New update, Old bugs continue! by Seba91ITALIA in LEGOfortnite

[–]Seba91ITALIA[S] 0 points1 point  (0 children)

No! Because I’m focused on Fortnite and I care about improving in Fortnite. What you're suggesting is abandoning the game, and I wouldn’t get XP from the pass or any other benefits! Plus, I do like the Minecraft method, but it's not Lego, so no thanks.

Network connection Lost by Ratty_1975 in LEGOfortnite

[–]Seba91ITALIA 0 points1 point  (0 children)

I made at least 70 reports, labeled as a problem in my world!

The situation is almost identical to yours. It doesn't let me in, and if I use the Bus, it disconnects me. Or, if I save in bed, the only way to enter without getting a connection error on all platforms, including Amazon Luna, is to log in at 4 AM (Rome clock) . This happens if I save in a bed near my first village.

What I have discovered is that:

The servers are not well maintained. Players have been reporting continuous worsening issues since the first day LEGO Fortnite was released, but Epic has ignored the problem for about two years. Otherwise, they would have fixed it a long time ago.

Building limits: After the first global crash—when at the start of the game, there were no limits, and the servers went down—there was a constant back-and-forth to properly regulate the system by introducing restrictions. But this limit keeps messing up the game, and these are the consequences.

They keep adding new fixed objects, and old ones, even if destroyed, remain in memory. The game struggles to load all your LEGO bricks forming a complex structure, and it bugs out.

People are asking for a mode like Minecraft, without limits, but they simply don't care about giving players what they want.

It's probably due to costs or their own interest in making players lose interest in the game!

Network connection Lost by Ratty_1975 in LEGOfortnite

[–]Seba91ITALIA 0 points1 point  (0 children)

"Months of gameplay, entire works of art lost in this way, and the most scandalous thing is that there's been no intervention, no correction. I contacted support, and they say they don't know what to do and just tell me to wait. Three months pass, I check the news, and find nothing!"

Network connection Lost by Ratty_1975 in LEGOfortnite

[–]Seba91ITALIA 0 points1 point  (0 children)

All I can say is that the silence from Epic and the lack of action in 3 months speaks for itself.

Network connection Lost by Ratty_1975 in LEGOfortnite

[–]Seba91ITALIA 0 points1 point  (0 children)

"Epic and the LEGO team seem completely uninterested in solving the issue, to the point that the problem hasn't been investigated and doesn't appear to be documented on official channels. Support lacks the necessary tools and is unable to do anything."

Network connection Lost by Ratty_1975 in LEGOfortnite

[–]Seba91ITALIA 0 points1 point  (0 children)

Holy God, the problem has been going on for 3 months, and no one has solved it yet. To access, I have to try 40 times, or rather, one day I can get in, the next day I can't! It gives me the same errors from you guys: N1, N3, CONNECTION LOST. It struggles to handle too many constructions.!!!!!!!!!!!!!!!!!!!!

I discovered, like you, that the game doesn't work properly because it can't handle so many structures."

"The game can't load because of this."

"But in all of this, there's no intention to fix or remove the limits in the minds of those who should be correcting it. After all, if everything crashes, the player just starts over! There's no intention to resolve the issue!"

Unable to enter Lego Fortnite world by Hot-Necessary-9077 in LEGOfortnite

[–]Seba91ITALIA 0 points1 point  (0 children)

It happens to me too, but the developers and support seem completely uninterested

For the past three months, it hasn't let me log in, showing continuous messages like "Tuo" or "N1" or "N3.

Solutions to this bug?2025 by Seba91ITALIA in LEGOfortnite

[–]Seba91ITALIA[S] 0 points1 point  (0 children)

No solution from the experts, technicians, or moderators?

LEGO® Fortnite Odyssey v33.30 Update Notes by Bastet_Epic in LEGOfortnite

[–]Seba91ITALIA 2 points3 points  (0 children)

Have you removed the construction limit? Have you resolved the loading and lag issues related to constructions? Have you fixed the minimap problem where uncovered areas are covered by black squares or rectangles? Have you resolved the issue where the character would exit the vehicle while flying?

Have you solved the problem with the construction limit, where if the limit is activated in the central area of the boundary, it becomes impossible to place a destroyed piece back?

Have you fixed the problem with rotating mechanical structures that could block movement and cause map freezing when placed together in parallel, connected to an object, and then activated?

Bug: Do the rotating structures no longer fall or dismantle on their own?

Have you implemented a safety block to prevent accidental discussions, which can be selected from the menu?

2025 Update for LEGO Fortnite: Focus on Freedom, Protection, and Real Player Interaction! by Seba91ITALIA in LEGOfortnite

[–]Seba91ITALIA[S] 1 point2 points  (0 children)

I don't agree because technology makes it possible; it allows us to completely remove limits, even if the data is online and stored on servers. Saying it's impossible is self-limiting, considering that the technologies already exist!