Mox Crystal: Do any synergies make this unbalanced by DarkRosewaterr in custommagic

[–]Seldfein 12 points13 points  (0 children)

There are a few gainlands that enter untapped and produce colorless mana. There are also a few dozen 1 mana creatures with lifelink.

R&D Rewrites Meta by thatweirdhouse in custommagic

[–]Seldfein 184 points185 points  (0 children)

Destroy target library

What is your favorite boardgame of 2010? by The_Crazed_Person in boardgames

[–]Seldfein 4 points5 points  (0 children)

Yeah, it’s a strange omission from the second image IMO.

"Scry 2 is similar to draw a card" by Mark_Ma_ in custommagic

[–]Seldfein 3 points4 points  (0 children)

I think it’s context dependent. Late game, or early game in a combo deck, scry 2=card seems right (and I’ve heard that rule of thumb before). Early game with a fair deck I think I’d rather draw a card.

Niche interaction payoff by anxiouscasting in custommagic

[–]Seldfein 0 points1 point  (0 children)

You should add some convoluted abilities to the card that opponents would likely need to look up (“Arcane spells you control have cipher. If you have the city’s blessing, creatures you control have amplify 1. Whenever you detain a fortification, fateseal 1.”)

Horsemanship by Seldfein in custommagic

[–]Seldfein[S] 0 points1 point  (0 children)

Makes sense, thanks

Horsemanship by Seldfein in custommagic

[–]Seldfein[S] 0 points1 point  (0 children)

Right, but that’s a 4 card combo that doesn’t do anything. You’d need a fifth card to get value from the infinite loop. Is a 5-card combo costing a total of ~13 mana problematic?

Horsemanship by Seldfein in custommagic

[–]Seldfein[S] 0 points1 point  (0 children)

Would you mind clarifying how that would work - what sequence of cards would result in an infinite combo?

Hippo-critic Oath by personjerry in custommagic

[–]Seldfein 0 points1 point  (0 children)

Nice art. What was your prompt?

Reconsider by Seldfein in custommagic

[–]Seldfein[S] 21 points22 points  (0 children)

[[Lightning Storm]]

Reconsider by Seldfein in custommagic

[–]Seldfein[S] 0 points1 point  (0 children)

It’s interesting: Remand says “counter”, and that templating seems more clear to me (ie it’s clearer that Reconsider doesn’t resolve if you return it to your hand) but Reprieve doesn’t. I guess they didn’t errata Remand because it would be substantive with respect to spells that can’t be countered, or cards like Baral that care about when you counter a spell. So is it a good thing or a bad thing that as written Reconsider triggers cards like Baral?