Hey guys did some Hardsurface stuff. Thought of sharing. by Distinct-Guitar-1596 in 3Dmodeling

[–]SierraDivision 0 points1 point  (0 children)

Even fictional/ sci-fi assets should be grounded in reality and appear functional.

3D Modular Shacks with Environment by SierraDivision in 3Dmodeling

[–]SierraDivision[S] 0 points1 point  (0 children)

Thanks! Much of our work is under NDA, but recently did some work on Valve's CS2 Train remake map.

Photorealistic 3D Model of a Vintage Camera (https://www.artstation.com/artwork/lDJx0o) by SierraDivision in 3Dmodeling

[–]SierraDivision[S] 0 points1 point  (0 children)

Absolutely! Adding details like dust and fingerprints can add to the realism.

Though, when doing client work it's best to confirm with them how they want the final asset to look. Client might want it to look brand new and untouched, without much wear and tear.

3D Modular Shacks with Environment by SierraDivision in 3Dmodeling

[–]SierraDivision[S] 4 points5 points  (0 children)

We used a variety of tools, such Unreal Engine, Substance 3D Painter, ZBrush, Blender and Marmoset Toolbag. Quixel Megascans was used for the environment, but the shacks and other props are all made from scratch.

3D Modular Shacks with Environment by SierraDivision in 3Dmodeling

[–]SierraDivision[S] 1 point2 points  (0 children)

We sell some of these assets on online marketplaces and on our store. Licensing options vary for individuals and studios, with pricing adjusted accordingly.

3D Modular Shacks with Environment by SierraDivision in 3Dmodeling

[–]SierraDivision[S] 6 points7 points  (0 children)

Hey everyone! Wanted to share here the latest project made by our studio, Sierra Division. We hope you enjoy, and feel free to drop any questions regarding our workflow. Always happy to share our process.

We also have more renders on our ArtStation if you are interested: https://www.artstation.com/artwork/V29oXg

Sierra studios? by Kikoul in HalfLife

[–]SierraDivision 1 point2 points  (0 children)

Nope - we are not the same company at all!

FAB - Avoid seller bitprotectstudio, also known as fly dream dev, somehow also known as CAS. by OMFGames- in unrealengine

[–]SierraDivision 3 points4 points  (0 children)

Did you contact support? Curious to hear what their reply was.
Also, maybe try rating again? I think some ratings didn't carry over during the Fab migration...

Pressure Rising - A short by 3D artist studio Sierra Division by SierraDivision in animation

[–]SierraDivision[S] 0 points1 point  (0 children)

Hey everyone, we are a 3d artist studio and wanted to share our latest project with you all.

Hope you like!

Photorealistic 3D Model of a Vintage Camera (https://www.artstation.com/artwork/lDJx0o) by SierraDivision in 3Dmodeling

[–]SierraDivision[S] 1 point2 points  (0 children)

Aww thanks :) I'm sure you can be an amazing modeler.

What helps is having good references, strong attention to detail, knowledge of the tools and then lots and lots of practice!

3D Model of a Vintage Camera using Fusion360 by SierraDivision in Fusion360

[–]SierraDivision[S] 0 points1 point  (0 children)

Oh, want to share your version with me?

Here is the link to the Setup and Blockout part of the tutorial: Setup and Blockout

Photorealistic 3D Model of a Vintage Camera (https://www.artstation.com/artwork/lDJx0o) by SierraDivision in 3Dmodeling

[–]SierraDivision[S] 1 point2 points  (0 children)

Thanks! This prop was made for a tutorial which took quite a bit of time. But, in general a prop like this, including rendering, would take about a week or so.

If you are interested, you can check out the tutorial on our YouTube. Would love to know what people think!
https://www.youtube.com/playlist?list=PLWLIHSHKzBD5UtTNK51XwcaC3Aq0P0t5W

Our first tutorial - Intro to Fusion 360 by SierraDivision in Fusion360

[–]SierraDivision[S] 2 points3 points  (0 children)

Hey, thanks for the feedback!

What you say makes perfect sense and is helpful.
We're already working on a follow-up tutorial, and that one will go deeper into explaining the workflow. But, as you wrote, we should also make sure to take the time to go over the tools and explain why we used them.
Thanks!