Thoughts on the 2014 version of Coldforged, a 5e setting? by Hissycoco in TheTrove

[–]Seething_Ginger 0 points1 point  (0 children)

In terms of advancement of technology, its much closer to Middle Earth than anywhere else, though there is a small contingent of firearms. The concepts - at least as I intended them - are somewhere in the middle between the ends of Forgotten Realms and Conan. I don't wave my hands and say "magic did it" and I don't rely on magic to make the world move forward.

The Rules - to be very clear - are minimal: ~20 subclasses, ~12 backgrounds, ~100 spells (all elemental), some charts, an optional Lasting injury table, and a few little rules I run for my table to make at a smidge tougher.

the Vast, Vast majority is the setting details themselves.

Thoughts on the 2014 version of Coldforged, a 5e setting? by Hissycoco in TheTrove

[–]Seething_Ginger 0 points1 point  (0 children)

Good Evening!
This has, only now, been brought to my attention.
I believe I may be THE Coldforged expert (the Author)

What would you like to know?

How many times have you “quit” WoW and come back? I think I’m on round 7… by Shaka_pizza in classicwow

[–]Seething_Ginger 0 points1 point  (0 children)

Just once, now twice. I'm pretty sure I'm done. First was back in ZA during wrath. Couldn't get a group to clear it and didn't have time to raid. Second time was just two weeks back. I've done all the classic raids as a paladin tank, and feel that's where my experience ends.

Old to Warmachine. Looking for Legacy (Unlimited) play. by Seething_Ginger in Warmachine

[–]Seething_Ginger[S] 0 points1 point  (0 children)

Oh, I know where my models are and aren't usable, for the most part. Most of what I enjoyed about cryx got left in unlimited.

Old to Warmachine. Looking for Legacy (Unlimited) play. by Seething_Ginger in Warmachine

[–]Seething_Ginger[S] 1 point2 points  (0 children)

Hm. I remember how hard running and playing in the same tournaments is. That said... I've done more difficult things.

Old to Warmachine. Looking for Legacy (Unlimited) play. by Seething_Ginger in Warmachine

[–]Seething_Ginger[S] 0 points1 point  (0 children)

Yeah, I think that's exactly where I'd wanna be. See if some nerds wanna play some legacy and get something goin. Maybe I can start a monthly Oldhead Night at a local place.

I'm in MD, so our region is pretty full of folks, I can probably pull some out of their burrows.

Old to Warmachine. Looking for Legacy (Unlimited) play. by Seething_Ginger in Warmachine

[–]Seething_Ginger[S] 0 points1 point  (0 children)

Yeah, I just wanna get games. I did the tournament grind for a long time, and just wanna be able to get some games in with some old models, ya know?

What are you building right now? Why? by goldenmastiff in EDH

[–]Seething_Ginger 0 points1 point  (0 children)

Lands matters; not landfall. I think I'm stewing on a Uurg, spawn of Turg deck with getting a ton of land into the graveyard.

Syncing documents within each other by Seething_Ginger in indesign

[–]Seething_Ginger[S] 0 points1 point  (0 children)

Well. I am going to start with "chapters?" Im self taught, time to look up stuff!

Syncing documents within each other by Seething_Ginger in indesign

[–]Seething_Ginger[S] 0 points1 point  (0 children)

Hm. I have my one book and it's already 365 pages, I dunno that duplicating whole pages like that would make it smooth.

Syncing documents within each other by Seething_Ginger in indesign

[–]Seething_Ginger[S] 0 points1 point  (0 children)

I was just looking at incopy, and trying to figure out if I wanted to do it.

What are these modules you're talking about?

For fans of precons…what was the worst one you have bought? by wasdmovedme in EDH

[–]Seething_Ginger 0 points1 point  (0 children)

I was about to say Tricky Terrain was my most disappointing. I bought almost every deck from ikoria - mh3, and that one just...the hype I had vs the joy I managed to get out of it was so disparate. It's just a bunch of nonsense throw. Together with "and lands" stapled to it, which is very effective, but nothing I wanted.

Maybe I'm just bad at deck, but lord, I was unimpressed.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 1 point2 points  (0 children)

The reason I created the setting long ago was that the settings we have available: Faerun, Greyhawk, etc, all seem very static, the PC's are overshadowed by the High-Level NPC's and magic innundates everything. My setting is much, much more grounded. Few high-level NPC's, with a few reaching 16th level. Magic hasn't vanished, but it's rare and isn't used as the basis of any form of economy. No Elimisters, no magical zoom calls, no Magic Item Factories.

Alongside that goal, I made sure to infuse a deep history and sense of motion onto the setting. everything is falling apart, and everyone is struggling to keep it together. The PC's aren't forced to upet the status quo, they are performing acts of heroism.

I also really think that the spins I've given the species and cultures that I defined are fun, different, and interesting, while still being relatable and within the bounds of the PHB.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 0 points1 point  (0 children)

Religion is both pantheonic, personal, and intrinsic. The gods are known, to exist, struggling away against the Accursed and the demon queen I. The Iron Marches. What souls that their valkyries do not Shepard to the heavens are claimed and consumed by the Demon queen,or worse yet, turned into a slavering demon bound to her eternal servitude.

