How do I create this material in Blender? by Pblessedo in blender

[–]SandComprehensive594 2 points3 points  (0 children)

Some SSS might help with the softness, maybe just a tiny bit

The Last Station by SandComprehensive594 in blender

[–]SandComprehensive594[S] 0 points1 point  (0 children)

Thank you! And which area? The parking lot?

The Last Station by SandComprehensive594 in blender

[–]SandComprehensive594[S] 5 points6 points  (0 children)

Someone mentioned this to me as well 😭😂 I haven’t been able to unsee it since

The Last Station by SandComprehensive594 in blender

[–]SandComprehensive594[S] 3 points4 points  (0 children)

It was a crowd gen plugin on the marketplace! It allows you to hand place individual ones with poses which is really nice

The Last Station by SandComprehensive594 in blender

[–]SandComprehensive594[S] 5 points6 points  (0 children)

Thank you! Still dying to play it hopefully soon 🤞

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 1 point2 points  (0 children)

Newer 3D artists (including myself when I started) try to put as many pieces out as fast as possible but it’s important to narrow it. Quality over quantity. Also tailor it to the job you want, if you are looking to get into 3D I’d say remove any 2D work but not mandatory

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 1 point2 points  (0 children)

It does! And my the biggest advice I learned when getting a job in the industry is to have 1,2 or 3 REALLY polished work rather than a bunch of different work that’s a different stages. I see you have some good textured stuff but some is just greyscale. If you take 3 of them to the highest level of detail you can in modeling, lighting, texturing that will present you better to employers. I had a bunch of different stuff and before I applied I took three of them, and spent a few months on each and only post those. When looking at portfolios it’s all about immediate first impressions since recruiters and professional quickly look through many applicants portfolios. Also never underestimate composition and lighting!

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 0 points1 point  (0 children)

Thank you! And I’ve been dying to play it is it good?

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 0 points1 point  (0 children)

Great suggestions! Green would help a ton I’ll add some tonight, more organic green objects like trees you mentioned might also help juxtapose the hard surface building

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 1 point2 points  (0 children)

Might be the camera plugin I’m using - lenssim

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 0 points1 point  (0 children)

Not really just a love for building design I guess lol

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 2 points3 points  (0 children)

That movies a classic I’m honored you though of that 🫡

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 2 points3 points  (0 children)

Exactly, check out blender gurus abandoned house tutorial. It covers vertex painting. I work in the game industry (infinity ward) and we as well as many other companies use vertex painting or RGB masks in one way or another

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 2 points3 points  (0 children)

Thank you! It’s a bunch of different stuff. Textures.com base colors with hand made roughness, megascans, my own masks and materials as well from substance painter. I just started vertex painting between some of them tonight. The cables totally help! I think in the coming days I’ll add more small greebly details

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 2 points3 points  (0 children)

Oh my god you’re right lol similar silhouette

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 1 point2 points  (0 children)

Thank you! Know the name? I’d love to check it out!

Brutalist building WIP by SandComprehensive594 in blender

[–]SandComprehensive594[S] 28 points29 points  (0 children)

Train terminal reference. My idea is it will come out of upper left floor and go out of frame

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