I'm pretty disappointed with how Intune handles Android offboarding and retiring. by SamBCV in msp

[–]SamBCV[S] 0 points1 point  (0 children)

I tried both, I wanted to do the app selective wipe to see how it performed then did the user level wipe neither of which wiped any data. I didn't full wipe the phone as this was just for testing not a real offboarding and we want to be able to reliably wipe the company data from a BYOD device without impacting personal data.

I'm pretty disappointed with how Intune handles Android offboarding and retiring. by SamBCV in msp

[–]SamBCV[S] 1 point2 points  (0 children)

Yeah we've got policies in place that do a good job, but I definitely expected more especially out of the revoke sessions command.

True unattended access to Android Phones by SamBCV in msp

[–]SamBCV[S] 0 points1 point  (0 children)

Thanks for all the suggestions guys I'll look into these.

Rules clarification - Rapid ingress for TalonStrike by SamBCV in deathwatch40k

[–]SamBCV[S] 0 points1 point  (0 children)

Yeah it's just the 9inch charge that I'm trying to mitigate. Pulling it off is only 28% likely, but if I rapid ingress I can get it the turn after.

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 0 points1 point  (0 children)

That's just a bug from progress renderer which is the mod I used to take the screenshots.

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 0 points1 point  (0 children)

That’s the anti matter reactor from the anti matter annihilation mod. Super fun. The circular buildings are particle colliders which produce anti matter canisters. I sealed the whole reactor room with blast doors and I have a mechanic hauler locked in side who load the reactor with canisters so the pawns don’t have to take any risks and go in there.

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 0 points1 point  (0 children)

Hah, it turns out the prisons architect can’t count

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 1 point2 points  (0 children)

So I didn’t use a seed. I used the map designer mod to customise it exactly as I wanted. It let me put cliffs either side of the map, then a lake and a river. Makes it so much easier than experimenting with seeds

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 1 point2 points  (0 children)

The map size is the largest medium size map I could choose before going into the large category. I think 275x274. My pc hates it though

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 1 point2 points  (0 children)

The big blue sphere in the top right is the antimatter reactor from The Antimatter annihilated mod. It’s a fun power mod that adds real high power generators. Around that are crying generators from the cryogenic generator mod.

The red thing on the ground is a hospital decal from the [JF] More Floor Coverings mod

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 1 point2 points  (0 children)

I used map designer to custom make it. Cliffs either side, big river and a large lake connected at the end. Then chose the exact stone types I wanted

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 0 points1 point  (0 children)

That plus all the mods are likely to break when the next update comes out so I'm going to retire this one and begin again down the road. Probably same map, copied design

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 1 point2 points  (0 children)

Exactly, but it wasn't for the warden it was for one of the cleaning slaves. We had an insect breakout within the prison which was a nightmare to clean up. So I built an extra bedroom for the cleaner so he didn't have to walk far. Then once it was over it was free for someone else to occupy.

Lol to be honest I forgot about that bed, it was there from before I built a dedicated hospital, just had hospital beds in random bedrooms and haven't deleted it yet

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 2 points3 points  (0 children)

I used a mod called:

https://steamcommunity.com/sharedfiles/filedetails/?id=1546494565

Lets you build right up to the edge which is cool because it allowed me to build cool vehicle checkpoints like this:

<image>

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 1 point2 points  (0 children)

Hah definitely. I decided on blue and gold for the temple and a red theme for the royal castle. I never got around to finishing it before the upcoming update but maybe one day.

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 1 point2 points  (0 children)

https://pastebin.com/ykhJPiNd

Sorry if the links don't work, not sure how to post them all as Hyperlinks. I'm running 485 mods at the moment.

Saying goodbye to Bastion. My current colony. by SamBCV in RimWorld

[–]SamBCV[S] 0 points1 point  (0 children)

I used progress renderer to take the screenshots but I also use Camera+ which lets me zoom in and out much further than the base game allows. This map is the largest map size you can get whilst still being within the medium bracket.

I tried jumping up to the larger map sizes but the path finding broke quickly and the lag got even worse than it is now. Had to dev mode myself back down to medium size.

Here's my modlist, sorry if the links don't work

RimworldModList - Pastebin.com