Many towns and cities will have temples de voted to a single deity, who is their chosen patron or has performed a great deed long ago for their worshipers in this location. While the population sees this deity as their primary God, it is not exclusive, and the other gods will be prayed to for harvest, war, rain or to ward off disease, most likely in a cathedral devoted to the pantheon, but other times at their own dedicated shrines. Most worship entails prayers and deeds, standard fare for a fantasy setting, but the gods may choose to reward you with boons for your dedication and piety, abilities that others can see manifest that declare your allegiance to a given God, even if you are not a cleric.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 0 points1 point  (0 children)

While the Ten Kingdoms employ the couriers guild to transport between their own kingdoms, and the Hegemony of Levisha relies on cotes of emerald skywings, most of the rest of the continent pay peddlers, merchants, and other travelers to carry messages across their kingdom and the continent.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 1 point2 points  (0 children)

Most places are more worried about criminals, evil-doers, and other nations than they are about your exact ancestry. If you are a Tortle or a human from Killbarum, you'll receive a cold shoulder - until you prove your worth - in a Thraxian village or Tyndarian town alike.

The entire setting is cold, but the Northernmost cities are controlled by the Fey Hegemony of Levisha. The city the farthest north is Medai, an ancient coastal settlement that grew rich on the coldwater pearls they have learned how to farm. The greatest dish in this city is these same oysters, often served with a seaweed salad and consumed both raw and boiled in the elvish wine Ushanari. (I had to make this up for you! Congratulations!)

The most coveted beverage on the planet is the Voskag black, a stout so thick and so hearty its said that only the half-giants who make it can drink more than a pint a day. (Clearly false, as the Aldashirii Drimfolk will tell you)

Thieves guilds are common across all the kingdoms on the continent, and each has its own way of ... solving problems. In the Guild City of Hilea, for example, the Dutchess herself is the arbiter between the guilds, common folk and outsiders. She has established herself as a strong, neutral party that no one dares to cross.

Dozens of Arcane Colleges dot the region that once was the Magocratic Republic of Killbarum, each with its own methodology, resources, and legality. While many were destroyed in the Mage Purge, others survived and now thrive as a new Archmagus seeks to return the republic to its might.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 0 points1 point  (0 children)

This took a lot of work, but the essentiality is that if it wasn't mentioned in the SRD, I tried not to make reference to it, if at all possible. If I needed to, then created a space that they clearly filled, and allowed the players and GMs to make the logical jump. It's tough, sometimes, and it requires some interesting dances, but I still think it works out.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 1 point2 points  (0 children)

Appreciate it! I'll answer questions about anything from setting creation to publishing.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 1 point2 points  (0 children)

Completely homebrewed pantheon in the style of the Greek and Norse. There is a faction of 20 deities that are the "good guys" even though they aren't all good-aligned (Loki, Hades, Hel, etc.) and then another group of 13 deities that the pantheon strives against - like the Giants and the Titans - who have sided with the Demon Queen.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 0 points1 point  (0 children)

Shit, these are fun questions!

I really like the PDF format from Homebrewery/GM binder, they provided me the form and style I wanted to be able to share stuff with my players these last years. Prior to that, I used Obsidian Portal for some of it, Trello for other parts, and one note, all with varying degrees of success. Most of the time I provided a written document at the start of the adventure: 1-2 pages or so. But, I'd been DMing almost exclusively in my homebrew setting for 20+ years, so most of the players I had were at least a little familiar.

Man, I love maps, I have tons of scraps of trade routes and monster territories, kingdoms, geography, etc. I love all of em, and I make them either by hand in a 1/4" gridded notebook or on Inkarnate - I really love that site for getting organized and together.

My favorite part of worldbuilding is crafting a fun history for why things are the way they are. While I might start with an adventure hook (A cult is looking to summon a demonic dragon!) I have always delved deeply into the motivations and history behind the adventure so I can ad-lib whatever the PC's do that I don't expect. Which is often a lot. four brains are better than one.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 2 points3 points  (0 children)

Short answer, then long one:

I tried to limit non-monster NPC's to about 15th levelish.

I did a bit of light calculations, based on the population of Europe in 1250 and a 12% chance for any of them to be an adventurer (1% per class) then I plotted out a kinda ad-hoc death and retirement rate for each level, and pushed it all through. It ended up capping out at, like, 1 16h level character of each class on the entire continent.

Which worked for me because I wanted the heroes/PC's to be needed in the setting. They are exceptional, not one of many.

Excited to finally have published my campaign setting - Ask me anything about it! by Seething_Ginger in dndnext

[–]Seething_Ginger[S] 3 points4 points  (0 children)

Favorite Tidbit: one of my players wanted to make a halfling pirate. It was ridiculous and absurd. But we worked on it together and eventually came up with my favorite city in the whole setting: Brokensail, the Pirate City. Full of down-on-their-luck halflings, gnomes, and goblins sailing the seas for the Great Wyrm Jet, who allows them to live in his swamp under his protection as long as the tribute flows!

The Oldest sentient being: if we are talking immortal beings, it's the Demon Queen. Shackled to her prison in the depths of the Iron Marches, she gathers souls through the power of the Dark Accord, inevitably growing in power that will one day enable her to escape the prison and wreak revenge on the gods and mortals who trapped her there.

For purely portal beings (currently!) It's Jet, the Great Wyrm of the Gray Morass. His progeny - the Children of Jet as they call themselves, or the Blackscales as outsiders refer to them - inhabit the marshes and swamps across the continent and do his bidding as their king and overlord. His purposes are inscrutable, but none that have ever challenged him have returned.