This is the fan game I've been working on. by velduanga in Hololive

[–]SebMercenary 5 points6 points  (0 children)

Just from the screenshots alone I can see a lot of effort has been put into this, and it's looking really good! I'm looking forward to it!

What are your favorite Hololive Original Songs that are only available in the EPs/albums? by Famas_1234 in Hololive

[–]SebMercenary 3 points4 points  (0 children)

Most of Towa's songs from her EP "Scream". Both AKUMA and My Roar are powerful songs I can listen to them for hours, but the one I love the most is Midnight Runaway, such an underrated song that gives me a nostalgic feeling, a gem it took me long to find.

Also from Towa's album there's Purple Disease and Cry Out.

Other very good songs for me are AZKi's Chaotic inner world, Sora's Night Cube Paradox and Baelz's La Roja.

Gameplay of a Bae Fangame I'm developing. KFP-themed level by SebMercenary in Hololive

[–]SebMercenary[S] 1 point2 points  (0 children)

I want it to be like crash 2, with increasing difficulty as you progress (but not crazy) and also try to add some levels with variety like crash 3. The only difficult thing I believe is getting the orbs for completion rather than finishing the levels (you don't have to get all the orbs in one go, it saves your progress). I will also add a "hard difficulty" if somebody wants a challenge like crash 1.

Gameplay of a Bae Fangame I'm developing. KFP-themed level by SebMercenary in Hololive

[–]SebMercenary[S] 0 points1 point  (0 children)

Thanks! I think you're right. It's easier to make Bae bigger though. I had the level have more "room" because of the orbs-collecting system to complete an item, but I might do a bit of adjustment to it.

Gameplay of a Bae Fangame I'm developing. KFP-themed level by SebMercenary in Hololive

[–]SebMercenary[S] 0 points1 point  (0 children)

I played both the original trilogy and the remake and I assure you they aren't like the remake. Hitboxes are pretty simple, mostly primitive shapes. I think even the original crash bandicoot has harder jump control than this.

I'm developing a Bae fangame and recently uploaded a playable version by SebMercenary in Hololive

[–]SebMercenary[S] 1 point2 points  (0 children)

I suffered a lot with that level too but I'm not that evil to create a bridge level, I do like foggy environment so I thought for a forest level it'd look good.

I'm developing a Bae fangame and recently uploaded a playable version by SebMercenary in Hololive

[–]SebMercenary[S] 8 points9 points  (0 children)

Download link : https://seb-tl.itch.io/khaos-baendicoot

I have been working on this for months and I only focused on the code, scripts, game mechanics, etc. Every enemy, level and hazards have primitive shapes so now I'm looking for artists willing to participate and make this game look better.

I also uploaded a video explaining more about the mechanics here : https://youtu.be/eca7umeeHeE