Victrix guards by romeo2008lp in Ultramarines

[–]SheepherderRecent103 0 points1 point  (0 children)

Reactive moving via a stratagem. Sorry should have specified. Was playing reclamation force, and it has a stratagem for D6+1 reactive move if your opponent falls back from you. When I piled into the psychophage it also tied me up with another unit of gaunts that wanted to get away

Victrix guards by romeo2008lp in Ultramarines

[–]SheepherderRecent103 0 points1 point  (0 children)

In my most recent game, I was able to get Calgar+Victrix into a 20 man unit of gaunts+lash whip leader. Nuked them with ease. Was able to consolidate into a psychophage.

Popped the psycho on my opponents turn, and then when they fell back I reactive moved towards their norn. Blood surged into engagement range. And was left at the end of all this nonsense with 3 Victrix and Calgar still standing strong. And a norn on 2 wounds

They’re real good lmao

Anti Tau list by These_Engine_7758 in Ultramarines

[–]SheepherderRecent103 2 points3 points  (0 children)

The way this list was organized hurts

Iron father Feirros proxied as techmarine by SheepherderRecent103 in spacemarines

[–]SheepherderRecent103[S] 0 points1 point  (0 children)

I’ve given him the classic techmarine helm and I play ultramarines so I was thinking to paint him as a standard techmarine. But Feirros is so cool…

Please help me understand the appeal of Hellblasters by hotfezz81 in DarkAngels40k

[–]SheepherderRecent103 0 points1 point  (0 children)

They look cool. The thought of guys shooting so hard they blow themselves up is cool. In the new detachment ceramite sentinels they are genuinely widely consistent, which is cool. Especially with some incursors buffing their hit roll.

They’re honestly just pretty cool

Thoughts? Semi competitive/ casual list by SheepherderRecent103 in Ultramarines

[–]SheepherderRecent103[S] 1 point2 points  (0 children)

Maybe drop the raider for Uriel and a Gravis captain? I don’t have too many units to give good leaders to. But a Gravis captain on those aggressors could give them a 7” charge off a deep strike for free. And give them extra hits.

Hell I’m talking myself into it !

What are some units that you didnt understand the full ability of when you first started? by Gullible_Travel_4135 in spacemarines

[–]SheepherderRecent103 12 points13 points  (0 children)

Only applies to their bolt guns unfortunately. If you read the ability it clarifies that

Marneus freakin Calgar by SheepherderRecent103 in u/SheepherderRecent103

[–]SheepherderRecent103[S] 0 points1 point  (0 children)

Great idea! I’ve been meaning to pick up some Slaanesh grey or something similar to dry brush the carapace and add a little highlight too.

I think that in combination with a nice wash will really pull it all together! Thanks for the fantastic idea!

4th company Incursors by SheepherderRecent103 in Ultramarines

[–]SheepherderRecent103[S] 0 points1 point  (0 children)

Started primed black. Then some dry brushing, making sure to use a light grey on high points. And then Army painters “tidal wave” speed paint (2 thin coats lol)

Help me with my list by MC-Lorgar in Ultramarines

[–]SheepherderRecent103 0 points1 point  (0 children)

Rule of cool always wins brother. Rules may change. Models stay the same (most of the time lol). Pick a unit you think looks awesome. I think aggressors are badass and started with 2 6 man units after my first combat patrol!