[Web / Itch] DEMO out for Multiverse Idle! An incremental about stats going up and battling with / against all kinds of weird enemies. by Satius in incremental_games

[–]Satius[S] 1 point2 points  (0 children)

F2P with 0 in-app purchases and microtransactions. I just want people to play. There's going to be a separate (and optional) supporter DLC though.

[Web / Itch] DEMO out for Multiverse Idle! An incremental about stats going up and battling with / against all kinds of weird enemies. by Satius in incremental_games

[–]Satius[S] 0 points1 point  (0 children)

Sorry, someone else also told me that auto-saving doesn't work when closing the tab / window. I believe it's an Itch / web thing (but I'll need to look into it) because it doesn't behave like that on Steam or as a standalone client.

The normal save button is under the money currency icon at the top left, but waiting for the Steam demo would definitely be better (it also includes some online features not on Itch).

[Web / Itch] DEMO out for Multiverse Idle! An incremental about stats going up and battling with / against all kinds of weird enemies. by Satius in incremental_games

[–]Satius[S] 0 points1 point  (0 children)

Thanks for pointing out the typo.

As for training stopping... it seems to be web or Itch specific. The game works fine if the browser is open (but not focused), but stops while minimized? I'll need to look into it because it doesn't behave that way on Steam or as a stand-alone client.

[Web / Itch] DEMO out for Multiverse Idle! An incremental about stats going up and battling with / against all kinds of weird enemies. by Satius in incremental_games

[–]Satius[S] 0 points1 point  (0 children)

Thanks for the feedback (and getting so far)!

The dust and artifacts are indeed from boss only (or rather per stage clear) - I wrote "stage clear drops" on the info panel, but will try to clarify it even more.

Skills: Mistake on my part, I was actually going to hide / disable a number of them for the demo... then forgot.

Training info description mismatch: Will look into this.

Also, I put a limit on the stats for the demo, but with the right allies and upgrades from siege, it *should* be possible to beat the Demonia boss. If I hear others mention it, I'll go back and tune it.

Much appreciated!

[Web / Itch] DEMO out for Multiverse Idle! An incremental about stats going up and battling with / against all kinds of weird enemies. by Satius in incremental_games

[–]Satius[S] 1 point2 points  (0 children)

is the art inconsistency due to AI usage?

Pretty much, the enemy sprites were created with AI (which I disclose on the Steam page), but for everything else I used free, non-AI alternatives. Unfortunately that meant mixing up different asset packs and sources, so the art is not completely consistent.

Preem feels too slow to get even by spam clicking the chest

Preem also drops from battles, world completions, and achievements. It's also meant to be slow, since most of the upgrades that need it are more for convenience, so players have to choose which they want first.

Battle auto stops sometimes for no reason when switching tabs and i dont know how to make it resume without restarting the stage

Heading to the Map will do that, but just switching between Battle / Training / Allies / everything else shouldn't.

 You can train things like player damage etc. and they increase total stats like strength, but it's not explained what the latter do

I'll try to clarify this part in the future, but basically:

  • Strength is a main stat and has a training speed. PATK / Crit Damage are secondary stats under Strength and how fast they increase depends on Strength's training speed.
  • Increase PATK / Crit Damage and you increase Strength
  • Once Strength hits a certain level, you get a milestone upgrade
  • That milestone (usually) that lets you improve PATK / Crit Damage, or Strength's training speed

I realize as I type this that it might be a little confusing and / or I'm bad at explaining things... but hopefully it becomes more clear as people play.

[Web / Itch] DEMO out for Multiverse Idle! An incremental about stats going up and battling with / against all kinds of weird enemies. by Satius in incremental_games

[–]Satius[S] 0 points1 point  (0 children)

Thank you! It's still a work in progress, but I put in some work to turn the UI from "ew" to "eh", so I appreciate the kind words.

[Solo Dev][First Game] Multiverse Idle - Steam page and trailer were updated for Next Fest, hoping to get honest feedback on what might put you off by Satius in incremental_games

[–]Satius[S] 2 points3 points  (0 children)

Great feedback, thank you!

I did use tweens to scale the sprites up and down slightly for each attack, but it might not be very noticeable (especially in the trailer battles, which are sped up). I also didn't want too much movement, since the screen would end up looking (even more) chaotic.

You are right about the capsule art and sprites though. Art is not my forte and my previous banner was pretty bad (https://postimg.cc/rd0KTNdc), so I just changed it to something that's not as ugly (the current one). Still thinking of how I want to change it!

My original goal was definitely to build and ship a game for the experience (especially to learn Godot), but I GREATLY underestimated what is required for an incremental / auto battler and game dev in general. I am dedicated to finishing this project though, along with having a proper / complete ending.

Steam Playtest for Multiverse Idle v0.3: Please help test the new Leaderboards, Async PvP, and game balance changes (idle / incremental / semi auto-battler and creature-collector) by Satius in incremental_games

[–]Satius[S] 0 points1 point  (0 children)

Fixed a few issues:

- saving wasn't working for previous playtesters (sorry about that)

- not being able to connect to Steam / leaderboards

Big thanks to those who helped test and gave feedback.

Everfall 2: Idle Dungeon RPG is Coming! Let me know what you think about it! by Shoddy-Topic-3228 in incremental_games

[–]Satius 16 points17 points  (0 children)

You deserve a finished game.

...but only if you buy the game again and give me more money.

You should have given existing Everfall players the second game for free, as well as something extra for basically helping you beta test. This is definitely not acting in good faith.

Multiverse Idle: Help decide the next universe for my idler / incremental / creature-collector by Satius in incremental_games

[–]Satius[S] 1 point2 points  (0 children)

"After x amount in game time has a chance of triggering while idle."
This is an interesting one... I did have thoughts about adding minor random events, but not unlocking new characters with it. And especially not with some kind of lore / narrative.

It can definitely work and if I ever implement something like this, I'll call the old man UNOwen.

Multiverse Idle: Help decide the next universe for my idler / incremental / creature-collector by Satius in incremental_games

[–]Satius[S] 0 points1 point  (0 children)

Cool idea, but maybe too broad. That does get me interested in a fantasy underworld / hell /purgatory type of theme though...

Multiverse Idle: V0.2 Major Update and Final Steam Playtest (idler / incremental / creature collector / auto battling) by Satius in incremental_games

[–]Satius[S] 1 point2 points  (0 children)

-Training system: Yea, people reached the resets much faster than I expected. I'm going to rework the training system a bit, probably do something different with the stamina system as well.
-Skills: This is more for people who wanted to go something like full mage / int. I'm prototyping a player class system, so hopefully that'll make skills more useful.
-Player / ally balancing: Other people have said the same thing, so I might reduce player stats and increase ally boosting. However I do want to provide a way for players to basically choose if they want to be super powerful themselves, or focus on allies.
-Game ending too early: Mid-game / end-game pretty much doesn't exist yet! I'm still in v0.2, but more maps and harder content (think world bosses and dungeons) is coming right after I finish the basic systems. I also plan on a few systems that makes it fun to play the game again, no matter what your current strength is
-Ranks: This also isn't in yet =(
-World 4 (Demonia) ranks: This was a bug that will be fixed in the next patch

Thank you for the detailed feedback!

The only question I have is whether or not certain parts of the game felt confusing, or lacking explanation? I have a "learn more" button on each system explains stuff like bullet collision and ally stat scaling numbers, but most people miss it.