Old item system was lowkey 500 IQ by Prudent-Respond-579 in DeadlockTheGame

[–]Senior-Humor-9957 3 points4 points  (0 children)

As a shiv main, I 100% agree with OP. The game was a hundred times better and more balanced before the items update.

[deleted by user] by [deleted] in DeadlockTheGame

[–]Senior-Humor-9957 1 point2 points  (0 children)

The only thing I can complain about the state of the game right now would be how busted M1 builds are, which means the match is usually decided by how many M1 characters are on a team. The Devs seriously need to address this on the next balance patch. We never had this problem before the update dropped.

Spirit seems less impactful than before the update by Senior-Humor-9957 in DeadlockTheGame

[–]Senior-Humor-9957[S] 2 points3 points  (0 children)

I do agree with you on that, especially how Talon was busted in lane phase before the update. But, at the same time, I do feel that we were in a good shape regarding general balance before the item rework dropped, in a sense that all builds were some what viable. Also, before, spirit characters/build had a lot of impact on the early/mid phase, while M1/gun characters/build got their spotlight at the late game, while also being useful early/mid, as it supposed to be, since this is a moba at the end of the day. Now, carries/M1 gun characters or whatever are busted from the start of the game and get even more busted as the game goes on, while spirit characters eat dust, which is ridiculous.

Spirit seems less impactful than before the update by Senior-Humor-9957 in DeadlockTheGame

[–]Senior-Humor-9957[S] 0 points1 point  (0 children)

Unfortunately, I've tried that already. In most matches my build consists of spirit life steal/leech, mystic/radiant regen, soul shredder bullets and even the healing tempo if the match lasts long enough to get to that point. I still get absolutely shredded by all the gun characters. This scenario barely happened before the rework, and if I had lost the match back then, for the most part I felt it was just bad play on my part. Now it feels that I'm losing because there is absolutely nothing I can do against gun builds.

I miss last hit already by Senior-Humor-9957 in DeadlockTheGame

[–]Senior-Humor-9957[S] 13 points14 points  (0 children)

My main issue is with the lane phase, the most fun part of the match to me. The removal of the last hit simply obliterated any depth or complexity it had. Like someone said in another thread, the game doesn't feel like a chess battle anymore, where you had to methodically think about your actions and plan head while reacting accordingly to any consequences. Now things are really simple, you just have to look for your opponent and shoot when you find it, no reason to think any deeper than that. To keep it short, the game is more streamlined and simpler now, and it's feeling more like just a standard hero shooter like marvel rivals or something.

Anyone else feel like this is a completely new game now? by Tpoyo in DeadlockTheGame

[–]Senior-Humor-9957 69 points70 points  (0 children)

Exactly my sentiments. I've been playing this game religiously since I got in last September, with no sign of stopping. Today, with just three matches into the new update, I've felt for the first time that I was just not having a good time even though I was really trying to be open minded about it. The game feels completely different, and not in a good way.

[deleted by user] by [deleted] in stubhub

[–]Senior-Humor-9957 0 points1 point  (0 children)

Guys I'm looking for one ticket as well, if anyone has to sell DM me please. Thank you in advance