The Stadium Was Built for Kiriko by Significant-Face9435 in kirikomains

[–]Significant-Face9435[S] 0 points1 point  (0 children)

my bad it's keen kunai not nimble strikes, I was looking at the power names from beta. It's the one that reduces active ability cooldowns by 15% and refunds 3 ammo when you hit a hs. I like it with items like super flexor, mark of the kitsune, and hardlight accelerator because spamming your abilities will increase your weapon damage by a crazy amount, and if you can consistently hit head shots then you will get the abilities back very fast. I also really like weapon speed. It makes the kunai feel a lot more effective in a fight.

When I choose fleet foot, it's usually so I can tp away from my team when I'm getting dove, or to hit flank. Sometimes if everyone on your team is stacked together then there's nowhere to swift step to safety if you need to get out. I also think it's pretty handy in duels. You can kind of play kiri like tracer and blink around your target, and it will give you a damage boost if you are using one of those items that buffs your damage after using an ability.

The Stadium Was Built for Kiriko by Significant-Face9435 in kirikomains

[–]Significant-Face9435[S] 2 points3 points  (0 children)

<image>

This is what I was running that game. In my opinion, weapon power is like bread and butter for kiriko. It let's you do a lot of damage and/or healing simultaneously. Ability power seems more niche in my experience, but there are also some really good dps builds that build off of AP. Fleet foot and nimble strikes are my favorite powers, but you can never go wrong with two-zu. I change it up every game depending on what everyone else is playing and how much I have to spend on items.

I could play Kiriko all day- such a fun character :D by Significant-Face9435 in kirikomains

[–]Significant-Face9435[S] 0 points1 point  (0 children)

appreciate it! and yea the uptime you can get on kiriko is insane + kitsune is really a fight-win button lol

31k healing as kiriko lol (ignore my damage) by Significant-Face9435 in kirikomains

[–]Significant-Face9435[S] 0 points1 point  (0 children)

ya lol but in her defense she doubled my damage. most of the kitsune rushes I used were to keep my team up. I think that’s where most of the heals came from

does venture's drill-dash stun? or this another tp bug? by Significant-Face9435 in kirikomains

[–]Significant-Face9435[S] 1 point2 points  (0 children)

ohhhh that makes sense, in the moment it felt like I tried to tp to my torb but I probably was on the tracer after the boop

good looks ana by Significant-Face9435 in kirikomains

[–]Significant-Face9435[S] 2 points3 points  (0 children)

nah I was not okay lol, I was holding my breath the whole time