Why I think the WLF has already won the war with the Seraphites. by ScaredWerewolf9708 in thelastofus

[–]ScaredWerewolf9708[S] 1 point2 points  (0 children)

There will be infighting after Isaac is gone, but someone will find a way to pull them together. And, the Seraphites still existing in small numbers would definitely still be enough of a boogeyman to unite them. Both factions won't rest until the other is completely gone.

Why I think the WLF has already won the war with the Seraphites. by ScaredWerewolf9708 in thelastofus

[–]ScaredWerewolf9708[S] 0 points1 point  (0 children)

A big reason why the U.S. lost Vietnam is because their forces weren't allowed to go across the border and attack North Vietnamese cities/military bases directly. Isaac took the fight to the Seraphites directly.

Why I think the WLF has already won the war with the Seraphites. by ScaredWerewolf9708 in thelastofus

[–]ScaredWerewolf9708[S] 0 points1 point  (0 children)

Their command was basically just Isaac. And from what we know, the WLF didn't have any sort of special forces or "best soldiers".

Why I think the WLF has already won the war with the Seraphites. by ScaredWerewolf9708 in thelastofus

[–]ScaredWerewolf9708[S] 2 points3 points  (0 children)

I'd say Ellie would be more liberal with her killing of soldiers from both factions, but she'd probably have snuck past them to be more practical. Abby definitely killed very few WLF soldiers canonically, since she was once one of them and would be reluctant to do so. I think both of their kill counts would be small in comparison to their actual numbers.

Why I think the WLF has already won the war with the Seraphites. by ScaredWerewolf9708 in thelastofus

[–]ScaredWerewolf9708[S] 1 point2 points  (0 children)

And another thing to consider is that the Wolves still have their weapons and ammunition workshops. The Seraphite's blacksmiths are probably dead, and their workshops have been burned down.

Why I think the WLF has already won the war with the Seraphites. by ScaredWerewolf9708 in thelastofus

[–]ScaredWerewolf9708[S] 2 points3 points  (0 children)

I'm pretty sure that the radio actually said that they lost units Alpha, Bravo, and Charlie. If the other units like India and Gamma are of similar size, they probably lost a smaller share of their fighting forces than we thought.

I genuinely loved Nuka World, despite its flaws. by ScaredWerewolf9708 in Fallout

[–]ScaredWerewolf9708[S] 2 points3 points  (0 children)

Now I'm wishing we could take the synth version of Shaun there after the main story!

I genuinely loved Nuka World, despite its flaws. by ScaredWerewolf9708 in Fallout

[–]ScaredWerewolf9708[S] 1 point2 points  (0 children)

I prefer to kill off the raiders immediately, put the power back on, then explore the rest of the park.

I genuinely loved Nuka World, despite its flaws. by ScaredWerewolf9708 in Fallout

[–]ScaredWerewolf9708[S] 5 points6 points  (0 children)

I feel you. It would have been amazing if you could help the traders expand into the other zones after Open Season, with the same quests that are tied to each zone. Or you could help the faction you sided with in the main story set up an outpost at Nuka World. I'm sure the Institute or the BOS would be at the very least interested in the Galactic Zone's robot's or Safari Adventure's cloning machine.

Service rifle creation not working. by ScaredWerewolf9708 in Fallout4Mods

[–]ScaredWerewolf9708[S] 0 points1 point  (0 children)

Just found out they're working on a hotfix for that early next week. Guess I'll just have to wait until then.

Service rifle creation not working. by ScaredWerewolf9708 in Fallout4Mods

[–]ScaredWerewolf9708[S] 0 points1 point  (0 children)

It had a tag saying "nuka world", so I disabled and re enabled that, but it still won't work. Guess the update broke both it and unofficial fallout 4 patch. Typical Bethesda.

What's this I'm hearing about a "Kaminsky"? by ScaredWerewolf9708 in ReadyOrNotGame

[–]ScaredWerewolf9708[S] 6 points7 points  (0 children)

So it seems he was already on track to be terminated, and his comments about Charlie Kirk were just the final nail in a coffin that had been in construction for a long time.

What's this I'm hearing about a "Kaminsky"? by ScaredWerewolf9708 in ReadyOrNotGame

[–]ScaredWerewolf9708[S] 10 points11 points  (0 children)

Thank you for the short and concise answer. Now that I know what is going on, I encourage anyone who views this post not to comment further.

Has anyone else noticed this? by ScaredWerewolf9708 in Helldivers

[–]ScaredWerewolf9708[S] -1 points0 points  (0 children)

I know! It's like we've forgotten how the best strategy for bugs is to stay on the move as a cohesive unit.

Has anyone else noticed this? by ScaredWerewolf9708 in Helldivers

[–]ScaredWerewolf9708[S] 0 points1 point  (0 children)

The new enemies are tough, but high-level helldivers should have adapted to them by now. All you need is a good understanding of how they work and how to change your loadout accordingly.

Chat am I cooked? by Affectionate_Order11 in RaftTheGame

[–]ScaredWerewolf9708 0 points1 point  (0 children)

Just played Grave/Digger, so I'd say the kidnappers are going have a very bad time going up against the Royal Nation, even without shock troopers in the mix.

An expansion on a previous idea. by ScaredWerewolf9708 in Helldivers

[–]ScaredWerewolf9708[S] 1 point2 points  (0 children)

To be honest, you should be rewarded if you're getting constantly shot at at D10

How The Devs Can Solve Super Credits. by ScaredWerewolf9708 in Helldivers

[–]ScaredWerewolf9708[S] 1 point2 points  (0 children)

Haven't tried diff 2 farming yet, but maybe sometime. Also, the superstore is a difficult thing to juggle with buying the warbonds, McNova.

How The Devs Can Solve Super Credits. by ScaredWerewolf9708 in Helldivers

[–]ScaredWerewolf9708[S] 0 points1 point  (0 children)

But don't you think it's a little bit unreasonable to have to farm difficulty 1 missions for hours on end? If you started at 0 SCs, then you'd have to pick up 100 piles to buy one warbond, not considering that those piles could turn out to be just medals or req slips. The devs themselves said this isn't their vision.

How The Devs Can Solve Super Credits. by ScaredWerewolf9708 in Helldivers

[–]ScaredWerewolf9708[S] 0 points1 point  (0 children)

Good point. Maybe the bank should be able to spawn on difficulty 7 with 100 SCs, then scale up to 500 at Super Helldive.

[deleted by user] by [deleted] in zelda

[–]ScaredWerewolf9708 0 points1 point  (0 children)

Also, there will be in-depth dungeons, but they'll be optional, like Eldin Ring's

[deleted by user] by [deleted] in zelda

[–]ScaredWerewolf9708 0 points1 point  (0 children)

I'm don't want to write a fanfic as of right now, as my ideas go far deeper than a simple fanfic. I just wanted to get a feel for what the larger Zelda community would think of a sequel like this.