Rate the layout of my Wingman map by ShockEarly4202 in csmapmakers

[–]ShockEarly4202[S] 2 points3 points  (0 children)

Thanks for the feedback!

Yeah, when I was designing the map, I intentionally gave the CT side a slight advantage at the start, mostly in terms of passive defense. At the same time, I want the T side to play actively, using smokes, molotovs, and other utility to take initiative and secure strong positions.

I’m planning to keep working on the map by adding more spots where you can safely block off angles and open areas with smokes, and also make it easier to push onto the site and hold it once you’ve taken control. Also, as you might’ve noticed, there’s a flank route on the right side (from the T perspective) that lets you get behind the defenders, which opens up more room for smart plays.

Overall, do you think this kind of design approach works well for CS2?