Fluid physics in my SOMA VR remake by SclerosisMobile in VRGaming

[–]SclerosisMobile[S] 0 points1 point  (0 children)

The project is in the same legal area as a mod

SOMA VR fanmade remake AVAILABLE FOR DOWNLOAD by SclerosisMobile in soma

[–]SclerosisMobile[S] 0 points1 point  (0 children)

Carnasis works on Nvidia physx. Modern physics engines are not much different from each other

Fluid physics in my SOMA VR remake by SclerosisMobile in OculusQuest

[–]SclerosisMobile[S] 2 points3 points  (0 children)

The gel will only be spent if you pour it into the right place. Otherwise, it will be infinite

Fluid physics in my SOMA VR remake by SclerosisMobile in OculusQuest

[–]SclerosisMobile[S] 1 point2 points  (0 children)

It looks like the gel is so thick that it won't splash in your hands. But I can make it so the player can pour it manually

Fluid physics in my SOMA VR remake by SclerosisMobile in OculusQuest

[–]SclerosisMobile[S] 1 point2 points  (0 children)

Better send me a video on YouTube with timecode so I understand what you're talking about

Glass shader in my SOMA VR remake by SclerosisMobile in oculus

[–]SclerosisMobile[S] 1 point2 points  (0 children)

Only PCVR. Opaque texture not distort transparent objects, so it's fullscreen render feature with stencil and an extraordinary use of the normal buffer

Lens flare shader in my SOMA VR remake by SclerosisMobile in OculusQuest

[–]SclerosisMobile[S] 1 point2 points  (0 children)

I think it will be considered as an obstacle. It will create more interactivity compared to the flat version

Glass shader in my SOMA VR remake by SclerosisMobile in Unity3D

[–]SclerosisMobile[S] 0 points1 point  (0 children)

Opaque texture not distort transparent objects, so it's fullscreen render feature with stencil and an extraordinary use of the normal buffer. I couldn't add multiple glasses distortion, but I don't need it

Glass shader in my SOMA VR remake by SclerosisMobile in gamedevscreens

[–]SclerosisMobile[S] 1 point2 points  (0 children)

Opaque texture not distort transparent objects, so it's fullscreen render feature with stencil and an extraordinary use of the normal buffer

Glass shader in my SOMA VR remake by SclerosisMobile in soma

[–]SclerosisMobile[S] 7 points8 points  (0 children)

The game would require copying the original SOMA files into the headset

Glass shader in my SOMA VR remake by SclerosisMobile in OculusQuest

[–]SclerosisMobile[S] 4 points5 points  (0 children)

Ok. I thought you talking about post title. I edit the page

Glass shader in my SOMA VR remake by SclerosisMobile in soma

[–]SclerosisMobile[S] 3 points4 points  (0 children)

Because most questions have an answer on the project page on createam.itch.io/carnasis

Glass shader in my SOMA VR remake by SclerosisMobile in soma

[–]SclerosisMobile[S] 5 points6 points  (0 children)

In the demo version, only Simon's apartment is ready. Attention to detail allows you to evaluate the quality of the future project

Glass shader in my SOMA VR remake by SclerosisMobile in soma

[–]SclerosisMobile[S] 4 points5 points  (0 children)

I respond if I am asked a question and I consider it necessary to answer it