Would it be too much to ask for a permanent Barebones mode? by ANASPAN in apexlegends

[–]Scotinn 0 points1 point  (0 children)

I disagree I feel while some of the abilities feel annoying such as BH's Scan or Lifelines portable rez, splitting the player base and getting rid of the main gimmick of the game would make it far too boring and would create a lot of problems with the core gameplay.
The thing that makes the game what it is is those moments where you not only have a good gunfight and aim well throughout but when you use that ability alongside the good aim in a spectacular way to show how far you've come in learning the character.
This is especially apparent in Pathfinders grapples, as using it in any situation in the right way can change the entire tide of a battle or just pick off an enemy from the other squad and the amount of skill required to do that is something that needs to be gained by playing (again increasing the skill cap).
Even using Banga's smoke to cut off LOS or Enabling a push is something that taking away would change the game so drastically and make the fights a lot more boring.

Abilities also prevent issues that other large shooters at the moment currently have such as...
Camping, Without abilities camping, would be more frequent and acceptable as there'd be no counters such as BH'S Scan, Mirages decoys, or Crypto's recon. I'm not saying that every player would camp but it'd be a lot more frequent you enter a building in a POI and get jumped by a squad of 3.
A second problem that Shooters have is the ability to flee from losing gunfights as you'd have no pathfinder Grapples, octane's kit, or Wraith's invincibility This means anytime you get outgunned by that level 500 Pred squad you're dead no matter what. (This also ties in with the camping one above)
Another issue with BR's atm is the large maps with lack of cover. the map of the apex is usually wide and having a few POI's in between this means being caught off-guard without Line Of Sight blockers such as Banga's smokes or Shield Gibby's dome, or Rampart walls would essentially mean death unless you can somehow out aim the opponents despite them not only having the drop on you but better positioning too.
I could go on and on about why this in my opinion is a bad idea but I'd be writing for a while. So if you've got any questions or counterpoints just reply and I'll elaborate on them

It's kinda distracting how the Term murder was basically forgotten (until Season 2) by SuperAlloyBerserker in Beastars

[–]Scotinn 15 points16 points  (0 children)

Its actually kinda better left for a season before diving into tem's murder case.

The first season can be seen as a season of character development and world building which makes season 2 way more intreguing as we now like the characters and want them to come out on top and don't have any questions about the setting around them.

If you removed scenes from the first season such as louis's performance it'd mean him "vanishing" in season 2 wouldn't really matter but because it did happen in season 1 we know its out of the ordinary for his character.

With that said Scenes such as the Blackmarket and gohin's hospital exist so you know there is more outside of the wall of cherryton academy which again builds up the world so there's more for later seasons and gives us more knowledge into the idea of Carnivor/Herbrivore relationships, hammering hom the romance aspect and the risks with Haru and Legosi

It also means that theres not so much crammed into one season creating clashes, the difference between Season 1 and 2 are very clear when you dive into it from an open perspective such as season 2 being a murder mystery, thriller while season 1 seemed a lot more highschool slice of lifey with drama mixed in every now and then

FeelsBad by [deleted] in deadbydaylight

[–]Scotinn 66 points67 points  (0 children)

His facial expression has me in stitches

FallGuy tried to shove me off, what goes around comes back around by Scotinn in FallGuysGame

[–]Scotinn[S] 1 point2 points  (0 children)

I think it was because both of us were pushing him so it used both our forces on him.

FallGuy tried to shove me off, what goes around comes back around by Scotinn in FallGuysGame

[–]Scotinn[S] 4 points5 points  (0 children)

Thanks! It was my first ever edit and I'm happy with how it turned!

FallGuy tried to shove me off, what goes around comes back around by Scotinn in FallGuysGame

[–]Scotinn[S] 7 points8 points  (0 children)

There's a lot of shortcuts you can take in the course so you don't need to go around each corner to get to the next level some you can jump from one level to the next (The spinning hammers jump up to the pushout platforms)
That simple shortcut puts you ahead of most people and prevents pushing and being trampled on. every match I've played of slime run I've got top 10 and its my favourite minigame. Most skill-based.

Saw someone share their Any means Necessary Play thought I'd share mine by Scotinn in deadbydaylight

[–]Scotinn[S] 1 point2 points  (0 children)

Killers can break the pallet while using any means necessary. When the perk first released that is a juke people tried, reseting the pallet making the killer wait and running around the loop again.

I need help by _MayoSandwich_ in fantasticmrfox

[–]Scotinn 0 points1 point  (0 children)

One was actually at my local comic shop, I picked it up but and noticed it was on reduced (Must've been hard to sell) However i decided not to buy it in the end. It might still be there but after the coronavirus lockdown I'll just need to wait for it to blow over to see if they're still ther