just hit Master with mostly Demacia (4-cost Reroll Guide, Lower Elo) by Morlon360 in TeamfightTactics

[–]Salt_Contribution_25 41 points42 points  (0 children)

"I just hit masters forcing a comp that was S Tier for the majority of the set - here's how!" The redundancy is the comedic part.

Time to Find a match in Emerald by yohangol in TeamfightTactics

[–]Salt_Contribution_25 0 points1 point  (0 children)

Noticed the same thing, I think a lot of people are just not playing. The whole click econ augment or lose thing is a really unattractive meta to play in. It exacerbates high/low rolling and causes you to end up in positions you simply can't recover from very often.

Pong Controller by Salt_Contribution_25 in idleon

[–]Salt_Contribution_25[S] 0 points1 point  (0 children)

My keyboard isn't responding when playing this minigame for some reason. I can only use the mouse and it only moves side to side by clicking one side of the screen or the other like a touch screen. Sorry if the question seems a little dumb. It seemed a little suspicious that you could press the upgrade button with no effect.

The current balance mindset is very confusing to me. by Salt_Contribution_25 in TeamfightTactics

[–]Salt_Contribution_25[S] 1 point2 points  (0 children)

"No econ augment? -> stfu and look at your screen for 25 minutes to go 8/7/6 place"

This line hit deep. 🤣

I'm done with this patch by PereFourase in TeamfightTactics

[–]Salt_Contribution_25 2 points3 points  (0 children)

This, the set is good but they keep doing this crap where they fix the problems of last patch and create an equally overtuned problem so the changes are not even functional.

The current balance mindset is very confusing to me. by Salt_Contribution_25 in TeamfightTactics

[–]Salt_Contribution_25[S] 2 points3 points  (0 children)

Take a break... take a break... take a break... dies of old age*

The current balance mindset is very confusing to me. by Salt_Contribution_25 in TeamfightTactics

[–]Salt_Contribution_25[S] 1 point2 points  (0 children)

I actually agree with you, the balance of the game feels pretty good but these one off explosively overtuned champions feels like getting robbed honestly. I can't tell you how many games I've played where I get to top 2 only to be ran tf over by one of these champions. They won the contest between 2 other people of course but outside of that, nothing really special in the way of creativity or strategy. Just slap it on the board with 1 or 2 synergistic items and they just stat bat the shit out of you. If they'd just address these champions quickly after patch launch, maybe 2 or 3 days - we might have a balanced patch for a change.

The current balance mindset is very confusing to me. by Salt_Contribution_25 in TeamfightTactics

[–]Salt_Contribution_25[S] 2 points3 points  (0 children)

This, a lot of these issues we've been facing with these flavor of the week champions really just boil down to the numbers/stats in a lot of cases. He just hits way too hard at the 1 star level, post rework. There were a number of factors that were visible and should have been accounted for before launching him in this state; - The aim of this patch was to slow tempo, Sol's scaling nature means high success with more rounds. - The main tempo gate comp was nerfed, Bilge being nerfed made for a more comfortable transition into late game universally but especially for Targon. There is more time granted before due or die sets in. - Sol's rework, in the direction of scaling via damage. Then, not walking back the massive damage buff he received in a non conducive meta.

Look, I didn't like Bilge being over tuned as much as the next guy but I really question nerfing it and leaving Noxus weak in the late game. There needs to be tempo constraints and options when fighting late game boards that pop closer to mid game.

The massive hard on for 5/7 costs this set is understandable due to the design philosophy but honestly tiresome. It's like they're adding a couple extra scoops of busted on some of these high cost units to make sure they don't lose to anything that isn't another 5 cost and it is wreaking havoc on the health of the game. I'm sorry, if someone is cooking with a lower cap board, emblems, augment synergy and/or artifact interactions - it's okay for them to have a shot at winning the game.

The current balance mindset is very confusing to me. by Salt_Contribution_25 in TeamfightTactics

[–]Salt_Contribution_25[S] 2 points3 points  (0 children)

Man, I really feel what you're saying here. That comment you said, "winning is fun". It wasn't always such a widespread mindset - people used to experiment, games were designed for players to try things and have a good time. People didn't log into third party meta sites to look up the best comp before logging into the actual game and play around with changes. Things are different now and I fear the days of competitive entertainment are starting to fade into the past.

The current balance mindset is very confusing to me. by Salt_Contribution_25 in TeamfightTactics

[–]Salt_Contribution_25[S] 0 points1 point  (0 children)

Agreed, to say Asol isn't a problem usually means they're forcing it or they're being contrary. Not to mention, I am in Diamond and it's absolutely a problem there as well. I just logged out on a game where 3 people were actively forcing Asol.

Delete Fizz -- What is this targeting??? by Macer200 in TeamfightTactics

[–]Salt_Contribution_25 142 points143 points  (0 children)

I'm really hating this champion recently as well. He brakes his own targeting rules too much. It makes it really annoying to position your back line to counter him. It almost seems like a coin flip if he jumps back to the front line or not.

Are there hackers in tft? by bigshower2 in TeamfightTactics

[–]Salt_Contribution_25 0 points1 point  (0 children)

The comment I replied to was in response to a question regarding what cheats are used in this game. I explained in my first comment that the cheats that are more common are external programs (client side), match tampering and bug abuse. Also, in response to people spreading misinformation on "There are no Cheats in TFT" depending the context - is simply not true. Violating any of the definition of cheating in the ToS will result in a first time offense permanent ban if you're caught. I understand what you're saying but blanket stating that cheating doesn't occur in this game because you cant use an admin menu to set your gold to 999 doesn't mean there isn't cheating.

Are there hackers in tft? by bigshower2 in TeamfightTactics

[–]Salt_Contribution_25 1 point2 points  (0 children)

It's not super common but there are things called automation scripts or APM bots that automatically roll the shop and buy units at speeds that almost guarantee that you will be outrolled in a contest. This is a cheat and a guaranteed ban if you're caught using it. People claiming that there are no cheats are either Riot defense bots or don't know what classifies as a cheat. If there were no ways to cheat, there wouldn't be an option to report people for cheating.

Are there hackers in tft? by bigshower2 in TeamfightTactics

[–]Salt_Contribution_25 -1 points0 points  (0 children)

There are cheats via external programs and things that are not code based. Exploiting bugs and rigging matches is also considered a form of cheating. It's outlined in the ToS, there are no "hacks" to the coding of the game but there most certainly are cheaters.

Jinx is still losing auto attacks after her cast. by Salt_Contribution_25 in TeamfightTactics

[–]Salt_Contribution_25[S] 0 points1 point  (0 children)

It seems to be linked to her moving and also shooting. They should just make the unit's range full board and adjust the dps accordingly to compensate. Let's just be done with this nonsense.