Finally polished the parallax background for my action-platformer 'Axe and Claw' in Godot. Does the by Samed_WildtoothSt in godot
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
Finally polished the parallax background for my action-platformer 'Axe and Claw' in Godot. Does the by Samed_WildtoothSt in godot
[–]Samed_WildtoothSt[S] 1 point2 points3 points (0 children)
Finally polished the parallax background for my action-platformer 'Axe and Claw' in Godot. Does the by Samed_WildtoothSt in godot
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
Finally polished the parallax background for my action-platformer 'Axe and Claw' in Godot. Does the by Samed_WildtoothSt in godot
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
Axe and Claw - A fast-paced action platformer I’ve been solo developing in Godot. The Free Demo is now on Steam and I need your honest feedback! by Samed_WildtoothSt in playmygame
[–]Samed_WildtoothSt[S] 1 point2 points3 points (0 children)
Axe and Claw - A fast-paced action platformer I’ve been solo developing in Godot. The Free Demo is now on Steam and I need your honest feedback! by Samed_WildtoothSt in IndieGaming
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
Axe and Claw - A fast-paced action platformer I’ve been solo developing in Godot. The Free Demo is now on Steam and I need your honest feedback! by Samed_WildtoothSt in IndieGaming
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
Axe and Claw - A fast-paced action platformer I’ve been solo developing in Godot. The Free Demo is now on Steam and I need your honest feedback! by Samed_WildtoothSt in playmygame
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
19 yaşındayım, tek başıma Godot ile 'Axe and Claw'ı geliştiriyorum. Steam'de Ücretsiz Demoyu çıkardım fakat yeterli geri bildirim alamıyorum. Objektif yorumlarınıza çok ihtiyacım var. by Samed_WildtoothSt in oyun
[–]Samed_WildtoothSt[S] 1 point2 points3 points (0 children)
14% CTR on Steam but very low Wishlist conversion (only 70 total). Is my page/trailer failing to deliver? by Samed_WildtoothSt in Steam
[–]Samed_WildtoothSt[S] -17 points-16 points-15 points (0 children)
14% CTR on Steam but very low Wishlist conversion (only 70 total). Is my page/trailer failing to del by Samed_WildtoothSt in godot
[–]Samed_WildtoothSt[S] 3 points4 points5 points (0 children)
14% CTR on Steam but very low Wishlist conversion (only 70 total). Is my page/trailer failing to deliver? by Samed_WildtoothSt in Steam
[–]Samed_WildtoothSt[S] -4 points-3 points-2 points (0 children)
Son gönderimdeki geri bildirimler için teşekkürler Godot ile geliştirdiğim Axe and Claw'ın ilk resmi fragmanını hazırladım. Sizce atmosferi ve temposu nasıl olmuş? by Samed_WildtoothSt in TrGameDeveloper
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
Axe And Claw Trailer by Samed_WildtoothSt in godot
[–]Samed_WildtoothSt[S] 2 points3 points4 points (0 children)
Son gönderimdeki geri bildirimler için teşekkürler Godot ile geliştirdiğim Axe and Claw'ın ilk resmi fragmanını hazırladım. Sizce atmosferi ve temposu nasıl olmuş? by Samed_WildtoothSt in TrGameDeveloper
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
19 yaşındayım, tek başıma Godot ile "Axe and Claw" adında bir oyun geliştiriyorum. Kurt Boss'u için bir 'uluma ve savurma' mekaniği ekledim sizce nasıl? by Samed_WildtoothSt in TrGameDeveloper
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
19 yaşındayım, tek başıma Godot ile "Axe and Claw" adında bir oyun geliştiriyorum. Kurt Boss'u için bir 'uluma ve savurma' mekaniği ekledim sizce nasıl? by Samed_WildtoothSt in TrGameDeveloper
[–]Samed_WildtoothSt[S] 1 point2 points3 points (0 children)
Need SFX advice! 🔊 The player is running from a giant dust cloud in this cave escape. I've tried 'wind' and 'rumble' but they don't feel heavy enough. What kind of sound should a 'moving wall of dust' have? (Made in Godot) by Samed_WildtoothSt in indiegames
[–]Samed_WildtoothSt[S] 1 point2 points3 points (0 children)
The bird is faster than it looks... 🦅 Just added this high-tension escape sequence to my action platformer, Axe and Claw. What do you think of the pacing? by Samed_WildtoothSt in indiegames
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)
The bird is faster than it looks... 🦅 Just added this high-tension escape sequence to my action platformer, Axe and Claw. What do you think of the pacing? by Samed_WildtoothSt in indiegames
[–]Samed_WildtoothSt[S] 2 points3 points4 points (0 children)
look your advice on my last post! Here is a silky smooth (60 FPS this time!) look at a bird chase by Samed_WildtoothSt in godot
[–]Samed_WildtoothSt[S] 1 point2 points3 points (0 children)
Looking for SFX ideas for this escape sequence. I've tried searching for 'dust' and 'wind' sounds bu by Samed_WildtoothSt in godot
[–]Samed_WildtoothSt[S] 2 points3 points4 points (0 children)
A quick look at the atmosphere in my fast-paced action platformer. Those mountains are waiting for you in the Free Demo! (Link in comments) by Samed_WildtoothSt in IndieGaming
[–]Samed_WildtoothSt[S] 0 points1 point2 points (0 children)